The Giant
Function
Form
Comics
Shop
Campaigns
Post
FAQ
Go
Home Donate

The Cast of Characters

Noteworthy People of Adros

Episode 9: Laying Low

With the death of their friend Lily fresh in their minds, the team was forced to flee Skullsoprt, taking the ferry across Dragon Bay to Cestia. They arrived on the docks at the city of Happytown, which it soon became apparent was badly misnamed. The town was rundown, filthy, and apparently lawless, as thugs bullied citizens openly on the streets and human corpses rotted in back alleys. But the town nonetheless attracted tourism from Rincali, largely due to its thriving casino industry and the massive Arena that overshadowed the city.

The adventurers disembarked and procured lodgings and made a quick trip to the bank for funds. Adi and Alestan tried their hand at gambling a bit before souring on it and looking for other action. The buzz around town was all about something called "Battlefest," and Larannen was able to ask around and discover that it was in fact the annual amateur gladiator festival there in Happytown. After hearing of the seven-man team event, with a top prize of 75,000 gp, Larannen became convinced that him and his allies had little chance to win a contest that would draw out more powerful adventurers than they. However, they found that they had little else they wanted to do in Cestia, and boredom compelled them to at least head over to the Arena and check out the registration process.

A crowd of hopeful combatants crowded in the Arena's courtyard, waiting to sign up for the Battlefest. Most were humans, halflings, a few umbers, and a pair of ogres, but one figure stood out: a powerfully muscled twelve-foot-tall humanoid with thick grey hide and a head that resembled a rhinoceros. Alestan and Nappy were shocked to see that the strange creature appeared to be teamed up with none other than Zhirad, the bard! The adventurers attempted to hide themselves from the bard's eyes, but he spotted Nappy on his way out from Arena and waved to the umber. Nappy, not knowing what else to do, called out to Zhirad.

He and his mighty companion approached Nappy, who tried awkwardly to engage the bard in small talk, while really trying to discover whether the hated Tenkazu was in the city. Zhirad answered in the negative; he had not seen Tenkazu in weeks. He relayed that he had been dismissed from the samurai's service about a week after they had last encountered one another. Tenkazu's team had waited at a pre-arranged rendezvous point for the red lizardman to bring the staff, but the creature never showed up. Abruptly, Tenkazu had paid Zhirad and the halfling sorceress and dismissed them. The bard had taken his winnings back to Skullsport and sailed across the bay for a little gambling when the rhino-man had approached him. They were now entering the Battlefest in the two-man team competition; they wished Nappy luck and exited the stadium.

While the adventurers had originally planned on killing Zhirad or torturing him for information on Tenkazu, it was now clear that the bard no longer had any relationship with the man who had led the attack on them. Instead, they turned their attention to whether or not they could enter the seven-man team tournament. They only had five combatants though, and Nappy loudly bemoaned their lack of a good archer.

Suddenly, a scruffy-looking human man approached them. Saying he had overheard Nappy's complaint, he offered his services as an archer in the tournament. Going by the name of Sparrow, he had already signed up for the archery tournament, but was willing to try to win the big prize. In an uncharacteristic display of trust, the team agreed to let the man join their team, but they still needed a seventh man. The idea of asking Zhirad's friend, the powerful rhino-man, to join their team was floated, though there was concern that they could not actually speak to the creature, who apparently only spoke his native language. Still, with nothing to lose, the next morning they sought out Zhirad and his friend at breakfast.

As the creature consumed a twelve-course meal, Larannen broached the topic with the bard, who agreed to ask his friend (whose name they learned was Oko, and was of a race known as the Koth). Alestan surreptitiously cast a spell that would allow him to comprehend the language the two spoke. Zhirad asked Oko if he would be amiable to joining their team. The koth related that he was looking to gather as much money as possible to fund a battle against his peoples' hated enemy, the Bone Elves of Avernia, and every battle he could win would increase the funds he could bring back. He agreed, but Zhirad had a condition. Since he would be required to translate, he demanded a half-share of any winnings the combined team produced. The group reluctantly agreed. Returning to the arena, the new seven-man team easily defeated a group of animated training dummies that the Arena staff used to weed out the inexperienced from the Battlefest fight card.

But the Battlefest was no scheduled to start for two weeks, and the group still had little to do. Asking around the bars, Larannen heard the tale of a wealthy Rincalin who had been jailed beneath the Arena for a minor offense, and was scheduled to fight one of the professional gladiators the next day. Alestan immediately wanted to help the imprisoned man, but the rest of the group was wary until they decided they could demand the man pay them afterwards.

Under cover of night, they approached the Arena. Larannen managed to bribe the guards at the prison door, but once inside, Nappy betrayed their presence by accident. They fought a battle against a squad of guards, led by a heavily armored dwarf captain and a powerful ogre warrior. An invisible Alestan snuck through the cells, looking for the imprisoned Rincalin right under the nose of other guards, but to no avail. Larannen was forced to draw the guards out of the hallway for Nappy and Adi to knock out. This allowed Alestan to take his time searching, and eventually found the wealthy man, crying on his prison cot. They released him from his cell, but demanded 5000 gp for escorting him from the Arena. The man tearfully agreed, and the team began planning their escape. Alestan desperately wanted to free the remaining prisoners, but allowed himself to be talked out of it by Sparrow and Larannen. In the end, he simply threw the keyring into an occupied cell, hoping that the prisoners would be able to all free themselves. The team bribed the guards again on the way out (Nappy was carrying the prisoner, who had quaffed a potion of invisibility) and they soon were free. Shortly thereafter, they escorted the man to the bank where he withdrew 5000 gp to pay them before heading for the docks to leave Happytown forever.

With cash in hand, the group decided to do some shopping, and got down to the business of planning their strategy for the upcoming Battlefest…

Episode 10: Let's Get Ready to Rumble

The day of the first round of Battlefest arrived and the group made their way to the Arena. The city overflowed with spectators from around the world, and the Arena was the focal point for the festival, with large glass spheres displaying images to those who couldn't get a seat in the stands. Magical mouths also relayed the voices of two announcers as they introduced each team and commented on the matches.

Upon arriving to the pre-fight area, the team learned of their first opponents: a clan of hearty barbarians from the snowy northern continent of Tharta. Prior to the fight, the adventurers planned their strategy carefully, knowing that they needed to advance to at least the third round before they could earn any money back. Alestan devised a strategy to hamper spellcasters; the halfling would carry a tanglefoot bag upon which he would cast a silence spell. This would then be hurled at any wizard or cleric, hopefully rooting him or her to the ground and trapping them within the silent area. Sparrow took a trip to the local alchemist and stocked up on potions that would increase his agility, while Larannen prepared to use a Green spell to enhance the strength of Nappy, Adi, and their new allie, Oko the Koth. With these preparations in mind, they entered the Arena.

They assembled themselves in the blue starting zone, hidden from the view of the other team across the 140-foot long Arena by men carrying a large cloth curtain. The battle arena allowed each team just a 30-count by the referee to cast spells or drink potions beforehand, so Alestan and Larannen hurried to complete their predetermined spellcasting. Soon, the curtain dropped and the team saw their opponents. Dressed in furs and armor, each man had the stout look of a warrior. A few were literally frothing at the mouth with excitement, and one had been magically enlarged to 12 feet in height. A man with an antlered headdress kept to the back, protected by a pair of archers, while the remaining four advanced.

Sparrow advanced, attempting to get a better shot at short range, but the enemy archers were not so cautious. Seeing Larannen as the only unarmored person on the other team, they opened fire and wounded him badly. Nappy, Adi, Jilla, and the Koth charged forward, meeting the barbarians in the center of the field. Alestan, with his enchanted bag, snuck towards the antlered cleric, using the six stone columns that dotted the field as cover. With relentless power, the Koth and Nappy smashed the enlarged barbarian into the dirt on the left side of the field, while Jilla and Adi flanked another on the right. Larannen put the archers to sleep, while Alestan finally made it down to the end of the field and entangled the cleric. This prevented him from healing his allies, and the four warriors cut their way through the Thartans. The crowd cheered in bloodthirsty approval as Sparrow, Nappy, and Adi showed no mercy, killing several of the men in what was never intended as a fight to the death. The Koth proved more cautious, choosing to simply knock his opponents out cold. Either way, the Sons of Tharta were defeated in short order.

Two days of bed rest followed as the team regained their strength to face their next team: the Eagle's Claws, a band of rangers from the frontier nation of Tokken. Having found success with their preparation strategies, the adventurers saw no reason to alter them, except that this time, Nappy was given the enchanted tanglefoot bag (as the umber's stride was much greater than Alestan's).

They soon found themselves in the blue end of the field once again, awaiting their opponents. When the curtain fell, they saw a band of six humans in leather and chain, all wielding longbows, and a single grey wolf. The archers were quick, and chose the largest target: the Koth. A dozen or so arrows flew from their bows, many penetrating the Koth's thick hide and steel armor, wounding him badly. Sparrow, rather than returning fire, held his focus on the one man who was clearly a druid, waiting for him to cast. Adi and Jilla cautiously advanced, using the columns for cover, while Nappy charged towards the druid. Larannen's Blue Magic put one archer to sleep, but that only served to bring him to the attention of the Tokken archers, who pumped six arrows into him, sending him to the dirt. Eventually, Sparrow gave up on attempting to ruin the druid's spellcasting and joined the fight, trading arrows with the skilled rangers. Adi and Jilla vanquished the wolf, the Koth fell to another volley of arrows, but Nappy made his way up the field. The umber threw the tanglefoot bag at the druid, but missed, and the Tokkenese man was able to simply exit the silence effect. Nappy followed up with a devastating sword attack, but the druid merely stepped back and healed himself. By this time, though, Nappy had been turned into a pincushion by one of the rangers, and he lost control of his temper. Rather than finishing off the druid, he broke away and charged the archer woman, cutting her down. From long range, Sparrow managed to pick off the druid himself. With the caster down, the warriors were able to corner and defeat the archers handily. Once again, the willingness of Lily's Champions to kill their opponents outright on the Arena floor won them cheers from the crowd, and they advanced to the quarter-finals.

However, the bard Zharad was able to gather some information for them about their next team, who called themselves the Crazy-8's. It seemed the team revolved around a massive eight-head dragon-like creature and its attendants, and that the creature had actually devoured two gladiators in its previous match. Worried about their chances, the Larannen and Alestan went shopping for magical scrolls to give them new options. Alestan purchased a scroll of flame strike, noting with sadness that this was the very spell that had slain his friend Lily, while Larannen acquired a pair of greater invisibility scrolls. Both were concerned that the magic contained within these three parchments was beyond their expertise, but they decided the risk of spell failure was ultimately acceptable.

When they next found themselves within the Arena (in the red zone, this time), the curtain revealed exactly as had been foretold: a massive reptilian beast with eight snake-like heads. Surrounding him were a squad of five archers and a heavily-armored cleric. Alestan reacted first, and unleashed his fiery strike without error. Three archers fell to the flames (one was incinerated), while the cleric and the beast were injured. Much to the team's surprise, though, the wounds on the beast healed as it lumbered forward, leaving it uninjured in mere seconds. Larannen had granted the gift of invisibility, via his scrolls, to Nappy and the Koth prior to the fight, and the two invisible juggernauts charged the hydra with savage attacks. But the creature's remarkable metabolism healed many of the wounds they caused, and its eight vicious mouths were able to taste the blood of the two warriors as many times as not despite the invisibility. Stunned by the creature's ferocity, Larannen sought to weaken it with a blue-black bolt of weakening energy, to great success. While the beast laid Oko low, its attacks were now far weaker, which allowed Nappy to stand up to it. Adi and Sparrow shot arrow after arrow into the thing as Jilla and Alestan stepped up to heal the fallen Koth.

The battle became one of attrition, as the adventurers struggled to inflict more wounds on the beast than it could heal. Just as the tide seemed to be turning, however, the enemy cleric stepped up and dispelled Nappy's invisibility, rendering him an easy target for all eight bites. Nappy was forced to retreat, seeking the healing of his buddy Alestan. Larannen stepped up to try to stun the hydra with a color spray, only to be shredded by the creature's teeth. Then, inexplicably, Nappy charged the cleric rather than returning to fight the hydra. His teammates yelled for him to get back into the fight, but the umber struck again and again until the cleric fell. By this time, however, many of the wounds inflicted on the hydra had healed, and the Koth was still down. Alestan and Jilla healed him once more, and he stood up with just enough strength for one mighty blow from his hammer. It was enough to turn the tide, though, as Nappy once again charged the creature and Jilla and Adi both stepped in to cut into its scaly hide. The hydra staggered, and then Adi thrust his bastard sword deep into the creature's chest. In a torrent of dark blood, the beast fell to the ground. Taking no chances, Nappy and the other surrounded the creature and hacked it to bits, cheered on in their butchery by the crowds.

Unfortunately, this put them into the semi-finals against a team known as the Honor Battalion. A team of righteous adventurers from Skullsport, the Battalion were the prior year's winners, and were heavily favored. The team faced off against the Battalion, but was cut down in seconds by the fireballs and lightning bolts of the more experienced group. Luckily, the Honor Battalion was careful to alter their magic and attacks to only stun rather than kill (a tactic not practiced by Lily's Champions), and no one was seriously injured by the crushing defeat. The exalted adventurers went on to win the entire Battlefest, while Lily's Champions made due with their 10,000 gp prize.

As they paid Zharad his share, the bard let loose to Alestan that while he had traveled with the female halfling sorcerer, she had mumbled that Tenkazu (or perhaps Tenkazu's master) belonged to a group she called simply "the Hunters." He hoped the information would be useful to Alestan in retrieving that staff they seemed so intent on recapturing. Meanwhile, Larannen received a message from Professor Quarad. The museum had been burglarized, and several maps stolen. Sensing it was related to ex-professor Lightwake or possibly Tenkazu, he urged Larannen and his friends to return, but to keep a low profile. Their business in Cestia thus concluded, the group prepared to sail back to the city they had fled two months earlier.

Episode 11: Busted

After some shopping that took advantage of Cestia’s adventurer-friendly taxation policy, the group boarded the ferry back across the bay to Skullsport. The trip was uneventful, but when the boat docked and the passengers began disembarking, it was clear that the Dragongard was interviewing those entering the country from Happytown, looking for fugitives (such as, for example, them). Larannen suggested that they split up to avoid arousing suspicion, and Alestan used an invisibility blessing to ensure Nappy’s safe passage through the checkpoint. Sparrow, who was not actually connected to the events that had brought the group under scrutiny, was able to enter without any problems, but as Alestan—disguised as a gnome—approached the guard, he felt the tingling aura of a zone of truth. The halfling was able to resist the compulsion to only speak the truth, and his true identity was not exposed. Similarly, Jilla and Larannen were able to resist the magic and bluff their way past the questioning guard.

Adi, however, was less fortunate. He too shrugged off the spell’s effects, but he was utterly unable to convince the guards that he was, in fact, named “John Smith,” and was not wanted for questioning in any crime. While Nappy and Jilla headed towards the team’s favorite inn, Sparrow, Alestan, and Larannen witnessed their fighter companion being disarmed and brought into the guardhouse for further questioning. Larannen tried to convince the guard that he was innocent of any crime, but not even the Blue Sorcerer’s silver tongue could convince the shrewd guard captain. Inside the guardhouse, the Dragongards employed first a cleric and then a Gold Wizard to discover the truth: that he was associated with suspects wanted for assault and unlawful enchantment.

The guards began to hatch a plan to use Adi as bait to lure his “criminal associates” out to be captured. The captain had already pieced together that the man who had tried to talk him into releasing the fighter was probably Larannen Dox, so it was just as well that the sorcerer had decided to go seek help. Only Sparrow and Alestan were still present when the captain, the cleric, and the Gold Wizard emerged from the guardhouse to escort their prisoner to the prison at the city’s center. Unaware that another three guardsmen in disguise were shadowing this procession, Sparrow and the halfling plotted to ambush the guards and free their ally.

Running ahead, the pair found a narrow street with many alleys. They climbed to the rooftops of two different buildings, and laid in wait for the Dragongard. Both were lucky to spot two of the three disguised guards, but the third continued to elude their notice. When Adi and his captors passed, Sparrow leapt up and fired flaming arrows into the chest of one of the disguised guards, setting him on fire. Alestan hurled a tanglefoot bag—enchanted with a silence spell, as they had used in the Arena—at the Gold Wizard, gluing him to the spot and prompting him to curse in silent rage. He followed up immediately with a flask of alchemist’s fire flung onto the cleric, which burst with a fiery splash among the guardsmen. Both attackers then retreated from the edge of the roof, melding into the shadows as best they could.

Adi, knowing a good thing when he saw it, ran. His heavy plate armor slowed him down significantly though, and while the cleric and wizard were occupied, the two out-of-uniform men drew shortbows and fired in rapid succession at the fleeing warrior. The guard captain took up the chase, charging behind the encumbered Adi and hacking at him with his sword. The cleric managed to put out the flames in time to paralyze Adi for a mere moment—just long enough for the captain to catch up. He wounded Adi badly as the chase continued.

The biggest shock for the would-be rescuers, however, came when the third and final disguised guardsmen threw down his cloak to reveal the wings of flying the guard captain had secretly requisitioned for this trap. On magical feathered wings, the guard flew up to the rooftops in search of Sparrow and Alestan. While he could not find the hidden pair, neither could they help Adi without revealing their location. They slowly crept to the edges of their respective buildings until Sparrow was able to drop over the edge to the ground below. Falling two stories, he hurt himself as he smacked into the gravel road, but was able to bite his lip and keep silent. He melted into the sparse crowd of civilians on the street as Alestan followed his lead and fell to the ground.

Battered and bleeding, Adi had little choice but to surrender to the captain. The guard began leading him back towards the archers and the cleric, and Sparrow decided to take a risk to free his new ally. When the captain—who had not seen Sparrow at all during the battle—passed by, the ranger drew his sword and stabbed the man in the back. Adi seized the opportunity to grab the hilt of his confiscated sword from the captain and draw it, leaving the guardsman with an empty scabbard and, soon thereafter, a severe abdominal trauma. The captain fell to Adi and Sparrow’s combined attacks, while Alestan stepped out of the crowd to provide missile support against the guard archers. When one was downed and the second too badly wounded to continue fighting, the three adventurers broke and ran, disappearing into the early evening crowds on the streets of Skullsport.

The entire team reconvened at the inn, and it was decided that their latest tangle with the law required them to act promptly. They hurried over to see Professor Quarad at the University, and he showed them where his office had been burglarized two nights prior. The shutters had been broken from outside, and Alestan was able to find scratches on the windowsill, as if from a claw. Quarad was able to ascertain that the map that had been stolen detailed the city that was the spiritual center of the dwarven Old Kingdom, far to the south. Jilla was able to locate lizardfolk tracks outside the professor’s window, which lead all to conclude that the thief was the red lizardman last seen diving after the Mysterious Staff. This further called them to believe that Tenkazu was ultimately behind the break-in, but that seemed not to add up. After all, it was known that Tenkazu had some relationship with Irina Lightwake, the cleric-professor that had killed Lily, but Quarad sheepishly admitted that he had forgotten to change the locks at the University, so that Irina could have stolen the maps easily, had she so desired.

As the group discussed the theft and its ramifications outside the University, Sparrow noticed a figure moving away from the group surreptitiously. Saying nothing, he left the group and crept across the street before drawing his sword and charging at the woman. His sword struck her deeply, but she reacted with impressive martial skill, stunning him with a jab to the throat that left him retching in the bushes afterward. As he regained his composure, the grey-clad spy ran up the side of a nearby building and disappeared into the night.

The group had two leads left to explore, in their eyes. First, if the lizardman and Tenkazu were traveling south in search of something in the dwarven ruins, they would need to charter a ship to do so. Larannen thus led most of the group to the taverns near the port in search of information on any recent expeditions south. Jilla and Sparrow, meanwhile, followed the lizardman’s tracks. Despite many ales purchased and many sailors questioned, Larannen was unable to find a single man who knew of an expedition such as that for which they searched. The two trackers were more successful, following the footprints out of the city and to a small riverside cave.

Fearful that the red lizardman might be within, Jilla ran back to retrieve the rest of the team. When all had assembled, Larannen’s pet viper, Sith, scouted out the cave, revealing it to be empty. Within, they found that someone or something had lived in the cave for a few days, but had left. Most interestingly, they found a small crude drawing on the cave wall:

Piecing the drawing together with the presence of the grey ninja spying on their discussions, Sparrow and Larannen were able to deduce that the lizardman was not, in fact, working with Tenkazu anymore. Alestan was able to remind them that Zharad had, just the day before, told them that the red lizardman had failed to reunite with the samurai after he dived into the murky darkness after the Staff. Sparrow guessed that the ninja he had spotted worked with Tenkazu, and had been spying on them precisely because he did not know where the lizardman was planning on going (at least, until now). The lizardman clearly felt that if he acquired both the Staff and whatever type of magical hammer was shown, he would be extremely powerful.

With a firm lead on the whereabouts of the Staff they still desired, as well as a very good reason to leave the city again anyway, the team gathered their equipment from the inn and left town that same night. Traveling south towards the trackless jungle, they felt that whatever happened next, all the players in their little saga might well be headed for that great ruined city of the dwarves.

Episode 12: Welcome to the Jungle

The adventurers then left Skullsport, stopping at a village nearby to procure a few horses for the long trek to the Zotaa Jungle and the ruins of the Old Kingdom. The road led south to the hill dwarf nation of Midland, where Larannen was easily able to talk their way past the border guard.

They rode through the rocky valleys of the land until Sparrow spotted a large figure lurking on the road ahead. He cautiously stopped the group, calling out to the stranger to identify himself. The cloaked figure, an ogre by the looks of him, indicated that he was known as “Sparks.” When Sparrow asked why they called him that, the ogre smiled, took a deep breath, and let loose with a devastating bolt of lightning-breath. While Adi reacted fast enough to block much of the lightning from the rest of the team, they were still scorched badly from the bolt. Adi charged the half-dragon ogre, but the creature’s sword knocked him cold. Luckily, Sparks was not looking to kill them; as Adi slipped into unconsciousness, the ogre declared that he was worth more bounty money alive than dead.

The dragon-ogre bounty hunter continued attacking the party until Nappy’s sword drove him back. Unfurling his massive wings, he took to the air, drinking a healing potion while staying out of reach of every attack, save Sparrow’s arrows. The archer’s efficiency proved his downfall, though, and Sparks used a magical rod to encase the archer in an orb of viscous goo. With Sparrow glued to the ground, the dragon-ogre dove from the sky to skewer him, all attempts as subdual abandoned. But Larannen has been patiently waiting for the ogre to near the ground once more, and unleashed a shower of blue sticky webs, trapping Sparrow, Nappy, and the ogre within. Now unable to escape, the bounty hunter faced off in a toe-to-toe battle with Nappy the Barbarian, and Nappy won. While Larannen dismissed his web so Alestan could heal the dying Sparrow, the umber took it upon himself to lop off the ogre’s head.

The bounty hunter must have made a decent living at his task, as the team found his headless corpse to be a veritable cornucopia of magical treasure. Even the ogre’s angelbane sword was picked up by Adi to replace his own well-worn blade. After a brief stop in a dwarven village to recuperate, the group continued through Midland without further trouble.

By the end of their third week since Skullsport, the Zotaa Jungle lay before them. They entered the tropical forest led by Sparrow’s wilderness skills, with him and Nappy cutting a path through the undergrowth with their swords. While it had been almost winter in Rincali, here it was hot and steamy. Birds sang constantly, and lizards scurried up trees as the group hacked their way past. They fended off snakes and other natural dangers, but a week passed with no true dangers. Until the blue monkeys attacked.

Springing from the branches of an ancient tree, the pair of giant blue-furred primates leapt on the party with little notice. They unleashed an eerie enchanted howl as they charged, which gripped Nappy and Jilla in such terror that they immediately dropped their weapons and ran for their lives! The beasts landed on Sparrow, ripping into him with their deadly bite. The team tried to fight back, with one third of their members fleeing, but the creatures were preternaturally quick, dodging Larannen’s spell rays with ease. Ultimately it was Alestan who stepped up to stab the creatures in their vitals, teaming up with Adi to simply slash the beasts again and again. Sparrow was nearly killed by one of the monkey’s bites, but Larannen’s web once again sprung into existence around him, gluing one monkey to the spot. Alestan and Adi were thus able to kill the one, then turn and engage the webbed monkey with ease. By the time Nappy regained his senses and returned to the battle, both monkeys were dead.

But the near-fatal attack had yielded a serendipitous clue. Jilla was able to track the giant blue monkeys back to their lair near a river. By following the river, the adventurers were certain they would be able to locate the Bay of Titans, and within it, the islands that held the remains of the dwarven Old Kingdom.

Episode 13: Descent Into Darkness, Part 1: Broken

By following the river, the adventurers were able to find their way to the site of the long-ruined spiritual center of the dwarven Old Kingdom. They could see only a lone tower breaking the surface of the wide river, which was almost a half-mile wide at this point as it became the Bay of Titans. Knowing they could not swim with the current, Sparrow led Nappy and Alestan in constructing a crude raft. They dragged their construction upstream and pushed off into the water, with Adi, Nappy, Jilla, and Sparrow keeping the makeshift craft on course. They noted that the river was filled with deadly piranha fish, and congratulated each other on their decision not to swim. As they neared the ruined tower, Alestan threw his grappling hook perfectly, latching on to the stone securely and allowing Nappy to haul the raft up to the structure.

The tower was made of ancient stone, covered in ornate dwarven sculpture that was in turn covered in thick ivy and weeds. The building now leaned at a steep angle, and was in fact broken halfway up so that the top few floors tilted dangerously upstream. Securing the raft, Sparrow and Adi used another rope and grappling hook to scale the slippery stone, pausing at the point where the tower was broken to ready another rope-and-hook. Sparrow threw this second rope up to the top floor, where four archways appeared to be the only entrance. The grappling hook landed with a clatter on the stone, and a flock of blood-red hawks loudly cawed and fluttered from their roost within. Sparrow and Adi tried to clamber back down to the raft, but the birds, clearly aggressive, swooped down upon them, tearing their flesh with their razor-sharp claws. Unable to defend themselves properly while clinging to the wall, the pair were torn apart by the birds of prey while their friends on the raft tried hard to drive away the attackers. Sparrow, now woozy from the loss of blood, lost his grip and fell from the wall, splashing into the piranha-infested water. Alestan and Nappy struggled to pull him up before the fish devoured him, and Alestan managed to heal the ranger back to consciousness. As Adi managed to climb back to the raft, the hawks followed, swooping in on Larannen, Adi, and Nappy. Now able to strike with their swords, however, the trio was able to make short work of the birds, with Nappy skewering two in a single stroke.

With the birds eliminated, the team was able to climb the broken tower unmolested. They found the top floor contained only the nests of the blood hawks and pooled water, but a square hole led down to the interior. Larannen summoned blue light to banish the darkness in the tilted lower room, which appeared to be half filled with water that had failed to drain. Alestan lowered a rope and climbed down to take a closer look—only to be grabbed by a bizarre aberration living in the water! Seeing the halfling as a tasty bite-sized snack, the creature pulled him off his rope with a powerful claw that tipped its strong tail. The creature was content to then disappear below the surface, holding Alestan underwater in hopes of drowning him. Adi and Nappy leapt down into the water with a loud splash to save their little buddy, swinging their swords blindly into the water until Nappy managed to sever the creature’s head in a lucky swing. They pulled the drenched halfling from the depths, and the rest of the group proceeded down into the tower.

Another trap door revealed that the floor below was the one that had been partially destroyed, leaving a drop of 80 feet before the next level. The adventurers used a series of ropes to lower themselves to the surface before noticing that part of the room showed signs of habitation: a crude hammock, a dirty mirror, and a cooking pit told them that something was living hear. With no sign of how to proceed further down into the tower, the group was forced to search for hidden trap doors. As Larannen used a simple Prism spell to detect the presence of magic, however, he became aware of a moving aura of White magic in the area. Certain it was an invisible creature, he asked Alestan to join him in using detect magic to try to pinpoint the being’s position. Larannen was able to find the creature’s general area again, but as he attempted to speak to it, the dirty mirror had caught Alestan’s eye. He picked it up and cleaned it off, discovering that it was in fact a magical buckler. The invisible creature used an trick to throw its voice to another part of the room, commanding in a (false) booming voice to leave the treasure alone. Larannen was able to talk the creature into revealing the presence of the secret exit in return for leaving without taking anything, but Sparrow did not trust the invisible creature’s directions and refused to go where it indicated.

The voice became agitated, and rather than calm it down, Larannen tried a different tact, demanding that it show itself or else they would steal all of the treasure. Angry at the sorcerer’s threat, the creature showed itself—by slamming Larannen in the face with a spiked chain. The creature was in fact a slight female humanoid with green skin and hair; she managed to get a good shot on Adi before the team’s warriors surrounded her. She turned invisible once again, and attempted to climb up the walls and escape through the hole in the ceiling. Larannen filled the hole with blue sticky webbing, but Sparrow and the others were unable to hit the unseen woman with their arrows, and she escaped. Alestan gathered the treasure and soon after found the secret exit, exactly where the woman had said it would be.

Descending the stairs down into the tower, the team fought two groups of furry humanoids with ursine features before finding themselves before a large chamber. A deep even voice commanded them to enter, their light revealed a thirty-foot long serpentine creature that regarded them with darkly intelligent eyes. A mass of tiny tentacles hung from its jaw, each tentacle wearing a ring or amulet of some kind. Sensing that this creature had great power, the group complied, entering and speaking with it. The snake-beast revealed that the bear-humanoids had been its minions, and it was quite put out by their slaughter. However, the team was able to strike a bargain with the creature by agreeing to open the magically sealed hatch to the next level. The snake agreed not to devour them if they successfully breached the hatch that he had failed to disrupt, even with several spells that exceeded Larannen’s in power.

With no real knowledge of how to proceed, Alestan began toying with the trap door, which was covered with white runes and bore the inscription, “Those who can defeat the horrors within may pass.” The rogue tried to disable the runes with no success, and then simply began experimenting, calling out random magical command words and waving his hands. His efforts backfired, releasing a pulse of uncontrolled magical energy—positive energy. Sensing a possible connection, Larannen advised the halfling to channel his own positive energy into the door. The halfling did exactly that, and the hatch opened slowly.

As the door opened, however, a quartet of long-dead dwarves sprung out. With decaying flesh and ancient blood staining their mouths and beards, these were clearly the “horrors below” that were referenced in the inscription. As the adventurers turned to fight the undead ghouls, the magical snake-beast chose to betray them, summoning his Red Magic to set the room ablaze with a massive fireball. The party fell into disarray as Larannen hit the ground and Jilla was paralyzed by the cold touch of a ghoul. Adi and Nappy stepped up to cut into the snake-beast with their swords, but their efforts (while impressive) paled next to the deadly aim of Sparrow’s well-placed shots. The ranger practically stapled the beast to the wall with arrow after arrow while the beast’s stinger-tail impaled Nappy, poisoning him with a sapping toxin. Cornered, the creature sought to flee up the stairs, but as it turned and fled, Adi and Nappy were able to slice into the beast’s scaly hide. The creature fell before it reached the door, but the party had been badly injured.

Jilla sealed the hatch once more, confident that they now could open it at will, and the team began preparations to rest. Only by regaining their strength could they hope to tackle the halls of the undead that waited below them in the Temple of the Forsaken…

Episode 14: Descent Into Darkness, Part 2: Forsaken

After a much-needed rest, the group searched the snake-beast’s lair, finding many magical treasures--most notably, a necklace with four red beads, each one enchanted with a powerful incendiary spell. They then once again cracked open the sealed hatchway and descended into the dark corridors of the ruined dwarven temple. The air was putrid and stale, with no trace of life within. Death, on the other hand, was present in abundance as the rotting corpses of dwarves long dead stalked the halls and rooms of the temple. The group easily slashed their way through rank after rank of dwarven zombies, with Alestan surprising them all by obliterating whole groups of the foul abominations with a wave of his diminutive hand.

Moving carefully through the once-sanctified halls, the team found more deadly opposition from roving packs of dwarf ghouls. Even when they could hear the ghouls coming, they often found themselves struggling to defeat the hungry dead. At one corridor intersection, their plan to ambush a band of the creatures was thwarted by being surprised themselves by hidden undead reinforcements. They overcame being surrounded by ghouls, but one escaped. Following, the group found themselves against an array of ghouls with a stench so foul and unnatural that Adi and Nappy were overcome with sickness. Alestan was able to disintegrate a row of skeletal archers, but soon four of the team’s warriors were paralyzed from the ghouls’ numbing bites. Larannen and Sparrow managed to pull out a victory, thanks to skilled archery and Blue Magic, despite their ally’s falling prey to the undead.

Soon they faced a powerful dwarven ghoul-mage—his grey pallid flesh scarred from head to toe with glowing red runes. His scorching rays held Larannen’s Blue Magic in check while his ghast minions tore at Nappy and the others. While Adi cut down a legion of zombies in a single sweeping cut, Sparrow’s archery was interrupted when he realized that Jilla had wandered down a side corridor alone and disappeared from sight. Worried, he followed, but found only a barred door. Unbeknownst to him, the tough dwarven warrior-maid had been hypnotized by a second ghoul-mage into leaving the party. The first undead scourge was destroyed, and the remainder of the team gathered at the stuck door, concerned for their missing teammate. With Nappy, their usual door-opener, still overcome by the Red ghoul-mage’s nausea, it was up to Sparrow and Alestan to burst down the door.

The walking dead were waiting for them, though. Six ghoul archers pelted the pair with arrows from behind a makeshift barricade, while the second ghoul-mage released a stench cloud that filled the room. Larannen’s blue webbing kept the archers at bay while the team recovered from the stink. Adi decided to use one of the four red beads they had found upstairs, and ignited the webbing in a spectacular pyrotechnic display that finished off the remaining undead.

Now very worried about Jilla, they hurried down the stairs in the room to find a pair of armored undead dwarves flanking the entranceway to the next level. These creatures spoke to them, however, urging the adventurers to follow them to their Master. Not trusting them, Sparrow let fly with three precisely-aimed arrows—which utterly failed to wound these undead guards. Not wishing to take on these powerful creatures, the team allowed themselves to be led through the next level, passing corridor after corridor of hissing ghouls. Finally, they entered a massive vaulted hall that was once the main sanctuary of the old temple. The room was filled with ghouls and a half-dozen of the heavily-armored guards. At the opposite end, a skeletal dwarven cleric stood over Jilla’s bound and gagged form.

Presiding over this court of the damned sat a mighty undead dwarf knight, his dead flesh a deep midnight blue. He wore ornate black platemail and held a massive greataxe as if it were a scepter, and he spoke to the living in Khordok, the tongue of the dwarves. Larannen was silently thankful he had asked Jilla to teach him the language, and he translated the knight’s words for the others.

The dark warrior explained that he ruled this nation of undead trapped in the ruined temple, but it was a nation of only men. He desired an undead bride with which to spend the eternity of undeath, and had chosen Jilla for that purpose. Larannen attempted to dissuade him, but the knight had few needs that the sorcerer could fill. Even given the chance to leave the temple and ravage the outside world held little appeal to the knight, who (it was discovered) could exit through the lower levels somehow. Running out of options, Sparrow suggested that one of them face the undead knight in a one-on-one duel for Jilla’s freedom. The rest of the team stared at the archer in astonishment, but his offer was accepted: Sparrow would face the blackguard in solo combat.

Nappy gave Sparrow his sword to use in the battle while Larannen and Alestan laid several enchantments on him. With the others backing off, Sparrow squared off against the dark knight, but things soon took a turn for the worse when he found even Nappy’s magical blade could not cut the warrior’s dead flesh. Laughing heartily in a booming voice, the knight’s greataxe cut deep into Sparrow’s living body, wounding him grievously in a single strike. Sparrow immediately realized he was in over his head and called out to his teammates. With little regard for the deal they had made, the remaining adventurers sprang into action; Adi and Alestan each slung one of the magical fire beads into the assembled undead, burning the room clear of ghouls. The undead were slow to react to the sudden interference by the others, so Nappy turned to engage the seemingly-invulnerable undead guards. With his sword in Sparrow’s hands, the umber drew his morning star, a secondary weapon he had never before used. All were surprised when the mere touch of Nappy’s weapon caused the creature’s dead flesh to sizzle and burn—the pure cold iron of the weapon was an anathema to these undead! With renewed confidence, the battle was on.

Larannen tried to stun the undead with a spray of color, but found too late that the spell had no effect on their deceased brains. The ghouls soon cut him down while Alestan was kept busy healing the fighters to keep them in the battle. Sparrow ducked away from knight, leaving him to Nappy while he went to rescue Jilla. He was caught in a second explosive bead, but shook off the worst of the fire, convinced that the whole battle was for naught if their friend was not saved. Dodging the skeletal cleric, Sparrow untied her and held the guards at bay while she retrieved her waraxe—her cold iron waraxe. Cursing furiously in Khordok, the angry dwarf-maid charged the black knight, cutting into him again and again. His last plea for her to join him in eternal life was interrupted by her cold iron axe splitting his skull clean in two .

With the knight’s death, the enchantment laid upon the other guards was lifted, allowing normal steel weapons to harm them. The remaining undead were still a tough battle, but Adi and Nappy were able to defeat them at last. Just as the team feared they might all fall, the last of the undead perished. They collapsed in exhaustion, amazed that they had defeated the assembled horde of undead. Jilla thanked them for their effort to rescue her, taking time to thank the newcomer Sparrow for his willingness to fight for her freedom. Such loyalty would, she predicted, serve them well as they continued to plumb the depths of this impossibly deep dungeon.

Episode 15: Descent Into Darkness, Part 3: Abandoned

In a secret chamber behind the undead dwarf’s throne, the group found a massive trove of treasure, both magical and mundane, including chests overflowing with gold, silver, and copper. While they rested the day, Larannen was able to melt down some of the silver to serve as a reagent in enchanting Adi’s mithral shirt, but there was still more coinage than could be conveniently carried. Every member of the team carried as much gold and silver as they could, intending to leave the less valuable copper behind. Nappy, however, had other ideas; he was fully intent on lugging hundreds of pounds of copper just so it wouldn’t have to be left behind. With the umber lumbering under the extra weight, the team descended into the rough-hewn tunnel that led from the secret room.

The passageway was lined with ancient dwarven runes, which Larannen’s magic told him were a barrier to prevent summoned creatures from leaving the area they were entering. At the tunnel’s end, they found a massive cavern honeycombed with dozens of random passageways. At the center stood a large pool filled with what appeared to be pure liquid stone. The team began arguing over whether to continue ahead or further examine the pool when suddenly, a deep female voice reverberated throughout the cave. Rising from the pool, a tall female form emerged, apparently made of liquid stone herself.

The creature identified herself as the Stone Oracle, and told the adventurers that she had been summoned through the pool from the Elemental Plane of Earth centuries ago by dwarven clerics. When disaster struck the Old Kingdom and the mountain was sunk, the dwarves died and she was left on her own. Creatures from her plane flooded into the caverns, looking for new sources of food. Some, not wishing to return, stole the runestones that held the portal open, leaving the Oracle unable to return home. She asked the adventurers to return the runestones to their proper place around the edge of the pool so that the portal might open again and she could leave. She further promised that once this was done, her oracular powers would return, and she could answer them each one question that was within her ability to discern.

The team grudgingly agreed, but with the understanding among themselves that if they found the red lizardman first, they would not spend any extra energy looking for the stones. They began to crawl through the narrow and winding tunnels, often disagreeing on what direction to travel. They soon found a cave filled with rocky humanoids that attacked them on sight. While they were not particularly powerful, Nappy was frequently hampered by the mass of copper he was carrying. After a few short battles, the group defeated their leader, a cleric, and found the first purple runestone.

On the way back to the pool, however, they became lost as Alestan kept leading them down random tunnels. They finally lucked into the way back, but Nappy finally dropped the copper, giving Larannen a few handfuls to use as a means of marking their path. They turned back into the tunnels and continued searching, and Larannen dropped copper coins at each intersection so they would not become lost again.

Within minutes, however, a trio of bizarre scavenger monsters--each with three arms, three legs, and three eyes—melted through the stone walls as if it were water, surprising Nappy from below. The smell of so much copper still clung to the umber, and these beasts found the scent quite appetizing. With tough rocky skin and vicious toothy maws, the monsters were a deadly menace. Adi whirled his sword repeatedly in a wide arc, striking them all, but was unable to prevent them from savaging Larannen and devouring half of the sorcerer’s treasure purse. After much blood spilled, the team killed two and drove the third to flee through the floor. Adi cut the dead beasts open to find the second glowing purple runestone.

The group healed their wounds and began backtracking—only to learn that the metal-eating creatures had devoured Larannen’s “breadcrumb” trail of copper pieces! Wandering once again among the myriad featureless tunnels, they came upon a cave where a third runestone sat, unattended, in the center. Suspicious, Larannen summoned an invisible servant with his magic to retrieve the stone. His fears were warranted, for as soon as the magical conjuration lifted the stone, a giant three-armed scavenger burst through the floor to devour it and the stone. This gargantuan foe was exactly the same as the three beasts they had fought earlier, only much bigger and much more powerful. Its first devastating bite practically swallowed Larannen whole! Nappy and Jilla attempted to hold the beast at bay while Adi leapt in and out of reach of the creature’s three flailing claws. The creature was too deadly, however, forcing Nappy and Jilla to retreat to swallow healing draughts. With the creature’s full attention focused on Alestan and Larannen, Sparrow rushed into combat with his sword to keep it back. Alestan, knowing that things were getting grim, produced and read a scroll he had found in the treasure trove. Immediately, a mystic barrier sprung into being around him, Larannen, and Sparrow. The creature’s attacks recoiled in pain from the silvery light, which allowed the halfling to dart around it to heal his buddy Nappy. Soon, the umber was able to strike the killing, cracking the stone creature into a shower of gravel.

Within its remains, the team found the remaining four runestones. They rested, healing their many wounds, before returning to the Oracle—fearful that she would turn on them as the snake-beast they had encountered earlier. These fears, while prudent, turned out to be unfounded. They placed the six runestones around the stone pool, and in a flash of violet light, the pool began swirling. The portal was open, and with a single command, the Oracle summoned all the wayward earth creatures in the mountain to return home. One by one, the various xorns, elementals, and stonechildren entered the cave and sunk into the pool, returning to their own plane. When this was done, she spoke words of magic and healed the adventurers’ remaining wounds. Finally, she turned to them and asked them for the questions they would ask her to answer.

One by one, the adventurers stepped forward and asked the Oracle one single question…

Episode 15a: Questions and Answers

Sparrow asked, ”How do we get to the Armory?” Rather than answer this question verbally, she leans down and cast find the path on the ranger. She tells him that for the next three hours, it will show him the path towards the armory.

Adi asked, ”What does the staff we found in the Lost City of the Snake-Men do?” She casts vision after he describes what it looks like and where it was found. Her eyes glow and she says, in an otherworldly voice: “The Staff of Warding has the sole purpose of protecting the magical crystal atop it from damage or any magical effect. The Staff was crafted by elven wizards at some point in the distant past—long before they decimated the goblins--to protect the crystal from being damaged.”

When the trance leaves, the Oracle looks sheepish. “Hmm,” she says, “That didn’t really answer your question, did it? Maybe if I tried casting a vision on the crystal itself.” She generously begins casting again, but after a few moments of concentration, her brow furrows and she stops. “I’m sorry,” she says, “I cannot seem to wrest that items secrets from the aether. Powerful artifacts sometimes are crafted with enchantments to hide their true purpose from spells such as this.”

Larannen asked, ”What does the hammer sought by the red lizardman do?” Unfortunately, he can’t give the Oracle much more information than that, and tells him she knows vision will fail as a result. Instead, she casts divination, looking for a means to discover more about the hammer. She repeats the following passage to the Blue Sorcerer: “The Hammer exists only in the mind’s eye of its creator…but not for much longer.” The Oracle shrugs, hoping he can understand what to make of that.

Alestan asked, ”What is the relationship between the crystal and the hammer?” Again, the Oracle uses divination to receive a cryptic clue: “The key opens the lock.” It means little to anyone, however.

Nappy asked, ”How is Professor Irina Lightwake involved?” The Oracle once again turns to her more reliable vision spell: “Irina has served the Grey Hunters for years, and the Hunters seek to bring the crystal into their Master’s possession.”

Jilla asks: Show me the face of the crime boss known in Brownrock as "Grandfather". The Oracle begins scrying in her pool. Soon, a scene of a number of scruffy dwarves being spoken to by an older dwarven man in a dimly lit room. Jilla gasps! "That's the chief of the Brownrock division of the Dragongard! He's Grandfather? No wonder he has so much influence."

The Oracle stops her. "No, while that man may be the chief of whom you speak, that is NOT who I am scrying on. Look closer." She points into the shadows..."There, THAT is who I am scrying on." Jilla is dumbfounded as the Oracle points to...a pasty-skinned dwarf with large reddish-orange sores on his face, wrapped up in black clothes. "A blight dwarf! In Brownrock! I've never seen one before, much less running things!" As she gapes, though, the figure in the image suddenly turns directly towards Jilla and stares back. A raspy voice intones, "I see you, Jilla Wornstone." And he disappears from view.

The Oracle finishes her last spell and once agains thanks you for opening the path back to her homeland. She dives under the pool, which then sucks all of the liquid stone down to the bottom, like a basin emptying.

Episode 16: The Shattering

Sparrow led the way down through the tunnels, with the Oracle’s magic guiding him every step of the way. They quickly passed through several levels as a result, until they found themselves directed to pass through corridors held by several kuo-toa—evil fishlike humanoids that had settled in the sunken dwarven fortress. The kuo-toa were no match for the adventurers in small groups, however, despite a powerful lightning attack they could summon in groups. Eventually, the creatures merely hid in the dark water that pooled at the bottom of the tunnels. With no way to swim through the water safely, Larannen surprised everyone by unveiling his latest mastery of magic: a spell that allowed them each to crawl across the ceiling like spiders. With each member of the party so enchanted, they skittered safely across the top of the flooded hallways while the kuo-toa hid.

Soon they arrived at a massive hall that had once held a thriving dwarven town, but was now flooded, infested with kuo-toa. The team began crawling across the cavern’s ceiling, but they soon saw their path would bring them near a cluster of electrically-charged kuo-toa standing on the roof of a half-submerged building. As they were unable to effectively fight while stuck to the walls, the group quickly scattered across the ceiling like the spiders they were mimicking. The kuo-toa fired a powerful lightning bolt, but were only able to strike Nappy and Jill before they were all out of range. The kuo-toa cursed in their bizarre fish-language, but the adventurers were able to follow the Oracle’s magic out of the cavern and into an upward-sloping passage.

The passage opened into a room with a large stone statue of a dwarven warrior blocking another exit. Alestan sensed a probable danger situation, and Larannen confirmed that the statue radiated Green magic. Hearing all he needed to, Adi charged into the room and struck the stone form with his bastard sword. The statue, predictably enough, animated and struck at Adi, crushing his bones with his stone hammer and fist. Larannen’s magic was utterly ineffective against the golem, and Sparrow’s arrows bounced harmlessly off of its stone form. Only Nappy, Adi, and Jilla were having any luck chipping away at it, but the golem’s devastating attacks drove them back. Nappy and Adi were forced to retreat to let Alestan heal their wounds—leaving Jilla in battle against the golem alone. The construct, once animated to protect dwarves, broke the dwarfmaid’s body until she was on the brink of death, but she held on. Sparrow rushed in to battle to feed her a healing potion, but rather than retreat and let the golem advance on Sparrow and Larannen, Jilla kept it tied up in melee. Adi was healed by Alestan’s blessing and hurried back into battle in time to witness the golem bring down both of its stone limbs squarely on Jilla’s head—killing her instantly.

With anger, Adi cracked the golem in two, but it was too late for Jilla. Saddened at the loss of another friend, he used his dagger to cut one of her two braids and hang it from the same necklace that held Lily’s ashes. Nappy decided to carry Jilla’s fallen body back to Skullsport, either for a proper burial or, perhaps, even restoration to the land of the living so that she might complete her mission of vengeance against the mysterious Grandfather. Their hearts heavy, the adventurers heard the sounds of metal clashing with metal in the distance: the dwarf Armory lay before them, and someone was forging at that moment. They resolved to finally learn what Jilla’s sacrifice had been about and proceeded up the corridor towards the forge.

Being the stealthiest by far, Alestan silently padded his way into the Armory, a massive room surrounding a pool of active lava. A round platform in the middle of the pool held four anvils and a forge heated directly by the lava. Only a narrow walkway rose to the platform, where the halfling spotted the red-and-yellow lizardman that had captured the Mysterious Staff so many months before. The creature was clearly engaged in forging something on one of the anvils and failed to notice Alestan’s tiny form slipping from shadow to shadow. He soon returned to the hallway to relay what he had seen, and the adventurers devised a plan.

Alestan and Larannen returned to the Armory, with both under the effects of invisibility magic. Before leaving the corridor, Larranen blocked it full of web behind the party, in case the lizardfolk attempted to escape. The invisible pair crept up onto the suspended walkway, but Larannen’s relative inexperience at moving quietly betrayed his position to the lizardman. “Tenkazu!” the creature called out, “I know you are here! Show yourself!” Thinking quickly, Larannen used a Green spell to shift his body into an approximation of the samurai, hoping it would fool the creature, and then revealed himself.

“Who are you? Did Tenkazu send you?” the lizardman demanded. Realizing that his disguise attempt was only partially successful, Larannen reacted with his most powerful Blue spell to date: he demanded that the lizardman sit on its hands quietly, and the power of Blue magic caused the creature to comply! But Larannen had worded the spell poorly, and the creature immediately sprang back up seconds later, its “task” completed and the spell thus broken. As the lizardman collected the still-hot object it was forging, Larannen tried the spell again, demanding that the creature stay seated until told otherwise. This time, the magic took hold fully, and the snarling angry reptile was compelled to do as the sorcerer demanded.

Larannen then used another burst of Blue magic to try to compel it to answer his questions, but it shook off the effects of the magic. He tried one last time, insisting that the lizardfolk answer all of his questions, “quickly and truthfully”. This time, the spell appeared to work, as the creature began answering questions. He spoke excessively fast, however; a seeming side effect of the letter of Larannen’s command.

Sparrow, Adi, and Nappy finally entered the Armory and began helping Larannen interrogate the lizardman. They learned that the creature had stolen the crystal from Tenkazu’s grasp because the samurai’s unseen master wished to possess it. It claimed that it would rather destroy the crystal than let it fall into the master’s hands. It further stated that it did not know what the crystal did, only that it belonged to the lizardfolk and should not be allowed to be used by outsiders. It had come to this buried forge to craft a hammer capable of cracking the magically-reinforced crystal; only adamantine could break the sphere, and only special dwarven forges like this one could melt adamantine.

The adventurers took his answers to heart, especially when Alestan got him to agree to take up arms with them against Tenkazu in order to defend the crystal. Adi and Sparrow agreed that they should destroy the crystal, on the theory that it was better off gone than in the hands of Tenkazu’s master, of whom they knew nothing. Larannen argued against it; while he also did not want to see the crystal with the samurai, he was concerned that perhaps the crystal’s power could be useful in some fashion. In the end, though, he backed down, and used his weaponsmithing skill to finish the forging of the special adamantine hammer needed.

No sooner had he passed the completed hammer to Nappy--their strongest member—to break the crystal than a loud noise was heard in the webbed corridor. A split-second later, the samurai Tenkazu burst through the door, passing through Larannen’s web as if it were insubstantial. He leapt to the top of the catwalk and struck the sorcerer down in a single blow. Adi and Sparrow rushed to the walkway to hold Tenkazu back while Nappy broke the crystal, but the warrior had not come alone. Irina Lightwake, the cleric that had slain Lily with her column of fire, flew into the room, her armored form held aloft by magic. Nappy’s hammer came crashing down on the crystal just as her magic froze the barbarian in place.

Alas, only a small crack appeared in the stone. Desperate for aid against the deadly Tenkazu, Alestan verbally released the lizardman from Larannen’s compulsion. The creature leapt up and snatched the adamantine hammer from Nappy’s paralyzed hands, intent on completing the crystal’s destruction. But he, too, only brought the hammer down one time before Irina struck him blind with more magic, causing him to fumble the hammer and almost topple into the burning lava. Meanwhile, Tenkazu struck viciously at Adi, demanding that they turn over the crystal to him and not destroy it. The party ignored his threats. Back on the platform, Nappy shook off Irina’s spell and once again took up the hammer. He swung the hammer with all the power his half-ogre muscles could provide, and the crystal shattered into a million glittering pieces.

A glowing red energy unwound itself from within the crystal’s remains, hanging in the air like a coiled snake made of red energy. Sitting blinded on the platform, the lizardfolk began to laugh loudly, a harsh sound that all knew meant it had lied to them. It had never been compelled by Larannen’s final spell, but had fooled them into believing it was so with clever lies wrapped in truths. It had indeed sought to break the crystal, but to release something that lived within, something Tenkazu’s master had seen fit to try to prevent. Tenkazu shrieked in anger as he saw the energy snake grow above Nappy’s head, and Irina attempted to disrupt the form with magic, but to no avail. In a flash, the energy sought out the laughing lizardfolk and filled his mouth, nose, and eyes. It began to twist and mutate the creature’s body, filling it with its energy and transforming it into a massive black snake, over 40 feet in length, that soon filled the forging platform. This new beast had three white snake heads, each with a pair of glowing red eyes. The adventurers began to worry.

In anger, or perhaps seeking help ending his life in penance for his failure, Tenkazu threw himself at the snake-monster. His katana shattered on the snake’s scales, and the three heads tore him into shreds, killing him. In a panic, Irina summoned a blue-skinned humanoid with golden feathered wings, instructing him to whisk her away to someone named “Lord Yun,” whom she felt needed warning of the events that had just transpired. Nappy and Alestan, still on the platform beside the snake, began running across the platform before a disturbing triple-layered voice stopped them:

“Do you not wish to be rewarded for your task, my liberator?”

At the sound of the word “reward,” the umber—who days before had refused to leave so much as a bag of coppers behind—stopped and turned to speak with the snake. The creature offered to grant Nappy three wishes in return for his act. Quickly, Nappy first wished for the beast to tell them who he was and where he came from. The snake-beast obliged, spinning a tale of millennia past:

The snake-beast held nothing less than the spirit of the god of the lizardfolk. It had been trapped in that crystal since the dawn of elven civilization. Indeed, it was the fall of this god, named Seessla, that had allowed the elves to rise to power over the reptilian races. But a few thousand years ago, the elves and dwarves had rebelled against their oppressive gods and slain them with powerful magic. They did not stop with their own gods, either, and destroyed the gods of every race that walked Adros. But the snake-god lay trapped, unknown to them, in a lowly crystal sphere, and thus survived. Now with the sphere broken, Seessla was free to gather his worshippers once more, certain that he alone held the power of a deity.

Needless to say, Alestan was starting to become somewhat concerned by this story, while Larannen felt it important to remind everyone that he had opposed breaking the crystal.

Nappy, however, was still caught up in making wishes. Sparrow cautiously floated the idea of wishing to revive their fallen comrade Jilla—an idea Nappy flatly rejected. Instead, her second wish was for each of the adventurers to be granted a powerful magic item. And in an instant, a mighty artifact appeared before each of the five living party members. Each cautiously accepted their item, unsure whether or not they were safe. They were soon won over, however, as each object mentally revealed its powers to its wielders.

Finally, with a mischievous grin, Nappy made his third and final wish: to be able to fly, permanently. “Granted,” intoned the snake-god, and a large pair of black reptilian wings burst from Nappy’s shoulders, stretching and twitching practically on their own. Nappy was thrilled by his new appendages, but also knew that something inside him had changed by his dealings with this creature. He had accepted the bounty of the snake-god, and was now marked by its reptilian power forever.

With no further comment, the snake-god vanished into thin air, leaving the adventurers alone to ponder what had just happened.

End of Book Two...