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  1. How to improve villain banter
  2. Looking for a system with a nice design (system)
  3. The Merits (and demerits?) of playing RPGs
  4. Control Freak GM: Therapy Needed
  5. Evil characters you want to play
  6. 13th Age: Where Do You Think it Belongs?
  7. How to Build Your Campaign: A Step by Step List
  8. Player motivations and Good Campaign
  9. Where Can I Market This?
  10. How do you do maps?
  11. Poisonous politeness
  12. RPG Purchasing Advice
  13. battle map help
  14. Hey, can i get some input from a third party on my problem?
  15. Friday the 13th rule
  16. Cutting: destroying passive/aggressive assumptions.
  17. Caster world
  18. How much Random?
  19. Ambiance And Props, Or How To Philosophize with Moods
  20. When someone else's character dies/ is about to, what do you do?
  21. Hinting at the possibility of a werewolf: advice needed.
  22. The Mark Effect - Why Eberron, Mass Effect and Beer go well together
  23. Custom vs Pregen. Do players care?
  24. Erasable Play Grids
  25. Running a con game
  26. Two players, friend and his now ex girlfriend, just had a falling out.
  27. Balors and Demon Lords (D&D)
  28. Starting a new campaign and out of ideas
  29. Consolidating equipment
  30. Best Naval Ship of all Times?
  31. Posted in the wrong part of the forum. Please delete
  32. Ideas for the next CoC scenario I might run?(6th edition)
  33. Reimagining Fantasy Religions
  34. How do I deal with this player?
  35. Schools / Academies / Colleges?
  36. How do you create villains?
  37. NextitP: General Discussion
  38. Having a connection to a character
  39. Play by Post / Forum / Email campaigns?
  40. Getting along with paladins and LG characters in a less than good group.
  41. OSR vs. Fantasy Heartbreaker
  42. Streaking nymph
  43. How often do you play?
  44. Journal Campaign Log: Duck Death Expedition Journal
  45. Guys that like to roleplay female characters
  46. Curses, Evil Gods, and getting out alive
  47. [3.5] Alignment woes: Is that horrible thing I just did Lawful Good?
  48. Tools of the table
  49. Planning a nonlinear open-world campaign
  50. Cursed Item: The Mirror of Relentless Shadows
  51. Human living amongst dwarves: what physical/mental/social challenges lie ahead?
  52. Need help finding a reliable World Building tool
  53. Do you play "Wandering Adventurers"?
  54. The Long Lives of Elves
  55. Need Help Designing a Festive One Shot
  56. Dealing with "problem" players for a newbie DM?
  57. Evil DM stories
  58. The Grand Classification of Roleplaying Games
  59. I've got the fluff, help me with the crunch!
  60. Magic Shops
  61. Harm and Heal.
  62. Games that separate class from role?
  63. Those things that should not be
  64. Iím searching for...
  65. Martial Arts Mechanics
  66. Does anyone know if this 'Sheet Yourself' app is any good...?
  67. [Questions From a Newbie Author] The Morality of Dark Magic Used For Good
  68. Complete Skills/Feats List
  69. Eating the dead flesh [any setting]
  70. Vampire system?
  71. Herbs and spices
  72. Brand-New RPG gamer
  73. Are there any single-round combat systems?
  74. Looking for a gaming system
  75. Theory: Every GM has a "The Game"
  76. A terrible idea to use pride against players
  77. Solo Adventure Fail: Who needs brothels anyway?
  78. Question about encounter levels (My players, please don't read this)
  79. Interesting Ideas for Tabletop Roleplaying
  80. Devils, Demons, & convoluted plots
  81. Not sure how to handle inexperienced party
  82. Skills as Moves - Design ideas for tactics-beyond-combat
  83. Things a generic system should cover
  84. Combining systems - Pathfinder + D20 Modern?
  85. How to start my adventure with RPG?
  86. Game Sytem for a Steampunk Superheroe Game A la League of Extraordinary Gentlemen
  87. Advice for DMing a solo game
  88. [FATE]Running a WW2 game
  89. Superhero Roleplaying Games
  90. Best RPG for Sneaking, Thieving and Heisting?
  91. Beyond Standard Fantasy
  92. Dungeons & Dragons Editions
  93. What do you think of FATE?
  94. The Character/Session Creation Session
  95. How important were licensing and community to the 3P/4E edition war?
  96. how to make the PC reallly hate someone
  97. Anachronistic science/technology in your D&D games?
  98. Killing off players and player drama
  99. Divinity, The Tabletop and You
  100. Ridiculous Character Choices and Actions
  101. Gamer Problems: Can't find a good miniature.
  102. Realm-management games
  103. Powers of a Demon
  104. Low Character Growth Game
  105. How to Run a Single-Player Adventure?
  106. How to make a RPG mechanics world not Tippyverse like.
  107. Implementing Blue Magic
  108. Creatures that are so metal
  109. Where owlbears really came from - the truth at last
  110. Custom Content Generation
  111. A "better word" than necromancy
  112. Fae and Cold Iron; Old/Middle English Speakers Wanted
  113. Journal "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Journal
  114. How do I tell a player they're not welcome back?
  115. "My God, it's Full of Salt": Thoughts on a Magic Item
  116. Ashwood Vale - Castles & Crusades/Ancient Lands campaign log.
  117. Best TSFH Action Music?
  118. Min-Max Boards is down!
  119. Player/Character info restrictions?
  120. Would like to have a dialogue with people in favor of monster rights.
  121. Roleplaying Naming your sword.
  122. Pulling a Henderson - EXPERT MODE!
  123. Describing places and NPCs
  124. Most Realistic Fantasy RPGs?
  125. Getting Rid of RPG ADD.
  126. Orcus, Mind Flayers, and the abandonment of the Gods. (campaign advice)
  127. D&D in pop culture
  128. How do you run Planescape?
  129. An Open Letter to Tabletop RPG Fans, Bloggers, and Reviewers
  130. (5th E Shadowrun) My First Technomancer
  131. Framing Someone/Player Backstory Inclusion Advice
  132. Definitions: narrativist vs gamist/simulationist
  133. Picking adventure modules
  134. Let's... [Let's Read] Ptolus: Monte Cook's City by the Spire
  135. Regarding the Giant's Article on Villain Creation
  136. Magic and Physics
  137. Two economies existing side by side
  138. Alignment debates, in-character
  139. Advice for running an auction in game
  140. How do you run Spelljammer?
  141. Dervish fluff
  142. Sneaky Dragons
  143. Mythweavers down?
  144. Using TvTropes for inspiration...
  145. Good gaming creates good gaming?
  146. Campaign Starters (Ideas For...)
  147. looking for an obscure piece of equipment
  148. A PC died, can't be resed anytime soon, and is very pissed.
  149. Lost Girl-style urban fantasy setting?
  150. Inquest Magazines
  151. Amnesia as a way to introduce characters - how effective it is?
  152. Cthulhu Advice
  153. Books with mass combat rules?
  154. DM Stage Fright?
  155. A question about encounter structures.
  156. Uhm, campaign journals. Where do they go?
  157. Marvel Super Heroes RPG + Dresden Files City Creation Online?
  158. Inspiration for D&D dragons
  159. My Adventure Design Philosophy
  160. Pre-rolling: what do you think?
  161. Lords of Creation - Anyone Still Play?
  162. Belgariad DnD
  163. Are there any good generic/universal RPG rulebooks at 250 pages or less out there?
  164. massive cities (3.5)
  165. How to make your players thrive?
  166. Bringing together a wildly varied party
  167. D12s are the best
  168. Enter The Dungeon!
  169. I would appreciate some feedback on some plots, please!
  170. Here we go again... Need advice to deal with bad player.
  171. What would a goblin write in his diary?
  172. RPG elitism: has it continued to vanish?
  173. Players Falling Behind
  174. Dungeons in the Big City?
  175. Explaining Role-Playing Games
  176. Hunting as a reliable campaign?
  177. Pathfinder Adventure Path Art (Need Help!)
  178. Thoughts on a setting
  179. Has anyone played Fictive Hack?
  180. Dragon Kings of Dark Sun
  181. Making base building/upgrading worthwhile.
  182. Skype or what for playing RPG?
  183. Why don't they do it themselves!?
  184. Rationalizing Multiple Races
  185. Running Multi-Threaded Open-World Game
  186. Searching for a robust, yet simple map maker
  187. GM Warning Signs?
  188. Good System for this Game/Setting? (Now with actual user requirements!)
  189. Journal Cattle Driving Necromancers-Bizarre Campaign Journal
  190. How do I help out my DM?
  191. Simulating full-auto fire in RPGs?
  192. Making up Names
  193. Burning Out
  194. [Suggest-a-system] Rules medium for street-level superheroes/masked vigilantes
  195. Guidelines for Well-behaved Players?
  196. Poison Use (Legality and Morality)
  197. Free Compendium Download?
  198. (DMing) Breaking the "One way to do things" mentality
  199. What is the newest V:TM LARP edition?
  200. Reactions by alignment
  201. Song of Inspiration: Character ideas based off of music
  202. 3D Printing of Minis - Finally Here?
  203. GMing a Star Wars campaign
  204. Underwater Combat
  205. Interesting fights?
  206. Neutral Characters in Good Campaigns
  207. Seeking a fitting shadowrunning nickname
  208. Monster Menagery: Creatures Big and Small!
  209. The Essence of D&D
  210. I have registered to the forums to vent
  211. It's fair for me to ask my teammates to pay me back, right?
  212. Handling Rude or Uninterested Players [ANY]
  213. Tips for solos and similar?
  214. Intellectual properties that deserve to be made into RPGs/RPG supplements?
  215. One-shot adventures for new players?
  216. OotS 3e Stats
  217. List of White WOlf Quotes
  218. When is it time to roll new stats?
  219. Gamer Humor D&D Demotivators Episode VIII: [Demotivating Intensifies]
  220. My campaign is too predictable, help me shake it up.
  221. Players think I favour DM Character. Help?
  222. Titan World
  223. RPGs with ritualistic magic
  224. What Makes A Good Game?
  225. Help with City Continent Campaign
  226. General Cthulhu Adivce
  227. Greyhawk Magical Traditions
  228. Looking for a Terraced Hillside Fortress
  229. Another Werewolf:TA Question (ya I'm back)
  230. How do you like to learn spells?
  231. Adventuring Gear
  232. Some information about drows.
  233. The "Science" Behind Magic Weapons
  234. need to find a character class?
  235. Qualities of a city
  236. Books for M&M and suggestions for other RPGs
  237. At what point does "disciplining an unruly child" go from Nonevil to Evil?
  238. So I killed a PC for the first time
  239. Tavern Naming
  240. I dug my campagin into a hole, gimmie a ladder!
  241. [AW] PvP Help
  242. I really missed out. :(
  243. Stupid alignment clarification question...
  244. Ultimate stat stick guide?
  245. Custom Minis?
  246. Adapting "The Thing" as an RPG adventure
  247. Cthulian Space Monsters
  248. Planning New Campaign - Advice/Ideas?
  249. Making a creative player a team player?
  250. Surprising twists for adventures