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  1. I need to stop making PC's that betray the party...
  2. How to improve villain banter
  3. Looking for a system with a nice design (system)
  4. The Merits (and demerits?) of playing RPGs
  5. Control Freak GM: Therapy Needed
  6. Evil characters you want to play
  7. 13th Age: Where Do You Think it Belongs?
  8. How to Build Your Campaign: A Step by Step List
  9. Player motivations and Good Campaign
  10. Where Can I Market This?
  11. How do you do maps?
  12. Poisonous politeness
  13. RPG Purchasing Advice
  14. battle map help
  15. Hey, can i get some input from a third party on my problem?
  16. Friday the 13th rule
  17. Cutting: destroying passive/aggressive assumptions.
  18. Caster world
  19. How much Random?
  20. Ambiance And Props, Or How To Philosophize with Moods
  21. When someone else's character dies/ is about to, what do you do?
  22. Hinting at the possibility of a werewolf: advice needed.
  23. The Mark Effect - Why Eberron, Mass Effect and Beer go well together
  24. Custom vs Pregen. Do players care?
  25. Erasable Play Grids
  26. Running a con game
  27. Two players, friend and his now ex girlfriend, just had a falling out.
  28. Balors and Demon Lords (D&D)
  29. Starting a new campaign and out of ideas
  30. Consolidating equipment
  31. Best Naval Ship of all Times?
  32. Posted in the wrong part of the forum. Please delete
  33. Ideas for the next CoC scenario I might run?(6th edition)
  34. Reimagining Fantasy Religions
  35. How do I deal with this player?
  36. Schools / Academies / Colleges?
  37. How do you create villains?
  38. NextitP: General Discussion
  39. Having a connection to a character
  40. Play by Post / Forum / Email campaigns?
  41. Getting along with paladins and LG characters in a less than good group.
  42. OSR vs. Fantasy Heartbreaker
  43. Streaking nymph
  44. How often do you play?
  45. Journal Campaign Log: Duck Death Expedition Journal
  46. Guys that like to roleplay female characters
  47. Curses, Evil Gods, and getting out alive
  48. [3.5] Alignment woes: Is that horrible thing I just did Lawful Good?
  49. Tools of the table
  50. Planning a nonlinear open-world campaign
  51. Cursed Item: The Mirror of Relentless Shadows
  52. Human living amongst dwarves: what physical/mental/social challenges lie ahead?
  53. Need help finding a reliable World Building tool
  54. Do you play "Wandering Adventurers"?
  55. The Long Lives of Elves
  56. Need Help Designing a Festive One Shot
  57. Dealing with "problem" players for a newbie DM?
  58. Evil DM stories
  59. The Grand Classification of Roleplaying Games
  60. I've got the fluff, help me with the crunch!
  61. Magic Shops
  62. Harm and Heal.
  63. Games that separate class from role?
  64. Those things that should not be
  65. Iím searching for...
  66. Martial Arts Mechanics
  67. Does anyone know if this 'Sheet Yourself' app is any good...?
  68. [Questions From a Newbie Author] The Morality of Dark Magic Used For Good
  69. Complete Skills/Feats List
  70. Eating the dead flesh [any setting]
  71. Vampire system?
  72. Herbs and spices
  73. Brand-New RPG gamer
  74. Are there any single-round combat systems?
  75. Looking for a gaming system
  76. Theory: Every GM has a "The Game"
  77. A terrible idea to use pride against players
  78. Solo Adventure Fail: Who needs brothels anyway?
  79. Question about encounter levels (My players, please don't read this)
  80. Interesting Ideas for Tabletop Roleplaying
  81. Devils, Demons, & convoluted plots
  82. Not sure how to handle inexperienced party
  83. Skills as Moves - Design ideas for tactics-beyond-combat
  84. Things a generic system should cover
  85. Combining systems - Pathfinder + D20 Modern?
  86. How to start my adventure with RPG?
  87. Game Sytem for a Steampunk Superheroe Game A la League of Extraordinary Gentlemen
  88. Advice for DMing a solo game
  89. [FATE]Running a WW2 game
  90. Superhero Roleplaying Games
  91. Best RPG for Sneaking, Thieving and Heisting?
  92. Beyond Standard Fantasy
  93. Dungeons & Dragons Editions
  94. What do you think of FATE?
  95. The Character/Session Creation Session
  96. How important were licensing and community to the 3P/4E edition war?
  97. how to make the PC reallly hate someone
  98. Anachronistic science/technology in your D&D games?
  99. Killing off players and player drama
  100. Divinity, The Tabletop and You
  101. Ridiculous Character Choices and Actions
  102. Gamer Problems: Can't find a good miniature.
  103. Realm-management games
  104. Powers of a Demon
  105. Low Character Growth Game
  106. How to Run a Single-Player Adventure?
  107. How to make a RPG mechanics world not Tippyverse like.
  108. Implementing Blue Magic
  109. Creatures that are so metal
  110. Where owlbears really came from - the truth at last
  111. Custom Content Generation
  112. A "better word" than necromancy
  113. Fae and Cold Iron; Old/Middle English Speakers Wanted
  114. Journal "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Journal
  115. How do I tell a player they're not welcome back?
  116. "My God, it's Full of Salt": Thoughts on a Magic Item
  117. Ashwood Vale - Castles & Crusades/Ancient Lands campaign log.
  118. Best TSFH Action Music?
  119. Min-Max Boards is down!
  120. Player/Character info restrictions?
  121. Would like to have a dialogue with people in favor of monster rights.
  122. Roleplaying Naming your sword.
  123. Pulling a Henderson - EXPERT MODE!
  124. Describing places and NPCs
  125. Most Realistic Fantasy RPGs?
  126. Getting Rid of RPG ADD.
  127. Orcus, Mind Flayers, and the abandonment of the Gods. (campaign advice)
  128. D&D in pop culture
  129. How do you run Planescape?
  130. An Open Letter to Tabletop RPG Fans, Bloggers, and Reviewers
  131. (5th E Shadowrun) My First Technomancer
  132. Framing Someone/Player Backstory Inclusion Advice
  133. Definitions: narrativist vs gamist/simulationist
  134. Picking adventure modules
  135. Let's... [Let's Read] Ptolus: Monte Cook's City by the Spire
  136. Regarding the Giant's Article on Villain Creation
  137. Magic and Physics
  138. Two economies existing side by side
  139. Alignment debates, in-character
  140. Advice for running an auction in game
  141. How do you run Spelljammer?
  142. Dervish fluff
  143. Sneaky Dragons
  144. Mythweavers down?
  145. Using TvTropes for inspiration...
  146. Good gaming creates good gaming?
  147. Campaign Starters (Ideas For...)
  148. looking for an obscure piece of equipment
  149. A PC died, can't be resed anytime soon, and is very pissed.
  150. Lost Girl-style urban fantasy setting?
  151. Inquest Magazines
  152. Amnesia as a way to introduce characters - how effective it is?
  153. Cthulhu Advice
  154. Books with mass combat rules?
  155. DM Stage Fright?
  156. A question about encounter structures.
  157. Uhm, campaign journals. Where do they go?
  158. Marvel Super Heroes RPG + Dresden Files City Creation Online?
  159. Inspiration for D&D dragons
  160. My Adventure Design Philosophy
  161. Pre-rolling: what do you think?
  162. Lords of Creation - Anyone Still Play?
  163. Belgariad DnD
  164. Are there any good generic/universal RPG rulebooks at 250 pages or less out there?
  165. massive cities (3.5)
  166. How to make your players thrive?
  167. Bringing together a wildly varied party
  168. D12s are the best
  169. Enter The Dungeon!
  170. I would appreciate some feedback on some plots, please!
  171. Here we go again... Need advice to deal with bad player.
  172. What would a goblin write in his diary?
  173. RPG elitism: has it continued to vanish?
  174. Players Falling Behind
  175. Dungeons in the Big City?
  176. Explaining Role-Playing Games
  177. Hunting as a reliable campaign?
  178. Pathfinder Adventure Path Art (Need Help!)
  179. Thoughts on a setting
  180. Has anyone played Fictive Hack?
  181. Dragon Kings of Dark Sun
  182. Making base building/upgrading worthwhile.
  183. Skype or what for playing RPG?
  184. Why don't they do it themselves!?
  185. Rationalizing Multiple Races
  186. Running Multi-Threaded Open-World Game
  187. Searching for a robust, yet simple map maker
  188. GM Warning Signs?
  189. Good System for this Game/Setting? (Now with actual user requirements!)
  190. Journal Cattle Driving Necromancers-Bizarre Campaign Journal
  191. How do I help out my DM?
  192. Simulating full-auto fire in RPGs?
  193. Making up Names
  194. Burning Out
  195. [Suggest-a-system] Rules medium for street-level superheroes/masked vigilantes
  196. Guidelines for Well-behaved Players?
  197. Poison Use (Legality and Morality)
  198. Free Compendium Download?
  199. (DMing) Breaking the "One way to do things" mentality
  200. What is the newest V:TM LARP edition?
  201. Reactions by alignment
  202. Song of Inspiration: Character ideas based off of music
  203. 3D Printing of Minis - Finally Here?
  204. GMing a Star Wars campaign
  205. Underwater Combat
  206. Interesting fights?
  207. Neutral Characters in Good Campaigns
  208. Seeking a fitting shadowrunning nickname
  209. Monster Menagery: Creatures Big and Small!
  210. The Essence of D&D
  211. I have registered to the forums to vent
  212. It's fair for me to ask my teammates to pay me back, right?
  213. Handling Rude or Uninterested Players [ANY]
  214. Tips for solos and similar?
  215. Intellectual properties that deserve to be made into RPGs/RPG supplements?
  216. One-shot adventures for new players?
  217. OotS 3e Stats
  218. List of White WOlf Quotes
  219. When is it time to roll new stats?
  220. Gamer Humor D&D Demotivators Episode VIII: [Demotivating Intensifies]
  221. My campaign is too predictable, help me shake it up.
  222. Players think I favour DM Character. Help?
  223. Titan World
  224. RPGs with ritualistic magic
  225. What Makes A Good Game?
  226. Help with City Continent Campaign
  227. General Cthulhu Adivce
  228. Greyhawk Magical Traditions
  229. Looking for a Terraced Hillside Fortress
  230. Another Werewolf:TA Question (ya I'm back)
  231. How do you like to learn spells?
  232. Adventuring Gear
  233. Some information about drows.
  234. The "Science" Behind Magic Weapons
  235. need to find a character class?
  236. Qualities of a city
  237. Books for M&M and suggestions for other RPGs
  238. At what point does "disciplining an unruly child" go from Nonevil to Evil?
  239. So I killed a PC for the first time
  240. Tavern Naming
  241. I dug my campagin into a hole, gimmie a ladder!
  242. [AW] PvP Help
  243. I really missed out. :(
  244. Stupid alignment clarification question...
  245. Ultimate stat stick guide?
  246. Custom Minis?
  247. Adapting "The Thing" as an RPG adventure
  248. Cthulian Space Monsters
  249. Planning New Campaign - Advice/Ideas?
  250. Making a creative player a team player?