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SilveryCord
2006-10-19, 10:02 PM
Tainted Trickster
Spells were like a game to that man... as was suffering.

Hit Die.
d6.

Requirements
To qualify to become a tainted trickster, a character must fulfill all of the following:

Alignment
Any nongood nonlawful.

Base Will Save
+4.

Skills
Knowledge (arcana) 8 ranks, Decipher Script 8 ranks, Disable Device 8 ranks, Escape Artist 8 ranks, Concentration 8 ranks.

Spells
Able to cast Mage Hand and at least one spell of 3rd level or higher.

Taint
Character's taint score must be 4 or higher.

Special
Character must have defiled a holy place with some disrespectful display. (Nudity, graffiti, etcetera.)
Sneak Attack +2d6

Class Skills
The Tainted Trickster's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).

{table]
Level Base Attack Bonus Fort Save Ref Save Will Save Special
*
1st +0 +0 +2 +2 Blood Component, Taint Suppression, Tainted Metamagic, Tainted Spellcasting, Ranged Legerdemain 1/day, Disrespectful Casting
*
2nd +1 +0 +3 +3 Tainted Sneak Attack +1d6
*
3rd +1 +4 +3 +3 Impromptu Tainted Sneak Attack 1/day, Taintwatch
*
4th +2 +1 +4 +4 Tainted Sneak Attack +2d6
*
5th +2 +1 +4 +4 Ranged Legerdemain 2/day
*
6th +3 +2 +5 +5 Tainted Sneak Attack +3d6
*
7th +3 +2 +5 +5 Impromptu Tainted Sneak Attack 2/day
*
8th +4 +2 +6 +6 Tainted Sneak Attack +4d6
*
9th +4 +3 +6 +6 Darkest Shadows, Bloody Resolve
*
10th +5 +3 +7 +7 Tainted Sneak Attack +5d6, Ranged Legerdemain 3/day, Tainted Trick
[/table]

Spells per Day
When a new Tainted Trickster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an tainted trickster, he must decide to which class he adds the new level for purposes of determining spells per day.

Blood Component, Taint Suppression, Tainted Metamagic, Tainted Spellcasting, Ranged Legerdemain: The Tainted Trickster gains these class features as they are written in the Tainted Sorceror and Arcane Trickster classes.

Disrespectful Casting: By making rude hand gestures, a Tainted Trickster can shock those who are untainted by the secrets of the world. By adding a Somatic component to a spell that does not have one, or does not have one because of metamagic, a Tainted Trickster's spell causes one untainted target of the Trickster's choice to have one of the effects of Mild Taint (as determined by the GM.) If the spell that is made Disrespectful is negated by a save, then a target succeeding that save is not affected by the effects of Mild Taint.

For example, Serk, the Tainted Trickster, casts a Disrespectful Stilled Poison on Jozan, the Cleric. Jozan fails the save and becomes poisoned. He soon suffers from pain in his joints, as if under the effects of Mild Taint.

Tainted Sneak Attack
This is like the rogue ability Sneak attack. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). However, this ability has an important difference: a successful Tainted Sneak Attack gives 1 point of taint per additional damage dice. Damage dice added by sneak attacks from other class still count for the amount of taint given.

Impromptu Tainted Sneak Attack
Beginning at 3rd level, once per day a Tainted Trickster can declare one melee or ranged attack he makes to be a tainted sneak attack (the target can be no more than 30 feet distant if the impromptu tainted sneak attack is a ranged attack). The target of an impromptu tainted sneak attack loses any dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).

At 7th level, a Tainted Trickster can use this ability twice per day.

Taintwatch
At third level, the Tainted Trickster can determine the taint score of creatures within 30 feet. You instantly know whether each creature within the area is untainted (has a taint score of 0), tainted (has a taint score above 0), or near death due to taint (has 1 constitution point left due to a high taint score).

Darkest Shadows
Starting at 9th level, whenever using a spell with the [Shadow] descriptor, the Tainted Trickster adds one-half his Taint score to the DC of a Will Save made to disbelieve to shadow spell. (This is in addition to the normal addition of taint score to DC.)

Tainted Trick
At 10th level, once per day the Tainted Trickster may use up 4 level 0 spell slots (Or higher level spell slots if 0 level spell slots are unavailable) to perform a Tainted Trick. A Tainted Trick is an Impromptu Tainted Sneak Attack that gives an additional 10 points of taint and causes all Taint-Absorbing items on the target's body to shatter, tear, break, or otherwise become destroyed.

---
Teheh, something about Taint just screams Arcane Trickster, doesn't it?

Captain van der Decken
2006-10-20, 02:28 AM
Disrespectful Casting: By making rude hand gestures, a Tainted Trickster can shock those who are untainted by the secrets of the world. By adding a Somatic component to a spell that does not have one, or does not have one because of metamagic, a Tainted Trickster's spell causes one untainted target of the Trickster's choice to have one of the effects of Mild Taint (as determined by the GM.) If the spell that is made Disrespectful is negated by a save, then a target succeeding that save is not affected by the effects of Mild Taint.

Heh, nice.

Shouldn't pressing space between taint and watch help with the filters?