Pegasos989
2006-10-17, 05:08 PM
I have been thinking of designing an orc-campaign. Naturally for this I need more subraces. Much more subraces. :O
I kinda like the flavour a bit similar style to the tears of blood orcs but not gonna use completely the same. It will still be a bit aztec -like culture with diffrent sects. So I need:
-Subrace for fightning sect
-Subrace for divine spellcasters (I like to think of favored soul and druid as better orcish divine spellcasting than cleric)
-Subrace for arcane spellcasters (propably sorcerer)
-Subrace for the ruling class (propably to be combined with CHA based caster class?)
-Subrace for those who want to be skillmonkeys
I would like to keep orcs getting INT penalty and physical bonuses on all of the races. Cha and Wis penalties aren't that important for me, flavour-vice.
I know some of these are a bit strong compared to standard orcs but please compare them to each other and how interesting they would be to play rather than standard orcs.
Current drafts (not including flavour text which I will design myself):
The red orcs:
+4 to strenght, -2 to cha, -2 to wis, -2 to int
Weapon familiarity (orc double axe)
Endurance -feat
+1 racial bonus on attack rolls against dwarves and elves
+2 on saves against fear
-Darkvision 60 ft.
-Favored class: Fighter
The spirit callers:
+2 Con, -2 int
Darkvision 60ft.
Effortless wander: A spirit caller can travel his full overland speed even in trackless terrain (PHB p.164). The spirit caller has +2 racial bonus on any checks to find foor or cover or to avoid getting lost in the wilderness.
Spell-like abilities: The spirit callers get detect undead usable as a spell-like ability at will and detect snares and pit usable as a spell like ability with uses per day equalling to their charisma modifier (Minium 1).
Favored class: Druid
The purebloods
+2 STR, +2 CON, +2 CHA, -2 Int
-Purebloods have +2 ravcial bonus on intidimidate checks. Intimidate is concidered a class skill for all pureblood's classes.
-Darkvision 120 feet
Favored class: Sorcerer
The goblin-blooded
+2 str, +2 dex, -2 cha
+2 racial bonus on move silently, hide, bluff and sleight of hand checks
Extra feat at first level
Darkvision 60 ft.
Favored class: Rogue
I kinda like the flavour a bit similar style to the tears of blood orcs but not gonna use completely the same. It will still be a bit aztec -like culture with diffrent sects. So I need:
-Subrace for fightning sect
-Subrace for divine spellcasters (I like to think of favored soul and druid as better orcish divine spellcasting than cleric)
-Subrace for arcane spellcasters (propably sorcerer)
-Subrace for the ruling class (propably to be combined with CHA based caster class?)
-Subrace for those who want to be skillmonkeys
I would like to keep orcs getting INT penalty and physical bonuses on all of the races. Cha and Wis penalties aren't that important for me, flavour-vice.
I know some of these are a bit strong compared to standard orcs but please compare them to each other and how interesting they would be to play rather than standard orcs.
Current drafts (not including flavour text which I will design myself):
The red orcs:
+4 to strenght, -2 to cha, -2 to wis, -2 to int
Weapon familiarity (orc double axe)
Endurance -feat
+1 racial bonus on attack rolls against dwarves and elves
+2 on saves against fear
-Darkvision 60 ft.
-Favored class: Fighter
The spirit callers:
+2 Con, -2 int
Darkvision 60ft.
Effortless wander: A spirit caller can travel his full overland speed even in trackless terrain (PHB p.164). The spirit caller has +2 racial bonus on any checks to find foor or cover or to avoid getting lost in the wilderness.
Spell-like abilities: The spirit callers get detect undead usable as a spell-like ability at will and detect snares and pit usable as a spell like ability with uses per day equalling to their charisma modifier (Minium 1).
Favored class: Druid
The purebloods
+2 STR, +2 CON, +2 CHA, -2 Int
-Purebloods have +2 ravcial bonus on intidimidate checks. Intimidate is concidered a class skill for all pureblood's classes.
-Darkvision 120 feet
Favored class: Sorcerer
The goblin-blooded
+2 str, +2 dex, -2 cha
+2 racial bonus on move silently, hide, bluff and sleight of hand checks
Extra feat at first level
Darkvision 60 ft.
Favored class: Rogue