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Darksword
2009-01-15, 01:50 PM
Introduction
I have been bored lately so I have decided to work on a huge dnd prject. I will add more soon.

Table of Content

Chapter 1: Basics (http://www.giantitp.com/forums/showpost.php?p=5645610&postcount=2)
-Overview
Chpater Two: Character CLass (http://www.giantitp.com/forums/showpost.php?p=5646027&postcount=3)
-Overview

Darksword
2009-01-15, 01:53 PM
Chapter one Basics
Overview
Tetuket: open heart, is dnd game that has influence from books, comics, anime, and videogames. The setting can be any where, but my campaign was played in a modern day, with the characters being highschool students. The heroís are supposed to be part of a secret guild, much like villages from naruto. Naruto has a lot of influence in this game.

Abilities score
You generate scores by spending 60 ability points. For every points you spend increase the score of the ability by one. All scores start as 10. I may alter between two scores
The abilities are as follow and mirror the classic dnd scores with some differences.
Strength is renamed Power (Pwr)
Dexterity is renamed coordination (Cord) and it is also split into a seventh score
Constitution is renamed Endurance (End)
Intelligent is as is
Wisdom is renamed Spirit (Sprt) and affect a few more things.
Charisma is renamed Charm (Cha)
And the new score is Agility (Agl)

Agility V.s Coordination
Why did I split Dexterity up into two scores. The reason is simple dexterity represented to different things, reaction time quickness, and great accuracy. Coordination is about aim and precise muscle control while Agility is about speed reflexes. Also speed will play a greater part in the game than it has done before and you will get a bonus from agility to speed.

Class and Balance
The game is made to be balanced with itself and not other classes and prcís and so forth.

Powers and energy: The Heart of Tetuket
Energy called Genko is the only energy system in the game. Energy powers many feats, class features, racial features and most importantly are required to use Tetkuís.
What are Tetkuís you may ask, Tetkuís are the powers of all characters who can utilize their Genko. They are Brocken into several categories, which are briefly explained below, and discussed in more details in chapeter X.
When you use a Tetku you must first make a check equaled to the powers perform Dc. The roll is your character level+skill level in the area+the correct ability modifier V.s Dc. IF you succeed you use the Tetku.
Power types/Ability fueled by.
KU: sprit:
The basic and most numerous, that iroincly is classified as what does not fit in any other category.

Illusions: charm:
This type messes with peoples minds and make them see what is not real.

Physicals: Power:
A broad category for physical and ranged combat.

Metamotphic: Con:
This intresting power type transforms a specific body part of yours, or you whole body, for unique effects.

Magic: Int
A unique variant of Ku, cast Ku through books

Psionics: Int?
The power of mind uses Telekinesis and telepathy.

Darksword
2009-01-15, 03:25 PM
Chapter 2: CLass

Class Overview
Classes work basically how they always did with a few exceptions
Energy:
Each level you roll a die like Hd and then you add End and Spirit.
Skills
In the work
Amor Class
Each class Ac improves by 1 every 1 or two levels


Tetkuís.
Here were things may get a bit complicated.
Under each class table there is Tet: and then it list a few abilities. You add multiply or something along the line (depends on class.). The number you get is your Tet points. You spend these similarly to skills but you only spend it on one of the six types of tetkuís. This determine you maximum level of Tetkuís you can use and is used on your roles. When you gain new tetku from leveling you use youíre the maximum level of the class, however, when your learning new tektu you use the maximum level of any class you have. So you can learn Tetku and gain them when you level up.

Level V.s Tiers
In Tetuket standard level is 1-30, and those levels are divided into 6 tiers of 5. Tiers have a number of effects on play but all Tetkus are in one of the tiers. Each tier of Tetkus have a level from one to nine. While your maximum Tetku level is determine by your skill in that area your tier is determined by your character level. Also you subtract yout tier (-1), from your maximum level, to determine your maxium level you can learn in the teir. So if your maxium level is 8, you could learn a tier 1 Tetku up to lv 8, a tier two up to level 7, and a tier 8 up to level 1.

Darksword
2009-01-16, 11:48 AM
Balanced Mercenary
Hd: D8
Skills: 6, skillfull
Energy: 6x(End+Sprt)
The below is a roughdraft table as I find out how to actualy make the tables

Base Ref Will Fort
Level Attack Bonus Save Save Save Special
1 +0 +2 +0 +0 Talent, Bonus Feat, Improved unarmed
2 +1 +3 +0 +0 Monk Fists
3 +2 +3 +1 +1 Talent, Bonus Feat
4 +3 +4 +1 +1 Quick to Act+1
5 +3 +4 +1 +1 Talents, Energy Boost+5
6 +4 +5 +2 +2 Bonus Feat
7 +5 +5 +2 +2 Talents, Sneak attack +1D6
8 +6/+1 +6 +2 +2 Quick to Act +2
9 +6/+1 +6 +3 +3 Talents, Bonus Feat
10 +7/+2 +7 +3 +3 Energy Boost+5
11 +8/+3 +7 +3 +3 Talents
12 +9/+4 +8 +4 +4 Bonus Feat, Quick to Act +3
13 +9/+4 +8 +4 +4 Talents
14 +10/+5 +9 +4 +4 Sneak attack +2D6
15 +11/+6/+1 +9 +5 +5 Talents, Bonus Feat, Energy Boost+5
16 +12/+7/+2 +10 +5 +5 Quick to Act +4
17 +12/+7/+2 +10 +5 +5 Talents
18 +13/+8/+3 +11 +6 +6 Bonus Feat
19 +14/+9/+4 +11 +6 +6 Talents
20 +15/+10/+5 +12 +6 +6 Energy Boost+5


Class Features

Tet: Spirit (x2) x cha x int: Magic is phrohibted, picnics is cross secret, others allowed
X4
Talents: at one and every third level after words a balanced chooses a talent from any tree.
Quick to Act: Starting at level four you +1 to inti. At level eight and every four levels after you +1 to this.
Monk Fists: You add half your levels in this class (so even levels) to your monk levels to determine your unarmed damage.


Max levels for all types of powers are presented below.

Base
Level 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22-24 25-27
1 1 1 1 +0 +2 +0 +0
2 1 1 1 +0 +3 +0 +0
3 1 1 2 +1 +3 +1 +1
4 2 2 2 +1 +4 +1 +1
5 2 2 3 +1 +4 +1 +1
6 2 3 3 +2 +5 +2 +2
7 3 3 4 +2 +5 +2 +2
8 3 3 4 +2 +6 +2 +2
9 3 4 5 +3 +6 +3 +3
10 4 4 5 +3 +7 +3 +3
11 4 5 6 +3 +7 +3 +3
12 4 5 6 +4 +8 +4 +4
13 5 5 7 +4 +8 +4 +4
14 5 6 7 +4 +9 +4 +4
15 5 6 8 +5 +9 +5 +5
16 6 7 8 +5 +10 +5 +5
17 6 7 9 +5 +10 +5 +5
18 6 7 10 +6 +11 +6 +6
19 7 8 10 +6 +11 +6 +6
20 7 8 11 +6 +12 +6 +6




NOw for formating Tables wich could tkae a while

{table]LEVEL|BASEATTACK|REF|Will|Fort|Speacial
1|+0|+2|+0|+0|Talent, Bonus Feat, Improved unarmed
2|+1|+3|+0|+0|Monk Fists
3|+2|+3|+1|+1|Talent, Bonus Feat
4|+3|+4|+1|+1| Quick to Act+1
5|+3|+4|+1|+1|Talents, Energy Boost+5
6|+4|+5|+2|+2|Bonus Feat
7|+5|+5|+2|+2|Talents, Sneak attack +1D6
8|+6/+1|+6|+2|+2|Quick to Act +2
9|+6/+1|+6|+3|+3|Talents, Bonus Feat
10|+7/+2|+7|+3|+3|Energy Boost+5
11|+8/+3|+7|+3|+3|Talents
12|+9/+4|+8|+4|+4|Bonus Feat, Quick to Act +3
13|+9/+4|+8|+4|+4|Talents
14|+10/+5|+9|+4|+4|Sneak attack +2D6
15|+11/+6/+1|+9|+5|+5|Talents, Bonus Feat, Energy Boost+5
16|+12/+7/+2|+10|+5|+5|Quick to Act +4
17|+12/+7/+2|+10|+5|+5|Talents
18|+13/+8/+3|+11|+6|+6|Bonus Feat
19|+14/+9/+4|+11|+6|+6|Talents
20|+15/+10/+5|+12|+6|+6|Energy Boost+5
[/table]