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Khantalas
2006-10-16, 06:50 PM
I'm new at this stuff, so don't be harsh. I need criticism, not being made fun of.

Godstalker

In a world known as the Forged, where magic was long believed to be a myth, the arrival of heroes from other universes caused confusion and change in the world. Some accepted the change eagerly, while others were reluctant. Godstalkers are the extreme members of this reluctant ones, refusing the intrusion of such outsiders and slaying them if they act hostile to their birthworld. They are trained in the ways of stalking "gods", how to overcome their defenses and how to resist their powers. Most die very early, but the survivors are renowned heroes.

Hit Die: d8.

Requirements:
Race: Human.
Base Attack Bonus: +7.
Skills: Knowledge (the planes) 6 ranks, Survival 13 ranks, Move Silently 8 ranks, Hide 8 ranks, Listen 8 ranks.
Feats: Track, Urban Tracking, either Martial Weapon Proficiency (any light or one-handed melee weapon) or Firearms Proficiency (any pistol).
Special: Must be native to the Forged.

Level Base Attack Bonus Fort Ref Will Special
1st +1 +2 +0 +2 Godstalking +2, Pierce the Skin 2 (magic)
2nd +2 +3 +0 +3 DR 2/silver or magic
3rd +3 +3 +1 +3 Pierce the Skin 4 (silver)
4th +4 +4 +1 +4 DR 4/silver
5th +5 +4 +1 +4 Godstalking +4, Pierce the Skin 6 (cold iron)
6th +6 +5 +2 +5 DR/6 silver, Hidden from the Otherworldly
7th +7 +5 +2 +5 Pierce the Skin 8 (alignment)
8th +8 +6 +2 +6 DR/8 magic
9th +9 +6 +3 +6 Pierce the Skin 10 (adamantine)
10th +10 +7 +3 +7 Slayer of the Gods, Godstalking +6, DR 10/silver and magic

Class Skills: The Godstalker's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Hide (Dex), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str) and Use Rope (Dex).

Skill Points per Level: 6 + Int Modifier.

Class Features: The following are all class features of the godstalker.

Godstalking: The training of the godstalkers make them especially effective against creatures from other realities. At first level, the Godstalker gains this bonus on Hide, Move Silently, Spot, Listen and Survival (when tracking) checks made against extraplanar creatures. He also gains the bonus on attack and damage rolls made against extraplanar creatures. The bonus increases to +4 at 5th level and by +2 at every fifth level thereafter.

Pierce the Skin (Ex): Godstalkers' training and experience against outsider beings have made them particularly effective at getting past their defenses. At 1st level, a godstalker can ignore 2 points of damage reduction possessed by an extraplanar creature. The points ignored increase by 2 at every odd-numbered level thereafter. Also, at 3rd level, a godstalker can ignore DR */silver, cold iron at 5th level, opposing alignment** at 7th level and adamantine at 9th level.

** For the purposes of this ability, a godstalker must choose an alignment that opposes his own on one axis (I.e., Law - Chaos or Good - Evil). True neutral characters may choose either an alignment axis such as "Chaotic" or "Good", or all extreme alignments (I.e, Lawful Good, Chaotic Good, Lawful Evil, Chaotic Evil) as the opposing alignment.

Hidden from the Otherworldy (Su): At 6th level, a godstalker is so adept at hiding himself from those he hunts that he does it subconsciously. He is now considered to be taking 10 on Hide and Move Silently checks against extraplanar creatures at all times. This ability can be dismissed at will.

Slayer of the Gods (Su): At 10th level, a godstalker reaches the pinnacle of his abilities, becoming a perfect stalker, at the cost of somewhat becoming a god himself. He is now a outsider (native, augmented humanoid) and gains darkvision 60 ft. Any weapon he wields is considered to have a lesser bane ability against extraplanar creatures, regardless of their type, having a +1 better enhancement than it normally would and dealing an extra 1d6 damage against such creatures. He can also apply one of the following effects effective only against extraplanar creatures for up to 10 minutes per day, divided among multiple uses if neccessary: flaming, shock, frost or screaming**.

**Screaming is like the flaming special quality, but it deals extra sonic damage rather than fire damage.

So, thoughts? Comments? Overpowered? Underpowered?

Note: Can anyone tell me how to organise the table? Thanks.

McDeath
2006-10-17, 02:38 AM
See: Dragonstalker. Find "dragon"; replace with "god".
Bow-chicka-bow-wow.

Perhaps you should clarify "extraplanar" as "outsider", and the saves are a little over the top, considering BAB. But it looks pretty good. Nice work.