Shadow_in_the_Mist
2006-10-12, 04:31 PM
I was intending to run either a D20 or a BESM D20 campaign recently, but I need advice for the creation of a new Core Class to replace the role of the Wizard/Sorcerer. Basically, in my intended campaign, Arcane Magic is a force that is normally unavailable to mortals, its place being taken instead by Divine Magic.
However, there are those who crave Arcane Magic, and acquire it by forging dark pacts with monstrous, alien and unholy forces. The most "human" of these forces resembles the Demon Lords and Arch-Devils of D&D, whilst the others are more like CoC D20's Outer Gods; vile, Lovecraftian dieites who are simply beyond mere mortal comprehension.
So, in essence, these "Heartless", as I call them, willingly surrender a portion of their very humanity (or soul or whatever you want to call it) to become living conduits for forces of pure madness, evil, corruption and entropy.
I call them Heartless because, as part of the "pact", they literally and physically lose their hearts; they're still alive, and register as such, but their life-force is sustained purely by the raw magical energy coursing through their bodies. If that were gone, they'd be nothing more than dead, rotting corpses.
As well as having no heartbeat/pulse, a Heartless's blood become increasingly saturated with mystic energy, and by the time a Heartless is nearing the heights of its powers (around level 15-20) it doesn't bleed at all, its blood having been either evaporated or solidified by the magic coursing through its veins.
If you think this campaign idea sounsd promising, could you please help me design this character class? I've never designed a class before, so I really need help- the only thing I know is that the best "magic system" to use for this class would probably be the "Incantations system" used by Complete Arcane's Warlock.
I have some conceptual Incantations and also some conceptual "mutations" (I see advancing in the class as causing the character to slowly begin taking aspects of a psuedonatural creature, mutations being a physical representation of this growing alienness) that I can post if you want.
However, there are those who crave Arcane Magic, and acquire it by forging dark pacts with monstrous, alien and unholy forces. The most "human" of these forces resembles the Demon Lords and Arch-Devils of D&D, whilst the others are more like CoC D20's Outer Gods; vile, Lovecraftian dieites who are simply beyond mere mortal comprehension.
So, in essence, these "Heartless", as I call them, willingly surrender a portion of their very humanity (or soul or whatever you want to call it) to become living conduits for forces of pure madness, evil, corruption and entropy.
I call them Heartless because, as part of the "pact", they literally and physically lose their hearts; they're still alive, and register as such, but their life-force is sustained purely by the raw magical energy coursing through their bodies. If that were gone, they'd be nothing more than dead, rotting corpses.
As well as having no heartbeat/pulse, a Heartless's blood become increasingly saturated with mystic energy, and by the time a Heartless is nearing the heights of its powers (around level 15-20) it doesn't bleed at all, its blood having been either evaporated or solidified by the magic coursing through its veins.
If you think this campaign idea sounsd promising, could you please help me design this character class? I've never designed a class before, so I really need help- the only thing I know is that the best "magic system" to use for this class would probably be the "Incantations system" used by Complete Arcane's Warlock.
I have some conceptual Incantations and also some conceptual "mutations" (I see advancing in the class as causing the character to slowly begin taking aspects of a psuedonatural creature, mutations being a physical representation of this growing alienness) that I can post if you want.