-Baldur-
2009-01-25, 08:14 PM
So, I've only played D and D maybe....twice, three times max, and I mean sessions not campaigns. So forgive me if this is a little below par for a first design, but I am more interested in designing characters than playing them, so maybe someone could play test it and let me know how it goes.
I wanted to build an ability heavy class that doesn't rely on spells per day or extreme combat ability per se. A class that could dish out damage but harvest the results of his and others damage around him. Neutral characters are best suited to this class, as Death is not evil nor good, and takes only those whose time it is. Disciples emulate this in life, if a dying animal is seen on the side of the road, the Disciple would typically leave that animal, for if it is that creatures time, then so it is.
Anyway, without further adu:
Disciple of the Reaper
"You think you know...about death? Have you ever looked deep into the darkest pit and made friends with it's residents? You know nothing."
-DotR to Dread Necromancer
Class Abilities per level.
The DotR can use all simple weapons, as well as the scythe, the DotR acts as if he had Greater Weapon Focus with a Scythe.
The DotR is proficient with Light Armour only. Medium armour can be worn at a 30% Deaths Touch failure rate, and his abilities only work 50% of the time.
Fortitude- Average, Reflex- Poor, Will-Good.
Disciple of the Reaper
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+x|
+x|
+x|Deaths Touch (1d6) - Borrow from death (1/day, Spell)
2nd|
+1|
+x|
+x|
+x|Black Aura - Scythe Specialist (+1d6 to Scythe damage, +2 to hit)
3rd|
+2|
+x|
+x|
+x|Deaths Touch (2d6) - Modify Touch (Range, Area of Effect)
4th|
+3|
+x|
+x|
+x|Borrow from Death (1/day, SLA), Scythe Throw and Return (-2 to BAB)
5th|
+3|
+x|
+x|
+x|Deaths Touch (3D6), Modify Touch- (Area of Effect shape)
6th|
+4|
+x|
+x|
+x|Aspect of Death (Hood), Borrow from Death (2/day)
7th|
+5|
+x|
+x|
+x|Deaths Touch (4D6), Black Aura+5ft
8th|
+6/+1|
+x|
+x|
+x|Aspect of Death (Black Marsh Boots), Deaths retribution (1, once a day)
9th|
+6/+1|
+x|
+x|
+x|Deaths Touch (5D6) - Black Aura +10ft
10th|
+7/+2|
+x|
+x|
+x|Deaths Retribution (2, 1/day) - Deaths Aspect (Cloak)
11th|
+8/+3|
+x|
+x|
+x|Deaths Touch (6D6) - Modify Touch (Energy Type, Positive/Negative)
12th|
+9/+4|
+x|
+x|
+x|Deaths Retribution (2, 2/day) - Black Aura, Greater (+15ft)
13th|
+9/+4|
+x|
+x|
+x|Deaths Touch (7D6) - Empower Scythe (+3D6, +5BAB) (3/day)
14th|
+10/+5|
+x|
+x|
+x|Black Syphon (2/day) - Borrow from Death (3/day, BAB)
15th|
+11/+6/+1|
+x|
+x|
+x|Deaths Touch (8D6), Black Aura (+20ft)
16th|
+12/+7/+2|
+x|
+x|
+x|Cloudkill, SLA, (2/day) - Circle of death, SLA (1/day) - Black Syphon (3/day)
17th|
+12/+7/+2|
+x|
+x|
+x|Deaths Touch (9D6) - Modify Touch (Elemental Type)
18th|
+13/+8/+3|
+x|
+x|
+x|Finger of Death, SLA, (3/day) - Borrow from death (4/day)
19th|
+14/+9/+4|
+x|
+x|
+x|Deaths Touch (10D6) - Power Word Kill (2/day) - Wail of the Banshee (2/day)
20th|
+15/+10/+5|
+x|
+x|
+x|TimeStop (2/day) - Black Syphon (3/day) - Maximise Deaths Touch (2/day), Avatar of Death, Deaths Retribution (4, 3/day)[/table]
--ABILITY DESCRIPTORS--
Borrow from Death Death grants his minions the ability to take from the souls of the dead, as where they are going, they will most certainly have no need for it. A certain amount of times per day, a Disciple can touch a recently deceased Character, enemy or individual, and take part of their essence, this begins at allowing the Disciple to borrow a spell, then a SLA all the way up to a characters BAB. This ability lasts for 1 round per level of the Disciple, or until that spell/ability/BAB has been used once. The level of spell that can be taken is equal to one half the Disciples level, thus one at second level, two at fourth, three at sixth etc.. Up until nine at eighteenth, only one Spell/Ability/BAB can be taken and stored.
Black Aura -Gain 1 HP for every death that occurs in range and 1 Aura Point per every third enemy.
Black Aura, Greater- Gain 2HP for every death that occurs in range and 1 Aura Point per every third enemy.
Aspect of Death, Hood-Only death can see everything, those in this world and in others no longer hide from the eyes of death. This allows the character to see all invisible creatures permanently. This nullifies the effect of Blink, Mirror Image, Invisibility, Greater Invisibility etc.
Aspect of Death, Black Marsh Boots- Death is the swiftest of movements in any world, coming and going at leisure. This ability grants +30 Movement (5/day)
Aspect of Death, Cloak- Death creeps upon life like an ever silent dagger, coming and going as he pleases. This ability grants +20 to Hide (3/day) Stone Meld as per the spell SLA (3/day)
Black Syphon - Sometimes Deaths minions need others to stay alive to further their cause. Thus death grants the Disciple the ability to shorten the life of one, to increase the life of another. What is given must be taken. Steal HP from yourself, or other party members to heal yourself or another party member, the amount able to be stolen, is equivalent to the DotR's Deaths Touch ability, the HP stolen cannot be healed for a twenty four hour period. No roll needs to be made, only willing persons can be Syhoned from.
Avatar of Death- The DotR becomes the avatar of Death, increasing his BAB to that of a fighter of equivalent level +3BAB on top of that, as well as gaining all good Ref/Will/Fort saves, on top of this- two CR 10 creatures (temporary until proper suitable creature is found) bodyguards arrive to assist Deaths Avatar. This lasts 1 round per 3 levels of DotR.
Deaths Retribution- Death is not the only force to be reckoned with in the world, thus sometimes he will offer the souls of the dead in aid of the Disciples cause. The enemies of the DotR get up and avenge his will, as per the spell the DotR can animate dead a number of enemies a certain amount of times per day.
Deaths Touch- At first level this ability is only a melee ability, until the Disciple gains Modify Deaths Touch. The DotR core ability, this power is at will, an unlimited number of times per day. It does not run out, and anti magic fields do not stop the ability. A touch attack is made for a successful attack, both ranged and melee. The Disciple can make a Deaths Touch attack as a standard action only.
The Black Aura pool raises at one point per level, the DotR thus has a maximum of 20 points at 20th level, these points can be spent to "Burst increase" a certain roll, BAB or skill use. The number thus added is not ongoing, and is only usable for one die roll. Thus if the DotR were facing off against a fighter, they could spend 10 points on their next "To hit", 10 points on their next "AC check" and 10 points on to damage. Making a possible definite hit, but only once until they again accumulate the necessary Aura Pool.
Notes: Whilst this class is almost finished, I am open to any and all suggestions on improvements, comments, helpful insights, --CONSTRUCTIVE-- criticism etc. I need to know if it is under or over powered, or spot on. I need to know exactly how it would do in a fight, using skills etc.
I have not included skills as of yet, but they will be added, just don't critique those for now.
I am aware that the saves have not been done, this is to be edited next.
Thanks guys!
P.S: Again, I am new to D and D, and to design, so unless your criticism is helpful, please don't bother.
-Edited- Table added, BAB/Ref/Will/Fort changes still to be made, abilities to be updated, abilities added, some fluff added and Table modified.
I wanted to build an ability heavy class that doesn't rely on spells per day or extreme combat ability per se. A class that could dish out damage but harvest the results of his and others damage around him. Neutral characters are best suited to this class, as Death is not evil nor good, and takes only those whose time it is. Disciples emulate this in life, if a dying animal is seen on the side of the road, the Disciple would typically leave that animal, for if it is that creatures time, then so it is.
Anyway, without further adu:
Disciple of the Reaper
"You think you know...about death? Have you ever looked deep into the darkest pit and made friends with it's residents? You know nothing."
-DotR to Dread Necromancer
Class Abilities per level.
The DotR can use all simple weapons, as well as the scythe, the DotR acts as if he had Greater Weapon Focus with a Scythe.
The DotR is proficient with Light Armour only. Medium armour can be worn at a 30% Deaths Touch failure rate, and his abilities only work 50% of the time.
Fortitude- Average, Reflex- Poor, Will-Good.
Disciple of the Reaper
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+x|
+x|
+x|Deaths Touch (1d6) - Borrow from death (1/day, Spell)
2nd|
+1|
+x|
+x|
+x|Black Aura - Scythe Specialist (+1d6 to Scythe damage, +2 to hit)
3rd|
+2|
+x|
+x|
+x|Deaths Touch (2d6) - Modify Touch (Range, Area of Effect)
4th|
+3|
+x|
+x|
+x|Borrow from Death (1/day, SLA), Scythe Throw and Return (-2 to BAB)
5th|
+3|
+x|
+x|
+x|Deaths Touch (3D6), Modify Touch- (Area of Effect shape)
6th|
+4|
+x|
+x|
+x|Aspect of Death (Hood), Borrow from Death (2/day)
7th|
+5|
+x|
+x|
+x|Deaths Touch (4D6), Black Aura+5ft
8th|
+6/+1|
+x|
+x|
+x|Aspect of Death (Black Marsh Boots), Deaths retribution (1, once a day)
9th|
+6/+1|
+x|
+x|
+x|Deaths Touch (5D6) - Black Aura +10ft
10th|
+7/+2|
+x|
+x|
+x|Deaths Retribution (2, 1/day) - Deaths Aspect (Cloak)
11th|
+8/+3|
+x|
+x|
+x|Deaths Touch (6D6) - Modify Touch (Energy Type, Positive/Negative)
12th|
+9/+4|
+x|
+x|
+x|Deaths Retribution (2, 2/day) - Black Aura, Greater (+15ft)
13th|
+9/+4|
+x|
+x|
+x|Deaths Touch (7D6) - Empower Scythe (+3D6, +5BAB) (3/day)
14th|
+10/+5|
+x|
+x|
+x|Black Syphon (2/day) - Borrow from Death (3/day, BAB)
15th|
+11/+6/+1|
+x|
+x|
+x|Deaths Touch (8D6), Black Aura (+20ft)
16th|
+12/+7/+2|
+x|
+x|
+x|Cloudkill, SLA, (2/day) - Circle of death, SLA (1/day) - Black Syphon (3/day)
17th|
+12/+7/+2|
+x|
+x|
+x|Deaths Touch (9D6) - Modify Touch (Elemental Type)
18th|
+13/+8/+3|
+x|
+x|
+x|Finger of Death, SLA, (3/day) - Borrow from death (4/day)
19th|
+14/+9/+4|
+x|
+x|
+x|Deaths Touch (10D6) - Power Word Kill (2/day) - Wail of the Banshee (2/day)
20th|
+15/+10/+5|
+x|
+x|
+x|TimeStop (2/day) - Black Syphon (3/day) - Maximise Deaths Touch (2/day), Avatar of Death, Deaths Retribution (4, 3/day)[/table]
--ABILITY DESCRIPTORS--
Borrow from Death Death grants his minions the ability to take from the souls of the dead, as where they are going, they will most certainly have no need for it. A certain amount of times per day, a Disciple can touch a recently deceased Character, enemy or individual, and take part of their essence, this begins at allowing the Disciple to borrow a spell, then a SLA all the way up to a characters BAB. This ability lasts for 1 round per level of the Disciple, or until that spell/ability/BAB has been used once. The level of spell that can be taken is equal to one half the Disciples level, thus one at second level, two at fourth, three at sixth etc.. Up until nine at eighteenth, only one Spell/Ability/BAB can be taken and stored.
Black Aura -Gain 1 HP for every death that occurs in range and 1 Aura Point per every third enemy.
Black Aura, Greater- Gain 2HP for every death that occurs in range and 1 Aura Point per every third enemy.
Aspect of Death, Hood-Only death can see everything, those in this world and in others no longer hide from the eyes of death. This allows the character to see all invisible creatures permanently. This nullifies the effect of Blink, Mirror Image, Invisibility, Greater Invisibility etc.
Aspect of Death, Black Marsh Boots- Death is the swiftest of movements in any world, coming and going at leisure. This ability grants +30 Movement (5/day)
Aspect of Death, Cloak- Death creeps upon life like an ever silent dagger, coming and going as he pleases. This ability grants +20 to Hide (3/day) Stone Meld as per the spell SLA (3/day)
Black Syphon - Sometimes Deaths minions need others to stay alive to further their cause. Thus death grants the Disciple the ability to shorten the life of one, to increase the life of another. What is given must be taken. Steal HP from yourself, or other party members to heal yourself or another party member, the amount able to be stolen, is equivalent to the DotR's Deaths Touch ability, the HP stolen cannot be healed for a twenty four hour period. No roll needs to be made, only willing persons can be Syhoned from.
Avatar of Death- The DotR becomes the avatar of Death, increasing his BAB to that of a fighter of equivalent level +3BAB on top of that, as well as gaining all good Ref/Will/Fort saves, on top of this- two CR 10 creatures (temporary until proper suitable creature is found) bodyguards arrive to assist Deaths Avatar. This lasts 1 round per 3 levels of DotR.
Deaths Retribution- Death is not the only force to be reckoned with in the world, thus sometimes he will offer the souls of the dead in aid of the Disciples cause. The enemies of the DotR get up and avenge his will, as per the spell the DotR can animate dead a number of enemies a certain amount of times per day.
Deaths Touch- At first level this ability is only a melee ability, until the Disciple gains Modify Deaths Touch. The DotR core ability, this power is at will, an unlimited number of times per day. It does not run out, and anti magic fields do not stop the ability. A touch attack is made for a successful attack, both ranged and melee. The Disciple can make a Deaths Touch attack as a standard action only.
The Black Aura pool raises at one point per level, the DotR thus has a maximum of 20 points at 20th level, these points can be spent to "Burst increase" a certain roll, BAB or skill use. The number thus added is not ongoing, and is only usable for one die roll. Thus if the DotR were facing off against a fighter, they could spend 10 points on their next "To hit", 10 points on their next "AC check" and 10 points on to damage. Making a possible definite hit, but only once until they again accumulate the necessary Aura Pool.
Notes: Whilst this class is almost finished, I am open to any and all suggestions on improvements, comments, helpful insights, --CONSTRUCTIVE-- criticism etc. I need to know if it is under or over powered, or spot on. I need to know exactly how it would do in a fight, using skills etc.
I have not included skills as of yet, but they will be added, just don't critique those for now.
I am aware that the saves have not been done, this is to be edited next.
Thanks guys!
P.S: Again, I am new to D and D, and to design, so unless your criticism is helpful, please don't bother.
-Edited- Table added, BAB/Ref/Will/Fort changes still to be made, abilities to be updated, abilities added, some fluff added and Table modified.