Zetana
2006-10-04, 09:31 PM
This is just a class i have been toying with, i think its origonal and diffrent... dont see alot of people playing it however...
Anima Defensor
Description: in a small village a religious order was formed, one that believed in peace and life. However the world was not one that would tolerate there ways and soon they where hopelessly abused by bandits, robbers and the like. So a small group of them decided to fight back, however they could not abandon there strongest belief, that life was the most important thing in this would and should not be taken willingly. They developed skills to fight without killing someone, using these skills they drove the bandits out of there village. Now years later they train sill in the ways of non-lethal combat, using there skills to both protect there village and other life in the world.
Alignment: anima defensor can not be evil, as evil values no life
Restriction:Anima Defensor can not kill unless given no other choice, to do so will place a mark on there forhead that will not go away untill they redeem themselves. other anima defensor will stear clear and shun the marked one
Other Classes: anima defensor are an odd lot when it comes to other classes, as they can respect or dislike them depending on there personality
Hit Die: D10
Starting Gold: 3d4 *10
Weapon and Armor Proficiency: proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields)
Abilities: Constitution is very important for an anima defensor as many of there skills use HP or damage the Anima Defensor in some way. Strength is also important as they can get into many fights
Class skills: climb(str), Craft(str), handle animal(cha), jump(str), Knowledge(physiology)(int), knowledge(religion)(int), Ride(dex), swim(str), heal(wis),
Skill points at first level: (3+int mod) *4
Skill points at every other level: 3 + int mod
{table]
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Subdue
2nd +2 +3 +0 +0 Lending of Life 1/day
3rd +3 +3 +1 +1 Protection of Life
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Lending of Life 2/day, Unending Dreams
6th +6+1 +5 +2 +2 Freedom of Soul
7th +7+2 +5 +2 +2
8th +8+3 +6 +2 +2 Disarming Strike
9th +9+4 +6 +3 +3 Lending of Life 3/day
10th +10+5 +7 +3 +3
11th +11+6+1 +7 +3 +3 Adanved Protection of Life
12th +12+7+2 +8 +4 +4 Lending of Life 4/day
13th +13+8+3 +8 +4 +4
14th +14+9+4 +9 +4 +4 Advanced Disarming Strike
15th +15+10+5 +9 +5 +5 Lending of Life 5/day
16th +16+11+6+1 +10 +5 +5
17th +17+12+7+2 +10 +5 +5 Disabling Strike
18th +18+13+8+3 +11 +6 +6 Lending of Life 6/day
19th +19+14+9+4 +11 +6 +6
20th +20+15+10+5 +12 +6 +6 True Protection of Life
[/table]
Class Abilities:
Subdue
Description: threw extensive training anima defensor have learned to knock out an opponent without killing them, even with weapons not designed for it
Effect: when striking with a weapon you may deal subdual damage without penalty regardless of weapon
Lending of Life:
Description: the anima defensor believe that life is so important that they are willing to give part of there’s to save another
Effect: by giving up 1d6 of your own hp you can give to one other 1d8, the difference in dice is because the act of giving amplifies that which is taken
Protection of life:
Description: anima defensor can and will jump in the way of an attack to save someone
Effect: if an attack is declared within 5 feet of you, the player may jump in the way of the attack and take it upon themselves. This occurs no attack of opportunity from threatening creatures. It is a free action
Unending dreams
Description: keeping someone alive is hard when they refuse to stay down for more then an hour, so the defensor know how to hit you so you stay down for a long time
Effect: subdual damage dealt by you heals at the rate of normal damage instead of subdual damage
Freedom of soul:
Description: the anima defensor see undead as an abomination, keeping a soul that should have passed on in the word. To combat and free such souls they developed ways to destroy the undead more effectively
Effect: damage to undead increases by 1 per level
Disarming strike:
Description: a good way to disable a foe is to disarm them, so the anima defensor train hard to do just that
Effect: attempts to disarm don’t provoke an attack of opportunity
Advanced Protection of life
Description: Did you know that if you truly want to protect someone, it’s as if you’re given wings to save them? Well eventually anima defensor can do something similar; they can throw out a spectral form of themselves that takes the hit for another
Effect: same as protection of life only it has no range limits
Advanced Disarming Strike:
Description: sometimes an opponent refuses to let go of there sword, sometimes it’s necessary to cleave off a hand
Effect: if you make a critical hit on a disarm check you deal damage and the target can no longer use that limb until healed
Disabling Strike:
Description: by hitting certain nerve points you can disable a creatures body, anima defensor train themselves in such a way as to use this to there advantage
Effects: as a declared attack you can force the target to make a fortitude save against DC10 + level, on a fail the opponent is paralyzed and must make a further saving throw each turn to become un-paralyzed
True protection of life:
Description: eventually from protecting someone, you learn how to do it right
Effects: as advanced protection except you take no damage from protecting others
this is it, coment on anything that needs to be improved or changed
p.s. this is my first ever attempt to make a class so im a bit shakey about what to do, your comments help ^_^
Anima Defensor
Description: in a small village a religious order was formed, one that believed in peace and life. However the world was not one that would tolerate there ways and soon they where hopelessly abused by bandits, robbers and the like. So a small group of them decided to fight back, however they could not abandon there strongest belief, that life was the most important thing in this would and should not be taken willingly. They developed skills to fight without killing someone, using these skills they drove the bandits out of there village. Now years later they train sill in the ways of non-lethal combat, using there skills to both protect there village and other life in the world.
Alignment: anima defensor can not be evil, as evil values no life
Restriction:Anima Defensor can not kill unless given no other choice, to do so will place a mark on there forhead that will not go away untill they redeem themselves. other anima defensor will stear clear and shun the marked one
Other Classes: anima defensor are an odd lot when it comes to other classes, as they can respect or dislike them depending on there personality
Hit Die: D10
Starting Gold: 3d4 *10
Weapon and Armor Proficiency: proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields)
Abilities: Constitution is very important for an anima defensor as many of there skills use HP or damage the Anima Defensor in some way. Strength is also important as they can get into many fights
Class skills: climb(str), Craft(str), handle animal(cha), jump(str), Knowledge(physiology)(int), knowledge(religion)(int), Ride(dex), swim(str), heal(wis),
Skill points at first level: (3+int mod) *4
Skill points at every other level: 3 + int mod
{table]
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Subdue
2nd +2 +3 +0 +0 Lending of Life 1/day
3rd +3 +3 +1 +1 Protection of Life
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Lending of Life 2/day, Unending Dreams
6th +6+1 +5 +2 +2 Freedom of Soul
7th +7+2 +5 +2 +2
8th +8+3 +6 +2 +2 Disarming Strike
9th +9+4 +6 +3 +3 Lending of Life 3/day
10th +10+5 +7 +3 +3
11th +11+6+1 +7 +3 +3 Adanved Protection of Life
12th +12+7+2 +8 +4 +4 Lending of Life 4/day
13th +13+8+3 +8 +4 +4
14th +14+9+4 +9 +4 +4 Advanced Disarming Strike
15th +15+10+5 +9 +5 +5 Lending of Life 5/day
16th +16+11+6+1 +10 +5 +5
17th +17+12+7+2 +10 +5 +5 Disabling Strike
18th +18+13+8+3 +11 +6 +6 Lending of Life 6/day
19th +19+14+9+4 +11 +6 +6
20th +20+15+10+5 +12 +6 +6 True Protection of Life
[/table]
Class Abilities:
Subdue
Description: threw extensive training anima defensor have learned to knock out an opponent without killing them, even with weapons not designed for it
Effect: when striking with a weapon you may deal subdual damage without penalty regardless of weapon
Lending of Life:
Description: the anima defensor believe that life is so important that they are willing to give part of there’s to save another
Effect: by giving up 1d6 of your own hp you can give to one other 1d8, the difference in dice is because the act of giving amplifies that which is taken
Protection of life:
Description: anima defensor can and will jump in the way of an attack to save someone
Effect: if an attack is declared within 5 feet of you, the player may jump in the way of the attack and take it upon themselves. This occurs no attack of opportunity from threatening creatures. It is a free action
Unending dreams
Description: keeping someone alive is hard when they refuse to stay down for more then an hour, so the defensor know how to hit you so you stay down for a long time
Effect: subdual damage dealt by you heals at the rate of normal damage instead of subdual damage
Freedom of soul:
Description: the anima defensor see undead as an abomination, keeping a soul that should have passed on in the word. To combat and free such souls they developed ways to destroy the undead more effectively
Effect: damage to undead increases by 1 per level
Disarming strike:
Description: a good way to disable a foe is to disarm them, so the anima defensor train hard to do just that
Effect: attempts to disarm don’t provoke an attack of opportunity
Advanced Protection of life
Description: Did you know that if you truly want to protect someone, it’s as if you’re given wings to save them? Well eventually anima defensor can do something similar; they can throw out a spectral form of themselves that takes the hit for another
Effect: same as protection of life only it has no range limits
Advanced Disarming Strike:
Description: sometimes an opponent refuses to let go of there sword, sometimes it’s necessary to cleave off a hand
Effect: if you make a critical hit on a disarm check you deal damage and the target can no longer use that limb until healed
Disabling Strike:
Description: by hitting certain nerve points you can disable a creatures body, anima defensor train themselves in such a way as to use this to there advantage
Effects: as a declared attack you can force the target to make a fortitude save against DC10 + level, on a fail the opponent is paralyzed and must make a further saving throw each turn to become un-paralyzed
True protection of life:
Description: eventually from protecting someone, you learn how to do it right
Effects: as advanced protection except you take no damage from protecting others
this is it, coment on anything that needs to be improved or changed
p.s. this is my first ever attempt to make a class so im a bit shakey about what to do, your comments help ^_^