kanachi
2006-09-29, 10:09 AM
I'm thinking of making a kind of Siege Engineer class which may use things like this.
Just a bit of fun really, it needs a lo of work still and more an idea than a finished product.. take a look and see what you think :)
Thunder Faust
Fundamentally the Thunder Faust consists of a tubular barrel approximately 2 feet in length which is typically loaded with either alchemist’s fire or other such substances. A Gust of wind enchantment is crafted into the barrels inner skin which allows for a build up of compressed air once a suitable object loaded and a simple triggering mechanism activated. The voracity of a Thunder Faust launching its projectile is far to violent to allow the weapon to be held and instead the weapon must be erected upon a tripod (which typically folds outward from its body) before it can be used. With the weapon aimed near vertical the projectile is launched in a long arch before descending downward upon its target.
Thunder Faust’s are capable of launching Alchemist fire or other such substances up to 100 feet
A Thunder Faust requires a full round action to reload (or a move action if its operator has the rapid reload feat).
A thunder Faust required a full round action to set up and a full round action to collapse before it can be transported to a new location
Due to the way in which the Thunder Faust fries it may launch its projectile up and over obstacles up to 80 feet in height.
When fired a Thunder Faust makes echoes much like thunder and can be heard up to 1 mile away if conditions are favourable.
A Thunder Faust requires 80 feet of clear space above the area from which its fired (and above its target) for it to be used effectively.
A Thunder Faust requires a natural 20 – [the operator’s dexterity] or more on a D20 when firing to hit its target as well as requiring the normal accuracy requirements or it will scatter.
A target struck directly by the launched projectile will suffer additional damage based on the substance from with the projectile was constructed. A list of these additional damages is given bellow
Leather = 1d4 bludgeoning
Weak Wood = 1d6 bludgeoning
Wood = 1d8 bludgeoning
Glass = 1d8 piercing or slashing
Stone = 1d10 bludgeoning
Metal = 1d12 bludgeoning
Just a bit of fun really, it needs a lo of work still and more an idea than a finished product.. take a look and see what you think :)
Thunder Faust
Fundamentally the Thunder Faust consists of a tubular barrel approximately 2 feet in length which is typically loaded with either alchemist’s fire or other such substances. A Gust of wind enchantment is crafted into the barrels inner skin which allows for a build up of compressed air once a suitable object loaded and a simple triggering mechanism activated. The voracity of a Thunder Faust launching its projectile is far to violent to allow the weapon to be held and instead the weapon must be erected upon a tripod (which typically folds outward from its body) before it can be used. With the weapon aimed near vertical the projectile is launched in a long arch before descending downward upon its target.
Thunder Faust’s are capable of launching Alchemist fire or other such substances up to 100 feet
A Thunder Faust requires a full round action to reload (or a move action if its operator has the rapid reload feat).
A thunder Faust required a full round action to set up and a full round action to collapse before it can be transported to a new location
Due to the way in which the Thunder Faust fries it may launch its projectile up and over obstacles up to 80 feet in height.
When fired a Thunder Faust makes echoes much like thunder and can be heard up to 1 mile away if conditions are favourable.
A Thunder Faust requires 80 feet of clear space above the area from which its fired (and above its target) for it to be used effectively.
A Thunder Faust requires a natural 20 – [the operator’s dexterity] or more on a D20 when firing to hit its target as well as requiring the normal accuracy requirements or it will scatter.
A target struck directly by the launched projectile will suffer additional damage based on the substance from with the projectile was constructed. A list of these additional damages is given bellow
Leather = 1d4 bludgeoning
Weak Wood = 1d6 bludgeoning
Wood = 1d8 bludgeoning
Glass = 1d8 piercing or slashing
Stone = 1d10 bludgeoning
Metal = 1d12 bludgeoning