Jayngfet
2009-02-07, 05:51 AM
For a while I've wanted to make my own system. Something fairly simple, designed to minimise dice rolling and use only thr more commonly avalable dice if necessary(d6 would be the most common, with a d100 only used as an optional ideally).
Basic ideas:
HP: Each race would start with a set number of Hit points(humans would be five, to use a random number). Plus another number for class, so a melee type would have a class HP of four. So bob the barbarian Starts at first level with 5+4=9hp, at second level he gains four more hp,, so now he has thirteen. And some physical score may provide a bonus.
Magic: I was thinking of using a point system, each day casting casses gain an amount of points, plus some relative to a mental score. So Andy the wizard would have four(again, random number) class granted points, and three bonus points. Giving him seven daily points.
Weapons: Deals a set amount of damage plus 1d2. So a dagger could do two points of damage plus 1d2 points of damage. So it's 2+1d2. I figure bonuses could increase the amount of d2's, or increase it to 1d4.
Armor:Armor blocks a set amount of damage, so plate armor blocks five points of damage(you guessed it, random), and can be enchanted to block additional points(andy could feasably enchant it to block an additional poiny). One enchantment of a certain type overrides others. There are three types, energy, physical, and spell. Physical just increases general toughness of armor, energy blocks against things like fire and ice, spell blocks against arcane damage. Same types don't stack, so you can't just cast +1 physical until you have the blocking power of a tank.
Damage: Physical damage: Basic things like a punch or an arrow, nonmagical physical damage. Energy: Things like being burned or frozen. Arcane: Purley magical attacks(Maybe it does damage based purley on dice?), casters and people with magic weapons of a certain type can bypass normal armor, has no additional dice attack unless further enchanted(so instead of 2d2, an enchanted arcane dagger does 2+1d2).
I'm unsure how to proceed or from where hereonward, so I'm asking the playground for help. I was going to use metric for measuring.
Basic ideas:
HP: Each race would start with a set number of Hit points(humans would be five, to use a random number). Plus another number for class, so a melee type would have a class HP of four. So bob the barbarian Starts at first level with 5+4=9hp, at second level he gains four more hp,, so now he has thirteen. And some physical score may provide a bonus.
Magic: I was thinking of using a point system, each day casting casses gain an amount of points, plus some relative to a mental score. So Andy the wizard would have four(again, random number) class granted points, and three bonus points. Giving him seven daily points.
Weapons: Deals a set amount of damage plus 1d2. So a dagger could do two points of damage plus 1d2 points of damage. So it's 2+1d2. I figure bonuses could increase the amount of d2's, or increase it to 1d4.
Armor:Armor blocks a set amount of damage, so plate armor blocks five points of damage(you guessed it, random), and can be enchanted to block additional points(andy could feasably enchant it to block an additional poiny). One enchantment of a certain type overrides others. There are three types, energy, physical, and spell. Physical just increases general toughness of armor, energy blocks against things like fire and ice, spell blocks against arcane damage. Same types don't stack, so you can't just cast +1 physical until you have the blocking power of a tank.
Damage: Physical damage: Basic things like a punch or an arrow, nonmagical physical damage. Energy: Things like being burned or frozen. Arcane: Purley magical attacks(Maybe it does damage based purley on dice?), casters and people with magic weapons of a certain type can bypass normal armor, has no additional dice attack unless further enchanted(so instead of 2d2, an enchanted arcane dagger does 2+1d2).
I'm unsure how to proceed or from where hereonward, so I'm asking the playground for help. I was going to use metric for measuring.