PDA

View Full Version : Vote Up a Monster (3.X) #6: Voting Reloaded (Monster Complete, PEACH)



Zeta Kai
2009-02-14, 04:40 PM
Vote Up a Monster (3.X) #6: Voting Reloaded
Here are links to previous VUA contests, & the resulting creations:
Vote Up a Monster (3.X) #1 by Zeta Kai
Result: the Gatekeeper

Vote Up a Monster (3.X) #2 by Zeta Kai
Result: the Deus ex Machina

Vote Up a Monster (3.X) #3 by Zeta Kai
Result: the Ectoplasmic Swarm

Vote Up a Monster (3.X) #4 by Zeta Kai
Result: the Polymental

Vote Up a Monster (3.X) #5 by Zeta Kai
Result: the Spirit Dragon

Vote Up a Monster (3.X) #6 by Zeta Kai
Result: Pending

Vote Up a Monster (4E) #1 by Shadow_Elf
Result: the Songbird Spirit

Vote Up a Monster (4E) #2 by Shadow_Elf
Result: the Pandora's Paradox

Vote Up a Villain (3.X) #1 by afroakuma
Result: the Maiden’s Weeping/Swain of Varrone

Vote Up a Villain (3.X) #2 by afroakuma
Result: the Caillteanas

Vote Up a Villain (3.X) #3 by afroakuma
Result: Dandag the Quiet

Vote Up a Villain (3.X) #4 by afroakuma
Result: the Augmoha

Vote Up a Villain (3.X) #5 by afroakuma
Result: the Silver Hellstar

Vote Up a Villain (3.X) #6 by afroakuma
Result: Prince Meridius

Vote Up A Villain (3.X) #7 by afroakuma
Result: the Thief King’s Palace

Vote Up A Villain (3.X) #8 by afroakuma
Result: the Omenwrath

Vote Up A Villain (3.X) #9 by afroakuma
Result: Pending

Vote Up a Discipline! by The Demented One (http://www.giantitp.com/forums/showthread.php?t=101243)
Result: The Army of One (http://www.giantitp.com/forums/showthread.php?t=103406)

Vote Up A Campaign Setting by afroakuma, Shadow_Elf, & Zeta Kai (http://www.giantitp.com/forums/showthread.php?t=96183)
Result: Pending
Discussion Thread #1 (http://www.giantitp.com/forums/showthread.php?t=102957”)
Discussion Thread #2 (“http://www.giantitp.com/forums/showthread.php?t=98325”)

Don’t Vote Up a Monster #1 by kellus
Result: the Zeppelos

Don’t Vote Up a Monster #2 by kellus
Result: Pending

Vote Up a Magic Item #1 by watsyurname529
Result: the Nox Mirror

Here are the official VUAM Rules for Voting™. Please read these, as a violation may result in your vote not being counted:
Please only vote for the options provided. Write-in options are largely discouraged. In exchange, I will offer a wide variety of options, including a few that would normally be impossible, given the previously-chosen aspects. The only exception to this would be for Special Abilities. I do encourage people to write in any Special Abilities that they find appropriate (either from published monsters or homebrewed), & people are free to vote for those, if they so choose.
Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. A later VUAM may go your way instead, so just be patient, & allow other voters to voice their own opinions.
Please do not offer suggestions on the monster’s concept, behavior, appearance, etc. That is all part of my creative process, & it is stifling to consider write-ins. It is also unfair to other voters, as many do not make suggestions, & suggestions are not voted upon anyway.
If you must change your vote, please let me know that you are doing so, & what your original vote was. I tally votes often, to keep post #1 up to date, & it’s hard enough to keep track of which posts haven’t been tallied yet.
If your vote cannot be tallied due to violation of any of these rules, I will post to inform you of that before voting ends. I will also ask you to modify your vote, so that it may be changed.
I am, again, soliciting votes on a number of aspects on this next creature. Here are the aspects, in order:


Type: Fey

{table=head]Type|Votes
Aberration|5
Animal|1
Construct|4
Dragon|0
Elemental|0
Fey|9
Giant|0
Humanoid|0
Magical Beast|0
Monstrous Humanoid|1
Ooze|0
Outsider|2
Plant|0
Undead|0
Vermin|0
[/table]
Subtype: Augmented

{table=head]Subtype|Votes
Air|0
Angel|0
Aquatic|0
Archon|0
Augmented|8
Chaotic|0
Cold|0
Earth|0
Evil|0
Extraplanar|0
Fire|2
Goblinoid|1
Good|0
Incorporeal|0
Lawful|0
Native|0
Reptilian|2
Shapechanger|4
Swarm|0
Water|0
NONE|0
[/table]
Size: Medium

{table=head]Size|Votes
Fine|3
Diminutive|1
Tiny|0
Small|1
Medium|6
Large|1
Huge|2
Gargantuan|1
Colossal|0[/table]
Alignment: Chaotic Neutral

{table=head]Alignment|Votes|Alignment|Votes|Alignment|Votes
Lawful Good|1|Neutral Good|0|Chaotic Good|0
Lawful Neutral|1|True Neutral|0|Chaotic Neutral|11
Lawful Evil|0|Neutral Evil|0|Chaotic Evil|4
[/table]
Challenge Rating: 13

{table=head]CR|Votes
5|0
6|0
7|2
8|0
9|0
10|3
11|3
12|0
13|9
14|0
[/table]
Special Abilities: Change Shape, Fear Aura, & Unseelie Pact

{table=head]Special Ability|Votes
Ability Damage|1
Ability Drain|
Alternate Form|1
Antimagic|
Blindsight/Blindsense|
Breath Weapon|1
Change Shape|5
Charm/Compulsion|
Cold Immunity|
Constrict|
Damage Reduction|
Darkvision|
Death Attacks|
Disease|1
Energy Drain/Negative Levels|2
Etherealness|1
Evasion/Improved Evasion|
Fast Healing|
Fear Aura (Su)|5
Fear Cones (Sp)/Rays (Su)|
Frightful Presence (Ex)|
Fire Immunity|
Gaseous Form|
Gaze Attacks|2
Improved Grab|
Incorporeality|2
Invisibility|
Level Loss|
Low-Light Vision|
Manufactured Weapons|
Movement Modes (Burrow/Climb/Fly/Swim)|
Natural Weapons (Bite/Claw/Gore/Slam/etc)|1
Nonabilities|
Paralysis|
Poison|
Polymorph|
Pounce|
Powerful Charge|
Psionics|3
Rake|
Rays|
Regeneration|1
Resistance To Energy|
Scent|
Sonic Attacks|
Spell Immunity|
Spell Resistance|
Spells/SLAs|
Summon|
Swallow Whole|2
Telepathy|1
Trample|
Tremorsense|
Turn Resistance|
Vulnerability to Energy|
leShay Weapons (http://www.d20srd.org/srd/epic/monsters/leshay.htm)|2
Unseelie Pact (NEW!)|8
Forced Conversion (NEW!)|3[/table]

All votes have been tallied. Voting is concluded at this point. The resultant creature, the Changeling, has been posted. Thanks to everyone who voted.

Emong
2009-02-14, 04:55 PM
Voting for Fey.

lesser_minion
2009-02-14, 05:27 PM
I think I like the idea of a Fey as well.

afroakuma
2009-02-14, 05:56 PM
You are ffffffFeyted to make this beast.

lesser_minion
2009-02-14, 06:09 PM
You are ffffffFeyted to make this beast.

*facepalm*

No more stabbity. Your axe and your knife destroyed.

Limos
2009-02-14, 06:10 PM
Aberration, thanks.

Even though it probably won't win.

watsyurname529
2009-02-14, 06:33 PM
Hmm... I'll try Constuct again.

Pronounceable
2009-02-14, 07:27 PM
I like aberrations.

puppyavenger
2009-02-14, 07:35 PM
aberration plez

Debihuman
2009-02-14, 07:50 PM
I vote for Monstrous Humanoid.

Fax Celestis
2009-02-14, 07:50 PM
Fey, for fey f-are f-wonderful.

paddyfool
2009-02-14, 08:16 PM
Vote construct! Robots need love too!

LordZarth
2009-02-14, 08:28 PM
The f-Fey f-are, f-as stated, f-Fey-ted to win. Hopef-f-fully.

Zeta Kai
2009-02-14, 09:25 PM
Effin' A. All votes are tallied. F it all. :smallamused:

Copacetic
2009-02-14, 09:40 PM
Effin' A. All votes are tallied. F it all. :smallamused:

So now voting on subtype?

If so, I would like to see a Goblinoid.

Zeta Kai
2009-02-14, 10:01 PM
So now voting on subtype?

If so, I would like to see a Goblinoid.

1) There is nothing that would give a reasonable person the impression that the Type vote is over.

2) Other than speaking Goblin, the Goblinoid subtype has no traits, so it is mechanically boring.

kopout
2009-02-14, 11:01 PM
Monstrous Humanoid because we don't get enough of those from these threeds

UnChosenOne
2009-02-15, 03:23 AM
I vote for Construct.

The Tygre
2009-02-15, 03:36 AM
I as well, having conquered death and proclaiming myself lord of truth, vote for Fey.

Zeta Kai
2009-02-15, 09:59 AM
All votes are currently tallied. The Type poll will conclude around 5PM, EST.

Lord_Gareth
2009-02-15, 10:06 AM
I throw my vote in behind Fey. We need more Fey. And I demand weird-ass subtype choices!

Mercenary Pen
2009-02-15, 10:07 AM
You are going to have an inFeymous creature, I'm sure.

lesser_minion
2009-02-15, 10:11 AM
You are going to have an inFeymous creature, I'm sure.

*goes on a rampage* Stab, stab, stabbity, stab, stab, stab, stab, stabbity stab stab

Please, stop the puns...

DracoDei
2009-02-15, 10:20 AM
How about an Animal so we can make it a monk shapeshifter, and have it not only doing the Falcon PUNCH!, but the Great Auk Block, the Penguin Atomic Elbow Drop, the Squirrel Shuriken Hurl (they like to throw nuts you know), and the Chicken Tactical Withdrawal.

The Neoclassic
2009-02-15, 12:17 PM
How about a construct?

Frog Dragon
2009-02-15, 12:32 PM
Some AFeysomeness please.

Adumbration
2009-02-15, 01:03 PM
Whfeyre did all the votes go?

Juhn
2009-02-15, 01:29 PM
Outsider. Because we can always use more of those.

Owrtho
2009-02-15, 02:17 PM
I vote for Aberration.

Owrtho

Copacetic
2009-02-15, 04:45 PM
1) There is nothing that would give a reasonable person the impression that the Type vote is over.

2) Other than speaking Goblin, the Goblinoid subtype has no traits, so it is mechanically boring.

1) You said all votes are tallied. This gives the impression that no more votes will be tallied, seeing how you said all of them were tallied.

2) VUAM voting rules, part two:

Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. A later VUAM may go your way instead, so just be patient, & allow other voters to voice their own opinions.

EDIT: I vote for Aberration

MageSparrowhawk
2009-02-15, 05:05 PM
eh...outsider sounds interesting....*nod*

Zeta Kai
2009-02-15, 05:21 PM
So, the votes are in, & the winner is: F-f-f-f-f-fey!

So next, I need you guys (& girls) to vote on the creature's Subtype (http://www.d20srd.org/srd/typesSubtypes.htm#subtypes). Votes will be tallied regularly. As always, please only vote for 1 subtype, & please peruse the voting rules. Thank you for voting.

Emong
2009-02-15, 05:23 PM
I'm going to have to vote for Shapechanger.

LordZarth
2009-02-15, 05:25 PM
Evil.


1) You said all votes are tallied. This gives the impression that no more votes will be tallied, seeing how you said all of them were tallied.

2) VUAM voting rules, part two:


EDIT: I vote for Aberration

Um... 1) Have you ever done one of these before? "All votes are tallied is the standard phrase used. Also, I don't see how that implies that 'all the votes to be tallied have been tallied.' It only says what it says: 'All votes cast have been tallied'. Tallied. Marked. Not 'counted for winner'.

2) You know that you're just being sarcastic to the MAKER of the RULES?

...wow.

lesser_minion
2009-02-15, 05:27 PM
Hmmm... I'm not sure whether to go for aquatic or water - do I want water-dwellers or water fey.

I'll go for water-dwellers for now. Aquatic!

Pronounceable
2009-02-15, 05:35 PM
FIRE!

It's snowing here, I hate snow. It makes me irritable.

Lord_Gareth
2009-02-15, 05:51 PM
I'd say Shapechanger is the way to go.

Copacetic
2009-02-15, 06:17 PM
Evil.



Um... 1) Have you ever done one of these before? "All votes are tallied is the standard phrase used. Also, I don't see how that implies that 'all the votes to be tallied have been tallied.' It only says what it says: 'All votes cast have been tallied'. Tallied. Marked. Not 'counted for winner'.

2) You know that you're just being sarcastic to the MAKER of the RULES?

...wow.

No. No I have not. And I do not appreciate being called an insensible person, Zeta. :smallannoyed:

1) When he said all votes have been tallied, I assumed he was "Counting them for the winner". As opposed to counting them for the heck of it.

2) I was not being sarcastic. If he is indeed the maker of the rules, It would help if he followed them himself. :smallannoyed:

I vote for Goblinoid.

LordZarth
2009-02-15, 06:42 PM
As opposed to counting them for the heck of it.

... You mean updating the tally so we know the current count?

... I'm being a bit anal, aren't I? I suppose this is rather trivial. Sorry for arguing. I would hazard you're being a bit trivial too, but whatever. Suffice to say you had a misunderstanding.

Copacetic
2009-02-15, 06:51 PM
... You mean updating the tally so we know the current count?

... I'm being a bit anal, aren't I? I suppose this is rather trivial. Sorry for arguing. I would hazard you're being a bit trivial too, but whatever. Suffice to say you had a misunderstanding.

Suffice to say we had a misunderstanding.

I apologize as well, I was a bit stupid.

LordZarth
2009-02-15, 07:02 PM
Suffice to say we had a misunderstanding.

I apologize as well, I was a bit stupid.

W-w-what? It's over?

I want to argue more! Shouldn't your name be spelled 'Fridge'?

[/joke]

Copacetic
2009-02-15, 07:10 PM
W-w-what? It's over?

I want to argue more! Shouldn't your name be spelled 'Fridge'?

[/joke]

Shouldn't yours have a space?

[/joke]


It should. Twas originally a joke, seeing who would comment on it first, but I kinda gave up after I realized what nice people are here. :smallsmile:

Then I realized I was stuck with this stupid name forever. :smallannoyed: :smallredface:

LordZarth
2009-02-15, 07:30 PM
seeing who would comment on it first

I... I win?

I WIN?!

YAY!

Drinky Ogre
2009-02-15, 07:38 PM
I would like to put Reptilian up for consideration

FEY CROCS WOO!

Copacetic
2009-02-15, 08:24 PM
I... I win?

I WIN?!

YAY!

Yes. Yes you do. Have a cookie.

Reverent-One
2009-02-15, 09:03 PM
How does the Augmented subtype work?

Owrtho
2009-02-15, 09:10 PM
I'll vote for Augmented. Also, it means it was originaly something else, like a magical beast might be an augmented animal (to answer Reverent-One's question).

Owrtho

LordZarth
2009-02-15, 09:21 PM
-1 Evil
+1 Augmented

Reverent-One
2009-02-15, 09:24 PM
Augmented sounds like fun then.

kopout
2009-02-15, 09:42 PM
I would like to put Reptilian up for consideration

FEY CROCS WOO!

seconded, Youm don't see many of those around now do you?

SlyGuyMcFly
2009-02-15, 09:50 PM
FIRE!

It's snowing here, I hate snow. It makes me irritable.

I agree. Fire, and lots of it, please.

Zeta Kai
2009-02-15, 10:24 PM
All votes are currently tallied.

LordZarth
2009-02-15, 10:28 PM
seconded, Youm don't see many of those around now do you?

Because it's dumb. But... wait... ZETA'S AVATAR?

Drinky Ogre
2009-02-15, 11:14 PM
Because it's dumb. But... wait... ZETA'S AVATAR?

Didnt even notice that haha:smallbiggrin:

MageSparrowhawk
2009-02-15, 11:54 PM
Augmented...=D

UnChosenOne
2009-02-16, 01:50 AM
I vote for Augmented.

Debihuman
2009-02-16, 03:18 AM
I think Augmented would be interesting.

Debby

Zeta Kai
2009-02-16, 09:47 AM
All votes are currently tallied. Voting for Subtype will conclude around 5-ishPM EST.

lesser_minion
2009-02-16, 11:06 AM
Aquatic: -1
Shapechanger: +1

Tactical change in vote. (it's a choice between Fire, Shapechanger and Reptilian, and I'm not too keen on Fire or Reptilian)

watsyurname529
2009-02-16, 11:25 AM
Let's go with Augmented! I want an awesome fighting fey.

LucyHarris
2009-02-16, 11:27 AM
*twitches at yet another fey* Ah, well. Let's make this thing nice and weird.

Augmented

Alteran
2009-02-16, 12:10 PM
I'll vote for shapechanger.

Zeta Kai
2009-02-16, 07:38 PM
The votes are in, & the winning subtype is: Augmented! An augmented what? Well, that's for me to decide. Tee-hee...
So next, I need you guys (& girls) to vote on the creature's Size (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreatu resInCombat). Votes will be tallied regularly. As always, please only vote for 1 size, & please peruse the voting rules. Thank you for voting.

Emong
2009-02-16, 07:51 PM
I'll vote for Large.

Edit: Whee! That's first vote three times in a row!

LordZarth
2009-02-16, 07:51 PM
Medium. Muwhahaha.

Reptilius
2009-02-16, 08:10 PM
Gargantuan! Because Colossal would be silly.

MageSparrowhawk
2009-02-16, 08:37 PM
Oh oh! Gargantuan, with powerful build! =D....actually, no, I think I'm going to hold off until more people have voted...

LucyHarris
2009-02-16, 08:37 PM
I think LordZarth has the right idea...medium!

LordZarth
2009-02-16, 08:56 PM
I think LordZarth has the right idea...medium!

Of course. :D

...Gargantuan fey?

Lord_Gareth
2009-02-16, 09:04 PM
Medium for the win, folks.

lesser_minion
2009-02-16, 09:06 PM
Medium. Looks like it's beating the big options anyway.

Reptilius
2009-02-16, 09:13 PM
...Gargantuan fey?

Exactly. It's so stupid it has to work! But really, it seems like it would be an interesting challenge (this is the guy who gave us a Lawful Good Far Realm Aberration, after all).

Pronounceable
2009-02-16, 09:25 PM
Bigger options are certainly silly but dimunitive is not.

Alteran
2009-02-16, 09:27 PM
Let's see what we get with medium.

SlyGuyMcFly
2009-02-16, 09:40 PM
I can´t quite decide on this one so...
*rolls a die*

Huge it is.

UnChosenOne
2009-02-17, 06:52 AM
I vote for Fine.

Zeta Kai
2009-02-17, 09:40 AM
All votes are currently tallied. Not to engender bias, but Small or Medium is what I'm hoping for.

watsyurname529
2009-02-17, 10:38 AM
I'm going to throw a random wrench in the voting and go with Small! All the other small votes let's rally to beat medium!

The Mentalist
2009-02-17, 11:44 AM
Fine, (small evil fairies of death)

Owrtho
2009-02-17, 01:41 PM
Fine, I'll vote this round too.

Owrtho

Fax Celestis
2009-02-17, 01:42 PM
Medium, if you would, good sir.

Frog Dragon
2009-02-18, 02:36 PM
Come on!! Who doesn't want a Huge Fey? Like a giant!

Zeta Kai
2009-02-18, 03:12 PM
The votes are in, & the winning size is: Medium!

So next, I need you guys (& girls) to vote on the creature's Alignment (http://www.d20srd.org/srd/description.htm#theNineAlignments). Votes will be tallied regularly. Votes will be tallied regularly. As always, please only vote for 1 alignment, & please peruse the voting rules. Thank you for voting.

The Mentalist
2009-02-18, 03:31 PM
Chaotic Neutral gets my vote.

Emong
2009-02-18, 03:42 PM
I'll go Chaotic Neutral as well.

puppyavenger
2009-02-18, 04:08 PM
Chaotic Neutral

watsyurname529
2009-02-18, 04:22 PM
Let's get a wicked Fey here, Chaotic Evil!

Drinky Ogre
2009-02-18, 11:24 PM
Lawful Neutral

LordZarth
2009-02-18, 11:41 PM
A Neutral, Medium Augmented Fey?

Eww. Chaotic Evil: capricious edition.

UnChosenOne
2009-02-19, 12:04 AM
Lawful Good.

Alteran
2009-02-19, 01:14 AM
Chaotic Evil

Pronounceable
2009-02-19, 01:43 AM
CN. lalalala

SlyGuyMcFly
2009-02-19, 02:48 AM
Chaotic Eeeeevil

Zeta Kai
2009-02-19, 07:05 AM
All votes are currently tallied.

Due to forum instability, this vote may be a longer one.

Lord_Gareth
2009-02-19, 08:38 AM
Chaotic Nuetral.

D&D has ENOUGH evil monsters. Besides, the Fey aren't really evil, and neither are they truly good.

LucyHarris
2009-02-19, 11:49 AM
Count me in for Chaotic Neutral.

Magnor Criol
2009-02-19, 11:50 AM
Chaotic Nuetral.

D&D has ENOUGH evil monsters. Besides, the Fey aren't really evil, and neither are they truly good.

So painfully true.

Chaotic Neutral.

MageSparrowhawk
2009-02-19, 01:07 PM
Eh...Chaotic Neutral

lesser_minion
2009-02-19, 02:19 PM
Chaotic Neutral - capricious forest dwellers ftw! (although I'd prefer a non-forest dweller.)

Alteran
2009-02-19, 02:27 PM
Chaotic Nuetral.
Besides, the Fey aren't really evil, and neither are they truly good.

Fey can be evil, just like humans. Humans in the (4e) MM aren't evil, but we know they can be. Most fey in the MM aren't evil, but we even have some precedent there.

vegetalss4
2009-02-19, 03:34 PM
i vote for Chaotic Neutral because strange alien fey are more interesting than evil ones

The Bookworm
2009-02-19, 03:39 PM
Chaotic Neutral!

LordZarth
2009-02-19, 08:39 PM
Fey are stranger and aliener when Evil.

Believe me, I know; I'm currently playing a campaign with the Fey and god are they evil. And good at it.

Zeta Kai
2009-02-19, 08:50 PM
Well, the votes are in, & the winner is: Chaotic Neutral!

So next, I need you guys (& girls) to vote on the creature's Challenge Rating (http://www.d20srd.org/srd/monsters/intro.htm#challengeRating). Votes will be tallied regularly. As always, please only vote for 1 CR, & please peruse the voting rules. Thank you for voting.

watsyurname529
2009-02-19, 08:51 PM
I'm going to start off with the CR of 11!

The Bookworm
2009-02-19, 09:07 PM
A challenge rating of 13!

LordZarth
2009-02-19, 09:13 PM
CR 20. Of course. I can't understand why you don't all vote... CR 20!

Zeta Kai
2009-02-19, 09:23 PM
CR 20. Of course. I can't understand why you don't all vote... CR 20!

Because it's not a valid option this time; please read the available options in post #1, & vote again.

LordZarth
2009-02-19, 09:39 PM
Because it's not a valid option this time; please read the available options in post #1, & vote again.

How... pathetic of me. I didn't even bother to read the CR vote, assuming it was 1-20. I am sad. 14.

Owrtho
2009-02-19, 10:29 PM
I'll vote CR 10. Reason you say? Well, then I refer you to my cr vote in the current vote up a villain (http://www.giantitp.com/forums/showpost.php?p=5793561&postcount=266) thread.

Owrtho

The Mentalist
2009-02-19, 10:40 PM
I say 7

Blah blah blah my message was too short.

Pronounceable
2009-02-19, 10:45 PM
13 aka thirteen.

Alteran
2009-02-19, 10:47 PM
10

Words words words.

Drinky Ogre
2009-02-20, 12:34 AM
10

M'yep, that feels 'bout right

Zeta Kai
2009-02-20, 06:59 AM
All votes are currently tallied. Keep 'em comin'...

UnChosenOne
2009-02-20, 09:25 AM
I vote for Cr 13.

Fax Celestis
2009-02-20, 10:43 AM
CR 13, if you would.

Emong
2009-02-20, 03:55 PM
Thirded

CR: 13 please.

MageSparrowhawk
2009-02-20, 05:30 PM
CR 13 sounds good!

paddyfool
2009-02-20, 07:06 PM
7. OK, so I may be micturating in the general direction of oncoming air here, but I reckon it's a handy CR to have nice monsters at.

LordZarth
2009-02-20, 07:11 PM
Switch 14 to 13.

osyluth
2009-02-20, 10:20 PM
11. I think we need some more powerful fey, but at the same time I think fey should be more 'a lot of weak creatures' style.

Zeta Kai
2009-02-21, 01:48 PM
All votes are currently tallied; voting for CR shall continue until 6-ish PM, EST.

Llama231
2009-02-21, 02:07 PM
13, 13, 13

puppyavenger
2009-02-21, 02:20 PM
thirteen for the win!

LucyHarris
2009-02-21, 02:37 PM
I could've sworn I posted my CR vote already. Weird. Anyway, CR 11

Zeta Kai
2009-02-21, 06:40 PM
The votes are in, & the winning CR is: 13!

So lastly, I need you guys (& girls) to vote on the creature's Special Abilities (http://www.d20srd.org/indexes/specialAbilities.htm). Votes will be tallied regularly. Please only vote for 2 Special Abilities maximum, & please peruse the voting rules. Thank you for voting.

Don't forget, suggestions are welcome for the Special Abilities vote.

Emong
2009-02-21, 06:47 PM
Let's go with Alternate Form and Fear Aura

Fax Celestis
2009-02-21, 06:51 PM
Telepathy and Gaze Attacks.

lesser_minion
2009-02-21, 06:53 PM
I'll go with Change Shape, Invisibility and some kind of Aura of Despair/Fear Aura.

Sorry, missed the two abilities bit. Can I cut Invisibility please?

MammonAzrael
2009-02-21, 06:57 PM
Disease and Breath Weapon.

Frog Dragon
2009-02-21, 07:05 PM
Incorporeality and Fear Aura stands my vote.

LucyHarris
2009-02-21, 08:23 PM
Ability Damage and Energy Drain/Negative Levels. Zap those PCs!

LordZarth
2009-02-21, 11:01 PM
Fear Aura and Etherealness.

The Mentalist
2009-02-21, 11:31 PM
Incorporeal and Regeneration

UnChosenOne
2009-02-22, 01:53 AM
I vote for Fear Aura and Swallow Whole.

Juhn
2009-02-22, 02:01 AM
A Fey? With Swallow Whole? That just might be crazy enough to turn out awesome.

I'll put in my other vote once I've gotten some sleep.

Zeta Kai
2009-02-22, 02:41 AM
All votes are currently tallied.

Also, nobody's got a suggestion for a cool unique ability? The first for contests had original suggestions, & each time, they won & were included (with some polishing on my part). For the Spirit Dragon, I had to make one myself after I ran out of "normal" abilities to include. Anybody got any bright ideas?

MageSparrowhawk
2009-02-22, 04:31 AM
I like the idea of a fear aura, plus something like the LeShay weapons ability the race of the same name has (ELH).
http://www.d20srd.org/srd/epic/monsters/leshay.htm

Pyrusticia
2009-02-22, 04:47 AM
Fear Aura and Change Shape.

Lord_Gareth
2009-02-22, 06:51 AM
I've got one.

Unseelie Pact (Su) - All fey are known to make complex contracts, but [Fey monster here] is one of the few with true power behind them. When the [Fey monster here] enters into a verbal or written contract with another willing being, both parties feel a rush of energy as the deal comes to life. As long as neither party has broken the contract, both gain a +4 luck bonus to all rolls. Additionally, the [Fey monster here] gains some measure of power to help it fulfill its part of the deal - temporary bonuses to appropriate skills (such as Craft if it agrees to fix shoes), supernatural abilities or spell-like abilities relating to its task (such as immunity to fire if it agrees to venture into a volcano and retrieve an item) or even temporary access to items that would otherwise have great expense and effort to aquire (such as potions of longevity if it agrees to grant youth). Caveat emptor! The [Fey monster here] is a master of literalism, loopholes, and semantics, and it will try to get the better of anyone it enters into a contract with! Mortals should think twice before offering anything to this wily fae.

SlyGuyMcFly
2009-02-22, 09:17 AM
I like the idea of a Fear Aura and Natural Weapons

puppyavenger
2009-02-22, 09:28 AM
unseelie pact and Energy Drain/Negative Levels

Zeta Kai
2009-02-22, 11:23 AM
All votes are currently tallied. Thank you, Lord_Gareth, for your contribution. This poll will remain open for at least another 24 hours or so.

LordZarth
2009-02-22, 12:10 PM
Switching mine to Fear Aura and Unseelie Pact.

UnChosenOne
2009-02-22, 12:27 PM
All votes are currently tallied. Tell me Zeta Kai. Why you haven't count two votes (both them to Swallow Whole). Are not allowed to vote for Swallow Whole option? If we are not allowed to for Swallow Whole then my second vote goes to unseelie pact.

Zeta Kai
2009-02-22, 01:21 PM
Tell me Zeta Kai. Why you haven't count two votes (both them to Swallow Whole). Are not allowed to vote for Swallow Whole option? If we are not allowed to for Swallow Whole then my second vote goes to unseelie pact.

Oops! :smallredface: Sorry, this has been fixed. You are more than welcome to change your vote, if you still want. Only gnomes/hobbits are going to be in any danger of being swallowed by a Medium creature (& even then, it'd be a stretch).

Lord_Gareth
2009-02-22, 01:46 PM
I forgot a rather important bit of Unseelie Pact - add the following text to its description:

Those who breach the letter of these contracts are struck down by the very powers that once rewarded them. If it was the mortal who broke it, they lose all benefits of the contract and suffer a -4 luck penalty to all rolls for the period of a year and a day. Furthermore, anything they gained from the contract - fixed shoes, a slain dragon, or whatever else the [Fey monster here] did for them - is undone. The shoes break, the dragon arises as a dracolich, et cetera. Should the [Fey monster here] be the one who broke the contract, it, too, is struck down with a similar penalty, including vulnerability to whatever spell-like or supernatural abilities the contract granted it.

No being can enter an Unseelie Pact under magical coercion. It must be a choice - though it need not be a fair choice - made of their own free will. Intimidation, blackmail, and other nonmagical forms of coercion are all acceptable ways for a being to enter into an Unseelie Pact.

Both votes are going into the Unseelie Pact, by the by.

LordZarth
2009-02-22, 02:57 PM
Oh, we can do that?

Switching votes to Unseelie Pact and Unseelie Pact.

puppyavenger
2009-02-22, 03:00 PM
Oh, we can do that?

Switching votes to Unseelie Pact and Unseelie Pact.

well, since Fear Aura's getting at least one of the spots, switching my Energy drain vote to another Unseelie Oath making my vote Unseelie oath^2

paddyfool
2009-02-22, 03:14 PM
Psionics and Change Shape. Fey should be good at manipulating people, and these fit in nicely.

Owrtho
2009-02-22, 04:36 PM
Unseelie Pact and Forced Conversion:

Forced Conversion: Fey have long been known to steel children or gain them through deals after which they would raise them and slowly turn them into fey. The [insert creatures name] has taken this further, allowing it to force any weaker than itself to become fey in a mater of days. If the [insert creatures name] manages to capture any [creature of type that this fey is an augmented of] or lower HD than itself, they must every 3 hours make an opposed will save versus the [insert creatures name] at which the [insert creatures name] receives a bonus equal to half its HD (rounded down to a minimum of 1). For each will save failed they receive a -1 penalty to each future save. They must also make a Fort against the same amount as the will save. For each failed Fort save they receive a -1 penalty on each future fort and will save. If they ever would have a will of 0 or lower (minus the roll) they automatically fail both saves. If they ever would have a fort of 0 or lower (minus the roll), they become a [insert creatures name] and no longer make the fort save. When their effective will verse this ability is 0 and they have become fey, they loose all penalties from the ability and share the same ideals as the one who turned them into fey. To use this ability the [insert creatures name] need not be present, their victims need only be secured in a place that it has chosen. If a victim escapes, they loose the any penalties gained at a rate of 1 per day. If they have already been turned into fey, the change remains permanent.

Well, the ability is a little wordy (and badly worded), but it gets the general idea across.

Owrtho

The Bookworm
2009-02-22, 04:53 PM
Unseelie Pact and Psionics!

Zeta Kai
2009-02-22, 05:46 PM
To Lord_Gareth, LordZarth, & puppyavenger: it is not fair to vote for one thing twice, as it skews the voting unfairly. I will only count one vote for a special ability from each voter. You are permitted to change your other vote to something else, if you wish.

All other votes are tallied.

LordZarth
2009-02-22, 05:58 PM
Oh, I'm sorry. I thought someone said we could.

I'll switch the other to Change Shape.

puppyavenger
2009-02-22, 05:59 PM
well, changing one to force conversion for LOLs then.

SlyGuyMcFly
2009-02-22, 06:02 PM
I like the idea of a Fear Aura and Natural Weapons

Scratch that, something about a psychic fairy that pulls weapons from nowhere really ticks right. I´m changing my vote to:

Psionics and Leshay weapons

lesser_minion
2009-02-22, 07:32 PM
I'll go with Change Shape and some kind of Aura of Despair/Fear Aura.

Can I change from the Fear Aura to Unseelie Pact?

Alteran
2009-02-22, 08:00 PM
Change Shape and Gaze Attacks.

MageSparrowhawk
2009-02-22, 08:49 PM
@ Zeta, do you use abilities that don't get the highest votes? Just wondering, as the LeShay weapons isn't really a creature-defining ability, but (in my opinion) it would be really cool for the creature to have it.

also, remove my second vote from Fear Aura and switch it to Unseelie Pact.

kopout
2009-02-22, 10:44 PM
My original plan was to go with Breath weapon because ...welll A fay with a breath weapon that would be really cool but Unseelie Pact and Forced Conversion have such synergy that I have to go with them .

Lord_Gareth
2009-02-23, 07:57 AM
In that case, I'll vote for Psionics.

Zeta Kai
2009-02-23, 11:48 AM
All votes have been tallied. Voting is concluded at this point. The resultant creature, the Changeling, will be posted on Wednesday, February 25th. Thanks to everyone who voted.

Due to the fact that rampant vote-changing was disruptive & confusing during the Special Abilities poll, & multiple violations of Rule #4 occured, vote-changing will not be possible for the next VUAM context. Either be confident in your choice, or don't choose at all. :smallannoyed:

Lord_Gareth
2009-02-23, 12:27 PM
Yay, my Unseelie Pact made it (with complete description, I hope, but as always you can and should change as needed)!

One question for the community as a whole - WTF is up with voting fear aura? It seems to be the single most popular ability in VUAM to date!

LucyHarris
2009-02-23, 04:50 PM
Darn, not what I was hoping for, but I'll wait before passing judgement since it's the awesome Zeta that's working on it.

Lord_Gareth
2009-02-25, 11:10 AM
Bump! FOR GREAT BUMPAGE!

Zeta Kai
2009-02-25, 10:25 PM
Thank you, Gareth, but this thread needs no bumpage. Behold! The changeling is revealed, to show others how fey creatures should be done.

:amused:

afroakuma
2009-02-25, 10:33 PM
Excuse me? Are you suggesting that "others" cannot do fey well?

Zeta Kai
2009-02-25, 10:42 PM
Changeling

http://images.elfwood.com/art/j/i/jillianf/changeling.jpg
A changeling of the monstrous humanoid variety, in the middle of Change Shape.

Changeling, Infant

Humanoid
Tiny Fey (Augmented Humanoid)
Hit Dice: 1d8 (4HP)
Initiative: +1
Speed: 20’ (4 squares)
Armor Class: 19 (+2 size, +1 Dex, +6 natural); touch 13; flat-footed 18
Base Attack/Grapple: +0/-9
Attack: Slam +1 melee (1d3-1)
Full Attack: 2 Slams +1 melee (1d3-1)
Space/Reach: 2½’/0’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 8 (-1), Dex 13 (+1), Con 10 (+0), Int 14 (+2), Wis 11 (+0), Cha 12 (+1)
Skills: Bluff +3, Diplomacy +3, Disguise +6, Hide +11, Intimidate +3, Jump +1, Move Silently +3, Sense Motive +2
Feats: Dodge (Bonus), Skill Focus (Disguise)
Environment: any
Organization: solitary
Challenge Rating: 1
Treasure: N/A
Alignment: usually Chaotic Neutral
Advancement: 2-6HD (Tiny)
Level Adjustment: N/A

The little baby looks mostly like others of its race… except its eyes. The creature has eyes that belong to no mere child. They have a cold, wild intelligence, one that engenders anxiety & revulsion.

A changeling infant (humanoid) is about 18” tall, & it weighs only about 8-10 pounds. It never speaks, but it can understand Common & Sylvan.

Monstrous Humanoid
Tiny Fey (Augmented Monstrous Humanoid)
Hit Dice: 1d8 (4HP)
Initiative: +1
Speed: 20’ (4 squares)
Armor Class: 17 (+2 size, +1 Dex, +4 natural); touch 13; flat-footed 16
Base Attack/Grapple: +1/-8
Attack: Slam +1 melee (1d3-1)
Full Attack: 2 Slams +1 melee (1d3-1)
Space/Reach: 2½’/0’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
Saves: Fort +0, Ref +3, Will +4
Abilities: Str 8 (-1), Dex 13 (+1), Con 10 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)
Skills: Bluff +2, Diplomacy +2, Disguise +5, Hide +10, Intimidate +2, Jump +0, Move Silently +2, Sense Motive +3
Feats: Dodge (Bonus), Skill Focus (Disguise)
Environment: any
Organization: solitary
Challenge Rating: 1
Treasure: N/A
Alignment: usually Chaotic Neutral
Advancement: 2-6HD (Tiny)
Level Adjustment: N/A

The little baby looks mostly like others of its race… except its eyes. The creature has eyes that belong to no mere child. They have a cold, wild intelligence, one that engenders anxiety & revulsion.

A changeling infant (monstrous humanoid) is about 22” tall, & it weighs only about 10-12 pounds. It never speaks, but it can understand Common & Sylvan.

Giant
Small Fey (Augmented Giant)
Hit Dice: 1d8 (4HP)
Initiative: +0
Speed: 20’ (4 squares)
Armor Class: 17 (+1 size, +6 natural); touch 11; flat-footed 17
Base Attack/Grapple: +0/-3
Attack: Slam +2 melee (1d4+1)
Full Attack: 2 Slams +2 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
Saves: Fort +2, Ref +0, Will +2
Abilities: Str 12 (+1), Dex 10 (+0), Con 10 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)
Skills: Bluff +2, Diplomacy +2, Disguise +5, Hide +5, Intimidate +2, Jump +2, Move Silently +1, Sense Motive +3
Feats: Dodge (Bonus), Skill Focus (Disguise)
Environment: any
Organization: solitary
Challenge Rating: 1
Treasure: N/A
Alignment: usually Chaotic Neutral
Advancement: 2-6HD (Small)
Level Adjustment: N/A

The little baby looks mostly like others of its race… except its eyes. The creature has eyes that belong to no mere child. They have a cold, wild intelligence, one that engenders anxiety & revulsion.

A changeling infant (giant) is about 3’ tall, & it weighs about 25-40 pounds. It never speaks, but it can understand Common & Sylvan.

Changeling, Child

Humanoid
Small Fey (Augmented Humanoid)
Hit Dice: 7d8+7 (38HP)
Initiative: +3
Speed: 30’ (6 squares)
Armor Class: 22 (+1 size, +3 Dex, +8 natural); touch 14; flat-footed 19
Base Attack/Grapple: +5/+1
Attack: Slam +6 melee (1d4) or Bane Dagger +7 melee (1d3+1, 19-20/×2)
Full Attack: 2 Slams +6 melee (1d4) or Bane Dagger +7/+2 melee (1d3+1, 19-20/×2)
Space/Reach: 5’/5’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 14 (+2)
Skills: Bluff +7, Diplomacy +7, Disguise +10, Hide +14, Intimidate +7, Jump +5, Move Silently +10, Sense Motive +6
Feats: Dodge (Bonus), Mobility, Skill Focus (Disguise), Stealthy
Environment: any
Organization: solitary
Challenge Rating: 7
Treasure: ½ standard plus Bane Dagger
Alignment: usually Chaotic Neutral
Advancement: 8-12HD (Small)
Level Adjustment: N/A

The young creature looks somewhat like its kin, but one can tell that it is not a normal child. Its pale skin is cracked in places, like aged leather, & its frame is gaunt & wiry. This odd being has maddening eyes & a serene smile of contentment.

A changeling child (humanoid) is about 3’ tall, & it weighs about 25-40 pounds. It speaks Common & Sylvan.

Monstrous Humanoid
Small Fey (Augmented Monstrous Humanoid)
Hit Dice: 7d8+7 (38HP)
Initiative: +3
Speed: 30’ (6 squares)
Armor Class: 20 (+1 size, +3 Dex, +6 natural); touch 14; flat-footed 17
Base Attack/Grapple: +7/+3
Attack: Slam +8 melee (1d4) or Bane Dagger +9 melee (1d3+1, 19-20/×2)
Full Attack: 2 Slams +8 melee (1d4) or Bane Dagger +9/+4 melee (1d3+1, 19-20/×2)
Space/Reach: 5’/5’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
Saves: Fort +3, Ref +8, Will +8
Abilities: Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 11 (+0), Wis 16 (+3), Cha 14 (+2)
Skills: Bluff +5, Diplomacy +4, Disguise +8, Hide +11, Intimidate +5, Jump +2, Move Silently +8, Sense Motive +5
Feats: Dodge (Bonus), Mobility, Skill Focus (Disguise), Stealthy
Environment: any
Organization: solitary
Challenge Rating: 7
Treasure: ½ standard plus Bane Dagger
Alignment: usually Chaotic Neutral
Advancement: 8-12HD (Small)
Level Adjustment: N/A

The young creature looks somewhat like its kin, but one can tell that it is not a normal child. Its pale skin is cracked in places, like aged leather, & its frame is gaunt & wiry. This odd being has maddening eyes & a serene smile of contentment.

A changeling child (monstrous humanoid) is about 3½’ tall, & it weighs about 30-45 pounds. It speaks Common & Sylvan.

Giant
Medium Fey (Augmented Giant)
Hit Dice: 7d8+7 (38HP)
Initiative: +1
Speed: 30’ (6 squares)
Armor Class: 19 (+1 Dex, +8 natural); touch 11; flat-footed 18
Base Attack/Grapple: +5/+7
Attack: Slam +7 melee (1d6+2) or Bane Dagger +8 melee (1d4+3, 19-20/×2)
Full Attack: 2 Slams +7 melee (1d6+2) or Bane Dagger +8/+3 melee (1d4+3, 19-20/×2)
Space/Reach: 5’/5’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Rapid Growth
Saves: Fort +6, Ref +3, Will +5
Abilities: Str 15 (+2), Dex 12 (+1), Con 12 (+1), Int 11 (+0), Wis 16 (+3), Cha 14 (+2)
Skills: Bluff +5, Diplomacy +4, Disguise +8, Hide +3, Intimidate +5, Jump +4, Move Silently +6, Sense Motive +5
Feats: Dodge (Bonus), Mobility, Skill Focus (Disguise), Stealthy
Environment: any
Organization: solitary
Challenge Rating: 7
Treasure: ½ standard plus Bane Dagger
Alignment: usually Chaotic Neutral
Advancement: 8-12HD (Medium)
Level Adjustment: N/A

The young creature looks somewhat like its kin, but one can tell that it is not a normal child. Its pale skin is cracked in places, like aged leather, & its frame is gaunt & wiry. This odd being has maddening eyes & a serene smile of contentment.

A changeling child (giant) is about 6’ tall, & it weighs about 80-150 pounds. It speaks Common & Sylvan.

Changeling, Adult

Humanoid
Medium Fey (Augmented Humanoid)
Hit Dice: 13d8+39 (97HP)
Initiative: +5
Speed: 40’ (8 squares)
Armor Class: 25 (+5 Dex, +10 natural); touch 15; flat-footed 20
Base Attack/Grapple: +9/+12
Attack: Slam +12 melee (1d6+3) or Bane Dagger +13 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +16 ranged (1d8+5/×3, 200’ range increment)
Full Attack: 2 Slams +12 melee (1d6+3) or Bane Dagger +13/+8/+3 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +16/+11/+6/+1 ranged (1d8+5/×3, 200’ range increment)
Space/Reach: 5’/5’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Pact, Rapid Growth
Saves: Fort +7, Ref +9, Will +11
Abilities: Str 16 (+3), Dex 20 (+5), Con 16 (+3), Int 14 (+2), Wis 17 (+3), Cha 18 (+4)
Skills: Bluff +14, Diplomacy +12, Disguise +15, Hide +15, Intimidate +14, Jump +11, Move Silently +15, Sense Motive +11
Feats: Dodge (Bonus), Persuasive, Mobility, Skill Focus (Disguise), Spring Attack, Stealthy
Environment: any
Organization: solitary
Challenge Rating: 13
Treasure: standard plus Bane Dagger & Distance Seeking Longbow
Alignment: usually Chaotic Neutral
Advancement: 14-26HD (Medium)
Level Adjustment: N/A

The strange creature looks only vaguely like its supposed brethren. Its emaciated form is covered in taut, fraying flesh, & its dark interior can be seen in places. The bizarre being’s eyes are horrifying, & its smile is that of a lunatic.

A changeling adult (humanoid) is about 6’ tall, & it weighs about 80-150 pounds. It speaks Common & Sylvan.

Monstrous Humanoid
Medium Fey (Augmented Monstrous Humanoid)
Hit Dice: 13d8+39 (97HP)
Initiative: +5
Speed: 40’ (8 squares)
Armor Class: 23 (+5 Dex, +8 natural); touch 15; flat-footed 18
Base Attack/Grapple: +13/+16
Attack: Slam +16 melee (1d6+3) or Bane Dagger +17 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +20 ranged (1d8+5/×3, 200’ range increment)
Full Attack: 2 Slams +16 melee (1d6+3) or Bane Dagger +17/+12/+7/+2 melee (1d4+4, 19-20/×2) or Distance Seeking Longbow +20/+15/+10/+5 ranged (1d8+5/×3, 200’ range increment)
Space/Reach: 5’/5’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Pact, Rapid Growth
Saves: Fort +7, Ref +13, Will +13
Abilities: Str 16 (+3), Dex 20 (+5), Con 16 (+3), Int 11 (+0), Wis 20 (+5), Cha 18 (+4)
Skills: Bluff +10, Diplomacy +8, Disguise +11, Hide +11, Intimidate +10, Jump +7, Move Silently +11, Sense Motive +9
Feats: Dodge (Bonus), Persuasive, Mobility, Skill Focus (Disguise), Spring Attack, Stealthy
Environment: any
Organization: solitary
Challenge Rating: 13
Treasure: standard plus Bane Dagger & Distance Seeking Longbow
Alignment: usually Chaotic Neutral
Advancement: 14-26HD (Medium)
Level Adjustment: N/A

The strange creature looks only vaguely like its supposed brethren. Its emaciated form is covered in taut, fraying flesh, & its dark interior can be seen in places. The bizarre being’s eyes are horrifying, & its smile is that of a lunatic.

A changeling adult (monstrous humanoid) is about 7’ tall, & it weighs about 100-180 pounds. It speaks Common & Sylvan.

Giant
Large Fey (Augmented Giant)
Hit Dice: 13d8+39 (97HP)
Initiative: +3
Speed: 40’ (8 squares)
Armor Class: 22 (-1 size, +3 Dex, +10 natural); touch 12; flat-footed 19
Base Attack/Grapple: +9/+18
Attack: Slam +13 melee (1d8+5) or Bane Dagger +14 melee (1d6+6, 19-20/×2) or Distance Seeking Longbow +13 ranged (2d6+7/×3, 200’ range increment)
Full Attack: 2 Slams +13 melee (1d8+5) or Bane Dagger +14/+9/+4 melee (1d6+6, 19-20/×2) or Distance Seeking Longbow +13/+8/+3 ranged (2d6+7/×3, 200’ range increment)
Space/Reach: 10’/10’
Special Attacks: Fear Aura
Special Qualities: Augmented traits, Change Shape, Fey traits, Fire Absorption, Low-light vision, Pact, Rapid Growth
Saves: Fort +11, Ref +7, Will +9
Abilities: Str 20 (+5), Dex 16 (+3), Con 16 (+3), Int 11 (+0), Wis 20 (+5), Cha 18 (+4)
Skills: Bluff +10, Diplomacy +8, Disguise +11, Hide +5, Intimidate +10, Jump +9, Move Silently +9, Sense Motive +9
Feats: Dodge (Bonus), Persuasive, Mobility, Skill Focus (Disguise), Spring Attack, Stealthy
Environment: any
Organization: solitary
Challenge Rating: 13
Treasure: standard plus Bane Dagger & Distance Seeking Longbow
Alignment: usually Chaotic Neutral
Advancement: 14-26HD (Medium)
Level Adjustment: N/A

The strange creature looks only vaguely like its supposed brethren. Its emaciated form is covered in taut, fraying flesh, & its dark interior can be seen in places. The bizarre being’s eyes are horrifying, & its smile is that of a lunatic.

A changeling adult (giant) is about 12’ tall, & it weighs about 300-400 pounds. It speaks Common & Sylvan.

The fey of the world are mysterious, wild beings, personifications of nature. To earthly races, they seem disordered, even mad, with methods that only they understand. They follow their own rules, live by their own sense of what is good & proper. Their goals & habits sometimes put them at odds with mortal folk, & never is this fact more true than in the case of the Changeling.

A changeling is a queer being, even by fey standards. They sneak into the settlements of mortal folk, looking for newborn children. They then switch the earthly infant for one of their own, stealing the mortal child to raise as its own & leaving its own fey-spawn in its stead. Changeling children don’t usually fit into their substitute families well, & are often cast out or ostracized for their disturbing appearance or unnatural precociousness. But changelings grow up very quickly, & are wise beyond their years, so they typically are able to survive to adulthood regardless of their upbringing.

Changelings have potent goals that they are driven to fulfill, & will stop at nothing to accomplish them. Their particular objective is determined by their stage of life. An infant changeling is driven to be loved & cared for by their surrogate family. A child changeling is driven to escape into the wild & live among the fey-folk. An adult changeling is driven to create offspring, replace them with mortal progeny, & raise the earthly children as their own. These compelling instincts set them apart from most other creatures, fey & mortal alike. As such, they tend to be introverted, private beings; content to wander the wilderness by themselves, contemplating & brooding in solitude.

Combat
Changelings are not truly malicious creatures, even though they are often mistaken as spiteful. They generally prefer to be left alone above all else, & will only attack if their goals are interfered with. They usually start a battle by unleashing their Fear Aura, following up with their Slam or weapon attacks. Their talent with their Change Shape ability means that they are often able to avoid a conflict altogether by impersonating other creatures.

A changeling’s Bane Dagger is made to work against members of its mortal parents’ Type; if its parent race is Humanoid, then the dagger is only a bane against their specific racial subtype.

Fear Aura (Su): Once per day, a changeling can create an aura of fear in a 20’ radius. It is otherwise identical with a fear spell cast by an 8th-level caster (Will save to partially negate; DC11 for an infant, DC15 for a child, DC20 for an adult). The save DC is Charisma-based.

Augmented traits: A creature receives this subtype whenever something happens to change its original type. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.

Change Shape (Su): A changeling can assume any form of their adopted Type, or revert to its own form, as a standard action. In their assumed form, a changeling loses its slam attack (although it often equips itself with weapons & armor instead). A changeling remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the changeling reverts to its natural form when killed. A true seeing spell reveals its natural form.

Fey traits: All creatures with the Fey type possess the following traits:

Low-light vision.
Proficient with all simple weapons & any weapons mentioned in its entry.
Fey not indicated as wearing armor are not proficient with armor or shields.
Fey eat, sleep, & breathe.

Fire Absorption (Su): Whenever a changeling is dealt fire damage, it actually gains HP equal to the damage that it normally would have taken. The changeling cannot gain HP in excess of its maximum HP.

Pact (Su): All fey are known to make complex contracts, but the changeling is one of the few with true power behind them. But the changeling is a master of literalism, loopholes, & semantics, & it will try to get the better of anyone it enters into a contract with, so mortals should think twice before bargaining with these maddening fae. When a changeling adult enters into a verbal or written contract with another willing being, both parties feel a binding surge of energy as the deal comes to life. As long as neither party has broken the contract, both gain a +2 luck bonus on all rolls for as long as the Pact is still binding. Additionally, the changeling gains some measure of power to help it fulfill its part of the deal: they receive a +4 circumstance bonus to any skill check that directly pertains to their task (such as Craft if it agrees to repair shoes, or Knowledge if it agrees to answer questions). The changeling also gains access to a single additional supernatural ability or spell-like ability (up to 4th-level spells) relating to its task (such as immunity to cold if it agrees to retrieve an item from a frozen wasteland, or water breathing for tasks that must be performed underwater). Those who breach the letter of these contracts are struck down by the very powers that once rewarded them. If either party breaches the Pact, they lose all benefits of the contract & suffer a -4 luck penalty to all rolls for the period of a year & a day. Furthermore, anything they gained from the contract (fixed shoes, a slain dragon, or a retrieved item) is undone completely, as if it were never gained at all. No being can enter a Pact under magical coercion. It must be a choice (if not a fair one), made of their own free will. Intimidation, blackmail, & other non-magical forms of coercion are all acceptable ways for a being to enter into a Pact. A changeling adult can only enter into a single Pact at a time, & changeling children/infants cannot make Pacts with any power behind them.

Rapid Growth (Ex): A Changeling Infant gains 1 Hit Die every week after being born, until it reaches 7 Hit Die, at which point it becomes a Changeling Child. A Changeling Child gains 1 Hit Die every week after being born, until it reaches 13 Hit Die, at which point it becomes a Changeling Adult.

Changeling Lore
Characters that have ranks in Knowledge (Nature) can learn more about Changelings. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.

DC17: “Sometimes a child is stolen from its crib, replaced by a fey creature.” A character making this check recalls all augmented fey traits.
DC22: “These strange beings are known as changelings, & they are able to instill fear in those who cross them.” A character making this check knows the workings of the Change Shape & Fear Aura abilities.
DC27: “They grow to maturity with frightening speed, & cannot be harmed by flame.” A character making this check remembers the mechanics of Fire Absorption & Rapid Growth.
DC32: “A contract made with a changeling binds the souls of both parties, & cannot be broken without dire consequences.” A character making this check is familiar with a changeling’s Pact.


http://toyah.org/images/4/4a/ALT-CHANGELING.jpg
A changeling “adolescent” sitting just outside its adopted home, striking out on its own for the first time.

http://vancouver.dark-world.co.uk/pictures/CelticFairyTreeMagic.jpg
A changeling adult returning to its natural home, being greeted by its fellow fey-folk.

http://www.nocturnals.com/files/images/changeling-pod.preview.jpg
A changeling child lounging among its own find.

Magnor Criol
2009-02-26, 01:00 AM
Another flawless victoly for the great Zeta Kai. I love the versatility inherent with the different age categories and creature types. Also, the concept of a fey giant still tickles me.

Does anything unusual result with the "mortal" infants the adult changeling swaps out and raises as its own? Do they gain any sort of special abilities or such? It would seem appropriate.

A typo I spotted:

...never is fact this more true...
I'm guessing it's supposed to be "...never is this fact more true..."

Pronounceable
2009-02-26, 02:43 AM
Lovely. I especially like the baby with fear aura:
-Mommy's gonna change those diapers baby. You'd like that, won't you love? Lemme jus... AAAAARGH!!! RUN FOR THE HILLS!!!!!

Lord_Gareth
2009-02-26, 08:10 AM
I like the monster, I really do, but isn't the creature ever, y'know, confused? Curious about what's happened to it? You lose a lot of story hooks by saying it just runs on the instinct to return to its own kind...

Zeta Kai
2009-03-01, 08:07 PM
I like the monster, I really do, but isn't the creature ever, y'know, confused? Curious about what's happened to it? You lose a lot of story hooks by saying it just runs on the instinct to return to its own kind...

Well, just like any sentient creature, there are always myriad variations. I'm sure some changelings have stronger urges than others. It's kinda like the mating urge in humans: sometimes it's strong, other times not so much. Sometimes they go early, sometimes the wait a while. I'm sure some never run away at all, & are content to explore their world they were raised in, rather than run off into the unknown. And just like the human mating instincts, a lot of how it manifests is dependent on their upbringing. I don't think that you have to miss out on any story hooks; it all depends on the characters & how you tell the story.

I'm just glad that the votes went the way they did. I have always found fault with how WotC have treated (or should I say mistreated) the fey. They are so content to make outsiders, aberrations, & the orc-of-the-week, so they hardly ever do anything with fey at all. And when they do, they suck all the magic out of them, making fey just another bunch of critters to slay. I got lucky, & the votes allowed me to fill a much-neglected gap. The changelings in Eberron are absolutely nothing like the mythological changelings, & of the 2,768 monsters that WotC has published, nothing fills their role. I am quite pleased that I was able to craft something like this, & quite surprised that it was the result of a VUAM contest.