Lord Iames Osari
2006-09-08, 03:01 PM
This was part of my entry into the Summer Organization contest, and someone said it was overpowered. I asked for some PEACHing in the contest thread, but none has been forthcoming, so I figured I'd start a new thread here.
The Soulfire Guardian
Soulfire Guardians are those chosen to wield Vala's soulfire with its greatest potency. Most of them are members of the Soulfire Knights organization, but occasionally Vala will single out a worshipper from outside the organization to take on this mantle.
Hit Die: d8.
REQUIREMENTS
Alignment: Lawful good or neutral good.
BAB: +3.
Skills: Knowledge (the planes) 3 ranks, Knowledge (religion) 8 ranks.
Feats: Soulfire Spell (http://www.giantitp.com/forums/showthread.php?t=10972#14).
Spells: Ability to cast 1st-level divine spells.
Special: Must be a worshipper of Vala.
Class Skills
The Soulfire Guardian's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Int modifier.
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spells
1st|+1|+2|+0|+2|Smite evil 1/day, soulfire weapon|~
2nd|+2|+3|+0|+3|~|+1 level of spellcasting class
3rd|+3|+3|+1|+3|Turn undead|+1 level of spellcasting class
4th|+4|+4|+1|+4|~|~
5th|+5|+4|+1|+4|Improved soulfire spell, smite evil 2/day|+1 level of spellcasting class
6th|+6|+5|+2|+5|~|+1 level of spellcasting class
7th|+7|+5|+2|+5|Soulfire blast|~
8th|+8|+6|+2|+6|~|+1 level of spellcasting class
9th|+9|+6|+3|+6|Smite evil 3/day|+1 level of spellcasting class
10th|+10|+7|+3|+7|Soulfire ward|~[/table]
Spells: At the indicated levels, a Soulfire Guardian's spellcasting ability improves as if she had gained a level in the spellcasting class she previously possessed. If the Soulfire Guardian possesses multiple spellcasting classes, she must choose which class to apply this ability to. The Soulfire Guardian gains no other benefits of having gone up a level in whichever spellcasting class she chooses.
Smite Evil (Su): At 1st level, the Soulfire Guardian gains the ability to smite evil 1/day. This ability functions like the paladin ability of the same name. Paladin, cleric, and Soulfire Guardian levels stack to determine the power of the Soulfire Guardian's smite attack. At 5th and 9th levels, the Soulfire Guardian can smite evil an additional time per day.
Soulfire Weapon (Su): At 1st level, the Soulfire Guardian chooses a weapon with which to exercise Vala's will. The SG must be proficient with this weapon, and it must have been in her possession for the last 24 hours. This can be any weapon that meets the above requirements, magical or mundane. While wielding this weapon, the SG has a +1 sacred bonus on attack rolls, and the weapon counts as magic for the purpose of overcoming damage reduction. A SG may only have one soulfire weapon at a time. Starting at 2nd level, the SG's chosen weapon counts as silver as well as magic for the purpose of overcoming damage reduction. Starting at 4th level, the SG's chosen weapon is treated as good-aligned. Starting at 6th level, the SG's chosen weapon deals an additional 1d6 points of fire damage. Starting at 8th level, the SG's chosen weapon is treated as lawful-aligned. Starting at 10th level, the SG's chosen weapon deals an additional 1d6 points of sacred damage.
Improved Soulfire Spell: Starting at 5th level, spells a SG prepares and/or casts with the Soulfire Spell metamagic feat use a spell slot of a level equal to the unmodified spell.
Turn Undead (Su): Starting at 3rd level, the SG adds her SG level - 2 to her paladin and/or cleric levels for the purpose of turning undead.
Soulfire Blast: Starting at 7th level, the SG can lose one of her prepared spells to gain a number of power points equal to (spell level x 2) - 1 as a free action. The SG then gains the ability to manifest any of the follwing psionic powers: energy ball (http://www.d20srd.org/srd/psionic/powers/energyBall.htm), energy bolt (http://www.d20srd.org/srd/psionic/powers/energyBolt.htm), energy burst (http://www.d20srd.org/srd/psionic/powers/energyBurst.htm), energy cone (http://www.d20srd.org/srd/psionic/powers/energyCone.htm), or energy missile (http://www.d20srd.org/srd/psionic/powers/energyMissile.htm). These powers can deal only fire damage and are treated as if they were modified by the Soulfire Spell metamagic feat. They otherwise follow all the normal rules for manifesting psionic powers. Your Wisdom modifier determines how hard these powers are to resist, and your manifester level is equal to your divine caster level. Any power points gained with this ability disappear at the end of the day.
Soulfire Ward: Starting at 10th level, the SG can spend the power points gained by her Soulfire Blast ability to manifest the energy wall (http://www.d20srd.org/srd/psionic/powers/energyWall.htm) power. This power can deal only fire damage and is treated as if it was modified by the Soulfire Spell metamagic feat. It otherwise follows all the normal rules for manifesting psionic powers. Your Wisdom modifier determines how hard these powers are to resist, and your manifester level is equal to your divine caster level.
Edit - Altered Soulfire Blast mechanic. Moved Improved Soulfire Spell to 5th level from 3rd.
The Soulfire Guardian
Soulfire Guardians are those chosen to wield Vala's soulfire with its greatest potency. Most of them are members of the Soulfire Knights organization, but occasionally Vala will single out a worshipper from outside the organization to take on this mantle.
Hit Die: d8.
REQUIREMENTS
Alignment: Lawful good or neutral good.
BAB: +3.
Skills: Knowledge (the planes) 3 ranks, Knowledge (religion) 8 ranks.
Feats: Soulfire Spell (http://www.giantitp.com/forums/showthread.php?t=10972#14).
Spells: Ability to cast 1st-level divine spells.
Special: Must be a worshipper of Vala.
Class Skills
The Soulfire Guardian's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Int modifier.
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spells
1st|+1|+2|+0|+2|Smite evil 1/day, soulfire weapon|~
2nd|+2|+3|+0|+3|~|+1 level of spellcasting class
3rd|+3|+3|+1|+3|Turn undead|+1 level of spellcasting class
4th|+4|+4|+1|+4|~|~
5th|+5|+4|+1|+4|Improved soulfire spell, smite evil 2/day|+1 level of spellcasting class
6th|+6|+5|+2|+5|~|+1 level of spellcasting class
7th|+7|+5|+2|+5|Soulfire blast|~
8th|+8|+6|+2|+6|~|+1 level of spellcasting class
9th|+9|+6|+3|+6|Smite evil 3/day|+1 level of spellcasting class
10th|+10|+7|+3|+7|Soulfire ward|~[/table]
Spells: At the indicated levels, a Soulfire Guardian's spellcasting ability improves as if she had gained a level in the spellcasting class she previously possessed. If the Soulfire Guardian possesses multiple spellcasting classes, she must choose which class to apply this ability to. The Soulfire Guardian gains no other benefits of having gone up a level in whichever spellcasting class she chooses.
Smite Evil (Su): At 1st level, the Soulfire Guardian gains the ability to smite evil 1/day. This ability functions like the paladin ability of the same name. Paladin, cleric, and Soulfire Guardian levels stack to determine the power of the Soulfire Guardian's smite attack. At 5th and 9th levels, the Soulfire Guardian can smite evil an additional time per day.
Soulfire Weapon (Su): At 1st level, the Soulfire Guardian chooses a weapon with which to exercise Vala's will. The SG must be proficient with this weapon, and it must have been in her possession for the last 24 hours. This can be any weapon that meets the above requirements, magical or mundane. While wielding this weapon, the SG has a +1 sacred bonus on attack rolls, and the weapon counts as magic for the purpose of overcoming damage reduction. A SG may only have one soulfire weapon at a time. Starting at 2nd level, the SG's chosen weapon counts as silver as well as magic for the purpose of overcoming damage reduction. Starting at 4th level, the SG's chosen weapon is treated as good-aligned. Starting at 6th level, the SG's chosen weapon deals an additional 1d6 points of fire damage. Starting at 8th level, the SG's chosen weapon is treated as lawful-aligned. Starting at 10th level, the SG's chosen weapon deals an additional 1d6 points of sacred damage.
Improved Soulfire Spell: Starting at 5th level, spells a SG prepares and/or casts with the Soulfire Spell metamagic feat use a spell slot of a level equal to the unmodified spell.
Turn Undead (Su): Starting at 3rd level, the SG adds her SG level - 2 to her paladin and/or cleric levels for the purpose of turning undead.
Soulfire Blast: Starting at 7th level, the SG can lose one of her prepared spells to gain a number of power points equal to (spell level x 2) - 1 as a free action. The SG then gains the ability to manifest any of the follwing psionic powers: energy ball (http://www.d20srd.org/srd/psionic/powers/energyBall.htm), energy bolt (http://www.d20srd.org/srd/psionic/powers/energyBolt.htm), energy burst (http://www.d20srd.org/srd/psionic/powers/energyBurst.htm), energy cone (http://www.d20srd.org/srd/psionic/powers/energyCone.htm), or energy missile (http://www.d20srd.org/srd/psionic/powers/energyMissile.htm). These powers can deal only fire damage and are treated as if they were modified by the Soulfire Spell metamagic feat. They otherwise follow all the normal rules for manifesting psionic powers. Your Wisdom modifier determines how hard these powers are to resist, and your manifester level is equal to your divine caster level. Any power points gained with this ability disappear at the end of the day.
Soulfire Ward: Starting at 10th level, the SG can spend the power points gained by her Soulfire Blast ability to manifest the energy wall (http://www.d20srd.org/srd/psionic/powers/energyWall.htm) power. This power can deal only fire damage and is treated as if it was modified by the Soulfire Spell metamagic feat. It otherwise follows all the normal rules for manifesting psionic powers. Your Wisdom modifier determines how hard these powers are to resist, and your manifester level is equal to your divine caster level.
Edit - Altered Soulfire Blast mechanic. Moved Improved Soulfire Spell to 5th level from 3rd.