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View Full Version : [Spell] Puppetize me Captain!



Maerok
2006-08-31, 05:17 PM
Thelgar Swiftwind threw open the doors of the castle keep. Lord Viresh sat upon his throne, looking down the red carpet to his champion. The old king greeted the knight with casual chat, but the champion kept ambling towards him. Viresh asked him what was wrong, the man's eyes seemed to be stuck open as he shambled towards him in a strange way. When the knight reached his throne, the king put out a hand to steady his friend but in turn, the warrior drew his blade with a twitching swipe of his arm. The sword in hand, he swung again and again at his lord. Soon, the wooden throne was as red as the long carpet he had walked in on. From the balcony above, a dark voice laughed...

Puppetize
Necromancy [Evil]
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid
Duration: One minute/level
Saving Throw: Will negates
Spell Resistance: Yes

Similar in nature to Dominate Person, this frightening spell is much darker in nature. Black strands shoot out from the caster and ensnare the intended victim at seven points of the body, resembling a grim puppet. The ropes have no substance, but are capable of shutting down the voluntary movement and actions of the puppet while manipulating basic motor skills and actions. Only the puppet and the master may see them, other may use Detect Evil/Magic or pass a DC 18 Spot check to see them (apply any spell DC bonuses for Puppetize to this Spot check as well).

They are fully aware of their situation, their eyes held open for the duration of the spell (making them unable to avert their eyes from gazes or sight-based effects/spells unless told to).

They can perform no other actions than what they are commanded, as per Dominate Person. However, they receive a -6 penalty to their Will save to resist any action against its nature (and loses the +2 bonus). Self destructive acts break the spell, however. No sensory input is given, the caster must watch from a hidden position to direct the puppet's movements.

The puppet cannot talk, cast spells, perform skill checks (other than jump, climb, swim, and other movement skills), or any other actions other than physical ones (move, attack, etc.).

Giving directions is not language-based since pulling the strings is all that is required to drive the movement of the puppet.

Many a fell necromancer has used this spell with terrifying results...

ExHunterEmerald
2006-08-31, 05:19 PM
Eeep.
Must ensure my DM and fellow players never see this...

Jackstu_the_yummy
2006-09-16, 08:53 PM
well can the strings be cut with a silver sword?and what if the target uses a ring of spell turning :P