The Vorpal Tribble
2006-09-07, 12:24 AM
Soulhawker Devil
Large Outsider (Evil, Extraplanar, Law)
Hit Dice: 14d8+56 (119 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 23 (+5 dex, +9 natural, -1 size), touch 14, flat-footed 18
Base Attack/Grapple: +14/+22
Attack: Masterwork Scythe +18/+13/+8 melee (2d6+6/19-20x4)
Full Attack: Masterwork Scythe +18/+13/+8 melee (2d6+6/19-20x4) or 2 slams +18 melee (1d8+4) and 1 bite +13 touch (soul siphon)
Space/Reach: 10 ft./10 ft.
Special Attacks: Ghost touch, soul siphon, spell-like abilities, voices of the damned
Special Qualities: Binding contract, change shape, closed mind, damage reduction 10/good, darkvision 60 ft., deathwatch, outsider traits, resistance to acid and cold 10, see in darkness, telepathy 100 ft., tongues, wish come true
Saves: Fort +13, Ref +14, Will +12
Abilities: Str 18, Dex 20, Con 18, Int 27, Wis 17, Cha 22
Skills: Bluff +23, Concentration +21, Decipher Script +21, Diplomacy +23, Disguise +23, Forgery +25, Gather Information +23, Intimidate +23, Knowledge (local) +25, Knowledge (religion) +25, Listen +20, Search +25, Sense Motive +30, Spellcraft +25, Spot +20, Use Magic Device +23
Feats: Cleave, Great Cleave, Improved Critical (scythe), Spirit Sense (http://realmshelps.dandello.net/cgi-bin/feats.pl?Spirit_Sense,HH), Power Attack, Weapon Finesse(B)
Environment: Nine Hells of Baator
Organization: Solitary
Challenge Rating: 15
Treasure: Standard coins; double goods; standard items, plus scythe
Alignment: Always Lawful Evil
Advancement: 15–20 HD (Large); 21–42 HD (Huge)
Level Adjustment: -
A soulhawker devil is an incredibly thin, lanky devil with skin of such an utterly deathly palor that many take them for undead. In fact, these devils are often thought to be Death himself when in their normal guise, with cavernous eye sockets so deep its difficult to see. They tend to wear black robes or suits of breezy black material, their incredibly gaunt faces covered over by hoods. Their mouths are capable of opening to unnerving widths and gauzy mist seems to roil about just within. They rarely appear in this form however, taking the form of whatever is most suitable for their current scam, be it a beautiful woman or a fiery devil, all teeth and claws.
A soulhawker deal in souls, literally. Making contracts and promising much, they are the masters of twisted words and slippery promises. And their price is always the same... the very essence of your being. But for your soul they will promise you nearly anything. Soul hawkers are opportunitists through and through, and will often roam the material plane for the sick and injured, promising them long life and health. The destitute will gain great skills and riches. Others prefer to meet with proud warriors and famous craftsman, challenging them, and betting anything from large ammounts of gold to magical items. The soulhawker then uses their accumulated knowledge to surpass their opponent, thus gaining their soul. As valued a commodity as these spirits are, soulhawkers are amongst the wealthiest devils in the hells, bribing and buying their way to high ranks and positions of power.
A soulhawker stands around 8 feet tall, and despite its gauntness, weighs over 300 lbs. Soul hawkers speak Abyssal, Celestial, Common, Infernal and Draconic, relying on their tongues ability to converse with those of stranger tongus.
Combat
Soulhawker devils, though they are eager executioners, have little taste for actual combat. They prefer to scheme and trick their victims into giving away their souls and thus kill themselves. If all trickery, guile and avoidance is uneffective they open their mouth wide to allow the screams of their past victims to be heard, to show them what they will face should they lose the approaching battle. The devil then brings forth a wickedly curved scythe, spinning it with lethal skill to remove limb and head.
A soulhawker devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Binding Contract (Su): A deal made with a soulhawker is a binding contract in all possible ways. Those who swear an oath to the soulhawker of their own free will and violition must uphold their end of their bargain or forfeit their very soul upon their death, natural or otherwise. Their spirit, reguardless of any spell, spell-like, or supernatural ability appears before the soulhawker. He may then open his mouth wide and engulf the damned. Only the soulhawker who made the deal or a being of deity-level power may nullify this contract.
A soulhawker may bring souls it has taken in payment back to life as the True Ressurection spell. If a soulhawker is killed the souls are released as petitioners. A soulhawker puts an arcane mark upon those who make an oath, which all other soulhawkers are capable of seeing even if invisible. No soulhawker will attempt a deal with an already marked soul.
Change Shape (Su): A soulhawker can assume the form of any Small to Large humanoid or devil.
Closed Mind (Ex): A soulhawker is immune to all mind-affecting effects and abilities. As well, those that attempt a sense motive check on a soulhawker devil do so at a -10 penalty.
Deathwatch (Sp): A soulhawker has a permanent deathwatch ability (as the spell, caster level 15th). They often visit those approaching death to offer them their lives now for their soul later on.
Ghost Touch (Ex): A soulhawker's natural weapons, plus any he wields, acts as a Ghost Touch weapon.
Soul Siphon (Su): The bite of a soulhawker deals 1d4 Charisma-damage as their soul itself is sucked within its awful maw. If the victim's charisma is reduced to 0 they die and their soul is immediately engulfed.
Spell-like Abilities: Caster level 14th. Save DC's are Charisma-based.
At will - Arcane mark, charm monster, discern lies, erase, illusory script, greater teleport (self plus 50 pounds of objects only), scrying, zone of truth
3/day - Explosive runes, instant summons, planeshift.
Tongues (Sp): A soulhawker has a permanent tongues ability (as the spell, caster level 15th).
Voices of the Damned (Ex): As a standard action a soulhawker may open his mouth and allow the wails of those within to be heard. Creatures with souls within 100 feet must succed on a DC 23 will save or become panicked for 6 rounds. Even those that make the save are Shaken for a round. This scream goes right past the ears of those within range, shaking them to the core of their souls. As such even those with immunity to fear may be affected as long as they possess a soul. The save DC is Charisma-based.
Wish Come True (Sp): A soulhawker devil may grant a Wish once per day to any individual who has made an oath. This wish may only be used to fulfill the bargain made between the devil and his 'client'.
Skills: A soulhawker devil gains a +10 racial bonus on Sense Motive checks.
Large Outsider (Evil, Extraplanar, Law)
Hit Dice: 14d8+56 (119 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 23 (+5 dex, +9 natural, -1 size), touch 14, flat-footed 18
Base Attack/Grapple: +14/+22
Attack: Masterwork Scythe +18/+13/+8 melee (2d6+6/19-20x4)
Full Attack: Masterwork Scythe +18/+13/+8 melee (2d6+6/19-20x4) or 2 slams +18 melee (1d8+4) and 1 bite +13 touch (soul siphon)
Space/Reach: 10 ft./10 ft.
Special Attacks: Ghost touch, soul siphon, spell-like abilities, voices of the damned
Special Qualities: Binding contract, change shape, closed mind, damage reduction 10/good, darkvision 60 ft., deathwatch, outsider traits, resistance to acid and cold 10, see in darkness, telepathy 100 ft., tongues, wish come true
Saves: Fort +13, Ref +14, Will +12
Abilities: Str 18, Dex 20, Con 18, Int 27, Wis 17, Cha 22
Skills: Bluff +23, Concentration +21, Decipher Script +21, Diplomacy +23, Disguise +23, Forgery +25, Gather Information +23, Intimidate +23, Knowledge (local) +25, Knowledge (religion) +25, Listen +20, Search +25, Sense Motive +30, Spellcraft +25, Spot +20, Use Magic Device +23
Feats: Cleave, Great Cleave, Improved Critical (scythe), Spirit Sense (http://realmshelps.dandello.net/cgi-bin/feats.pl?Spirit_Sense,HH), Power Attack, Weapon Finesse(B)
Environment: Nine Hells of Baator
Organization: Solitary
Challenge Rating: 15
Treasure: Standard coins; double goods; standard items, plus scythe
Alignment: Always Lawful Evil
Advancement: 15–20 HD (Large); 21–42 HD (Huge)
Level Adjustment: -
A soulhawker devil is an incredibly thin, lanky devil with skin of such an utterly deathly palor that many take them for undead. In fact, these devils are often thought to be Death himself when in their normal guise, with cavernous eye sockets so deep its difficult to see. They tend to wear black robes or suits of breezy black material, their incredibly gaunt faces covered over by hoods. Their mouths are capable of opening to unnerving widths and gauzy mist seems to roil about just within. They rarely appear in this form however, taking the form of whatever is most suitable for their current scam, be it a beautiful woman or a fiery devil, all teeth and claws.
A soulhawker deal in souls, literally. Making contracts and promising much, they are the masters of twisted words and slippery promises. And their price is always the same... the very essence of your being. But for your soul they will promise you nearly anything. Soul hawkers are opportunitists through and through, and will often roam the material plane for the sick and injured, promising them long life and health. The destitute will gain great skills and riches. Others prefer to meet with proud warriors and famous craftsman, challenging them, and betting anything from large ammounts of gold to magical items. The soulhawker then uses their accumulated knowledge to surpass their opponent, thus gaining their soul. As valued a commodity as these spirits are, soulhawkers are amongst the wealthiest devils in the hells, bribing and buying their way to high ranks and positions of power.
A soulhawker stands around 8 feet tall, and despite its gauntness, weighs over 300 lbs. Soul hawkers speak Abyssal, Celestial, Common, Infernal and Draconic, relying on their tongues ability to converse with those of stranger tongus.
Combat
Soulhawker devils, though they are eager executioners, have little taste for actual combat. They prefer to scheme and trick their victims into giving away their souls and thus kill themselves. If all trickery, guile and avoidance is uneffective they open their mouth wide to allow the screams of their past victims to be heard, to show them what they will face should they lose the approaching battle. The devil then brings forth a wickedly curved scythe, spinning it with lethal skill to remove limb and head.
A soulhawker devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Binding Contract (Su): A deal made with a soulhawker is a binding contract in all possible ways. Those who swear an oath to the soulhawker of their own free will and violition must uphold their end of their bargain or forfeit their very soul upon their death, natural or otherwise. Their spirit, reguardless of any spell, spell-like, or supernatural ability appears before the soulhawker. He may then open his mouth wide and engulf the damned. Only the soulhawker who made the deal or a being of deity-level power may nullify this contract.
A soulhawker may bring souls it has taken in payment back to life as the True Ressurection spell. If a soulhawker is killed the souls are released as petitioners. A soulhawker puts an arcane mark upon those who make an oath, which all other soulhawkers are capable of seeing even if invisible. No soulhawker will attempt a deal with an already marked soul.
Change Shape (Su): A soulhawker can assume the form of any Small to Large humanoid or devil.
Closed Mind (Ex): A soulhawker is immune to all mind-affecting effects and abilities. As well, those that attempt a sense motive check on a soulhawker devil do so at a -10 penalty.
Deathwatch (Sp): A soulhawker has a permanent deathwatch ability (as the spell, caster level 15th). They often visit those approaching death to offer them their lives now for their soul later on.
Ghost Touch (Ex): A soulhawker's natural weapons, plus any he wields, acts as a Ghost Touch weapon.
Soul Siphon (Su): The bite of a soulhawker deals 1d4 Charisma-damage as their soul itself is sucked within its awful maw. If the victim's charisma is reduced to 0 they die and their soul is immediately engulfed.
Spell-like Abilities: Caster level 14th. Save DC's are Charisma-based.
At will - Arcane mark, charm monster, discern lies, erase, illusory script, greater teleport (self plus 50 pounds of objects only), scrying, zone of truth
3/day - Explosive runes, instant summons, planeshift.
Tongues (Sp): A soulhawker has a permanent tongues ability (as the spell, caster level 15th).
Voices of the Damned (Ex): As a standard action a soulhawker may open his mouth and allow the wails of those within to be heard. Creatures with souls within 100 feet must succed on a DC 23 will save or become panicked for 6 rounds. Even those that make the save are Shaken for a round. This scream goes right past the ears of those within range, shaking them to the core of their souls. As such even those with immunity to fear may be affected as long as they possess a soul. The save DC is Charisma-based.
Wish Come True (Sp): A soulhawker devil may grant a Wish once per day to any individual who has made an oath. This wish may only be used to fulfill the bargain made between the devil and his 'client'.
Skills: A soulhawker devil gains a +10 racial bonus on Sense Motive checks.