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View Full Version : Counter Magic A spell to fix counterspell



Frog Dragon
2009-03-07, 01:42 PM
Yeah it's an NPC tactic. Well not anymore!

1. Kick Improved Counterspell because it doesn't fit here.

2. Create a spell to use for Counterspells

Counterspell
Universal
Level: Varies (see text)
Components: Varies (see text)
Casting Time: Immediate Action
Range: Long
Saving Throw: None
Spell Resistance: No
Counterspell is used to counter an enemy spell. All spellcasters automatically know this spell of any level they can cast. You may spontaneusly switch a prepared spell for a Counterspell as a free action
You need to make a spellcraft check (DC 15+ spell level) to recognize the spell the opponent is casting.
Then you may cast this spell as an immediate action. The level of this spell is one lower than the one you are counterspelling (metamagic included)
You must use all the components the target of your counterspell uses.
When you cast this spell you and the target make opposed caster level checks. If the counterspeller wins the enmy spell is wasted. If the target wins hir spell goes off as normal you lose the counterspell.

Counterspells work on any spell that is not range: self only.
Summons cannot be counterspelled either. Or Wish like abilities which can be likened to summons. Area effects may be counterspelled. Range for counterspells is always determined from the counterspeller to the caster whose spell you are trying to counterspell.

If for example Miera the wizard casts a maximised magic missile and Jorran the wizard wants to stop it he could spontaneously switch his fireball spell for a third level counterspell and target it at Miera to counter her maximised magic missile.

Thoughts? Would this work?

Pyrusticia
2009-03-10, 12:52 AM
When you cast this spell you and the target make opposed caster level checks. If the counterspeller wins the enmy spell is wasted. If the target wins hir spell goes off as normal you lose the counterspell.

Does this mean you don't lose the counterspell's spell slot if you succeed in countering the enemy's spell? :smallconfused:

Daracaex
2009-03-10, 01:45 AM
Does this mean you don't lose the counterspell's spell slot if you succeed in countering the enemy's spell? :smallconfused:

You always lose the spell slot. He's just clarifying that.

Pyrusticia
2009-03-10, 03:51 AM
You always lose the spell slot. He's just clarifying that.

Okay, thanks for clarifying. That's how I thought it worked, but I was confused by his phrasing.

Frog Dragon
2009-03-10, 11:04 AM
I figured out how to fit Imp. Counterspell here

Improved Counterspell
Benefit: You gain a +4 unnamed bonus on all counterspell checks including those made when someone tries to counterspell your spell.
You may also choose to lower your bonus to +2 in order to use counter magic as a spell 2 levels lower than the spell the enemy is trying to cast.

Daracaex
2009-03-10, 12:12 PM
You need to be more specific in everything. What's the bonus on? How exactly are you determining whether the counterspell works or not? Rule of thumb for homebrewing: Don't EVER make other people have to guess at how your material works. Mistakes happen sometimes, but that's what other homebrewers are here for.

Frog Dragon
2009-03-10, 12:40 PM
Clarified some stuff. Added clauses on when counterspell doesn't work. Added clarifications on the improved counterspell. Is it better now?