AetherFox
2009-03-09, 06:45 PM
Hello again playground!
So recently, I had the idea for a series of feats that involve multiple adventurers working together in a way otherwise impossible. (No, these are NOT leadership based feats!)
Here is one of my ideas; I'd love any brutally honest feedback and/or more ideas. Especially more ideas.
Redirect Spell
Prerequisites: Maximum of 3 characters
Ability to cast 3rd level spells.
Ability score that determines DC of spells 15
Benefit: This feat allows a spellcaster to aim a spell, regardless of its range, provided it is not "personal", at an ally spellcaster who has also taken this feat. The primary spellcaster must be within 30 unobstructed feet of the targeted spellcaster. If the primary caster is with 60 unobstructed feet, he must make a ranged touch attack on the targetted caster. Firing the spell is the same action as the spell itself, and provokes an attack of oppertunity
Once the Secondary spellcaster has been 'hit' with the spell, (although he suffers no effects of the spell) he may, as an immediate action that provokes an attack of oppertunity, redirect the effect at either one other caster, continuing the chain, or at a target, who then suffers the effect of the spell. The range remains the same as the original, and all components based on caster level, such as DCs, are the same as if the original caster had used it.
If a spell has multiple portions, such as magic missle, which can shoot more than one ray, the original caster can target multiple separate secondary casters.
The casters need not cast the same type of spell, however, a caster cannot redirect a spell they are prohibited from casting.
For each person the spell is redirected to, the DC increases by 2.
So recently, I had the idea for a series of feats that involve multiple adventurers working together in a way otherwise impossible. (No, these are NOT leadership based feats!)
Here is one of my ideas; I'd love any brutally honest feedback and/or more ideas. Especially more ideas.
Redirect Spell
Prerequisites: Maximum of 3 characters
Ability to cast 3rd level spells.
Ability score that determines DC of spells 15
Benefit: This feat allows a spellcaster to aim a spell, regardless of its range, provided it is not "personal", at an ally spellcaster who has also taken this feat. The primary spellcaster must be within 30 unobstructed feet of the targeted spellcaster. If the primary caster is with 60 unobstructed feet, he must make a ranged touch attack on the targetted caster. Firing the spell is the same action as the spell itself, and provokes an attack of oppertunity
Once the Secondary spellcaster has been 'hit' with the spell, (although he suffers no effects of the spell) he may, as an immediate action that provokes an attack of oppertunity, redirect the effect at either one other caster, continuing the chain, or at a target, who then suffers the effect of the spell. The range remains the same as the original, and all components based on caster level, such as DCs, are the same as if the original caster had used it.
If a spell has multiple portions, such as magic missle, which can shoot more than one ray, the original caster can target multiple separate secondary casters.
The casters need not cast the same type of spell, however, a caster cannot redirect a spell they are prohibited from casting.
For each person the spell is redirected to, the DC increases by 2.