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View Full Version : [Legacy]Sun scorcher



Gralamin
2006-09-04, 06:44 PM
As requested by Eighth_seraph (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11573368 35;start=0)

Item: Sun Symbol
A necklace quite like <insert sun deity’s name here> symbol. Allows the use of the spell burning hands at will. Cost: 2000 gp

Scorching Symbol of the Sun
Non Legacy statistics
Sun Symbol; Cost : 2000 gp;
Omen: Everything seems brighter when power is drawn from this item.

Rituals and history purposely left blank so that Eighth_Seraph can add them in unimpeded
Ritual costs: 3500/13500/43000

Wielder Requirements
2nd Level Spells
+4 Will save
Concentration 8 Ranks
Suntouched

http://i35.photobucket.com/albums/d176/Salir/SunSymbol.png

Legacy Item Abilities
Lightbringer: you may use dancing lights, flare or light at will, using a different command word for each. Save DC is 10 or 10+your charisma modifier, whichever is higher. (all spells cast at your caster level)
Heat Metal: As the spell 1/day
Daylight: As the spell 1/day
Flaming Sphere: As the spell 3/day. DC 13 or 12+ your charisma modifier, whichever is higher
Darkvision: As the spell 1/day.
Unnatural Bane: This ability effects undead and aberrations. Any spell that would damage undead is considered empowered, while spells targeting aberrations are maximized. This ability is useable twice/day.
Wall of Fire: as the spell 2/day.
Maximized Fireball: as the spell effected by the maximize metamagic feat. Useable 1/day.
Banishment: As the spell 1/day. DC 20 or 17 + your charisma modifer.
Sunburst: as the spell 1/day. DC 20 or 17 + your charisma modifer.
Detonate: as the spell in PHB2 1/day.