Mauril Everleaf

2009-03-11, 05:48 PM

So I was building a character and decided to try to figure out what his average damage would be on his "nova" attack. Since this was just a theoretical build, I figured I'd have him try to take on Orcus, since I gave him the Godhunter Epic Destiny. The deal is, I can't really determine an easy way to figure it up. I ran through a very long and complex process and got to a final answer of 159.836 damage, but I have no idea if that is right. I'm kinda wanting to see if one of the more math savvy types can help me figure out the answer.

I would use the level 29 Daily Three-in-One Shot, which is Dex vs AC, three attacks, and if I hit with the first attack I get a +5 bonus to hit on the second and third attacks. Each attack is 2[W]+Dex, miss half. I can then, as an immediate interrupt, use Lightning Shot which allows for a Dex vs AC attack against an opponent who just took damage. 2[W]+Dex damage, or 3[W]+Dex damage to a bloodied target. Combat Advantage can likely be assumed due to the sneaky nature of the character and a Cloak of Invisibility.

So all the relevant information (I believe) is as follows:

Dex Mod: +8 attack/damage

Half Level: +15 attack

Weapon Proficiency: +2 attack

Weapon Enhancement: +6 attack/damage (+6d6 damage on crit)

Weapon Focus(Bow): +3 damage

Bracers of Archery: +6 damage

Hunter's Quarry: +3d6 damage

Sneak Attack (from Sneak of Shadows feat): +4d6

Most Dangerous Prey: +6 damage vs humanoid quarry

Bleeding Precision: Ongoing 5 with Daily attack

Ongoing Punishment: +6 to Ongoing Damage

Devastating Crit: +1d10 on crit

Correcting Aim: +2 to Attack on next attack against quarry after a miss

Combat Advantage: +2 attack

What this boils down to, if I got it right, is +33 to my first and fourth attacks (assuming CA) and +38 to the second and third attacks if the first hits, +33 otherwise. If any attack misses, the following attack gains a +2 untyped modifier to hit. Each hit will deal 2d12+29 damage, and if any attacks hit HQ and SA will add an additional 7d6 damage. Any crit will add 6d6+1d10 extra damage. If any of the first three attacks hit, an additional 11 ongoing damage will be applied.

You can see how this math can get kinda ugly. To solve it, I had to compile the 81 different possible damages and the corresponding 81 different probabilities, then work that together to get my final average. I then realized that I forgot to calculate that this character can also reroll two attacks. I have no way of figuring out how to factor that in, nor do I want to have to crunch all those numbers again.

So I lay it before you, my fellow forumites, to help me.

I would use the level 29 Daily Three-in-One Shot, which is Dex vs AC, three attacks, and if I hit with the first attack I get a +5 bonus to hit on the second and third attacks. Each attack is 2[W]+Dex, miss half. I can then, as an immediate interrupt, use Lightning Shot which allows for a Dex vs AC attack against an opponent who just took damage. 2[W]+Dex damage, or 3[W]+Dex damage to a bloodied target. Combat Advantage can likely be assumed due to the sneaky nature of the character and a Cloak of Invisibility.

So all the relevant information (I believe) is as follows:

Dex Mod: +8 attack/damage

Half Level: +15 attack

Weapon Proficiency: +2 attack

Weapon Enhancement: +6 attack/damage (+6d6 damage on crit)

Weapon Focus(Bow): +3 damage

Bracers of Archery: +6 damage

Hunter's Quarry: +3d6 damage

Sneak Attack (from Sneak of Shadows feat): +4d6

Most Dangerous Prey: +6 damage vs humanoid quarry

Bleeding Precision: Ongoing 5 with Daily attack

Ongoing Punishment: +6 to Ongoing Damage

Devastating Crit: +1d10 on crit

Correcting Aim: +2 to Attack on next attack against quarry after a miss

Combat Advantage: +2 attack

What this boils down to, if I got it right, is +33 to my first and fourth attacks (assuming CA) and +38 to the second and third attacks if the first hits, +33 otherwise. If any attack misses, the following attack gains a +2 untyped modifier to hit. Each hit will deal 2d12+29 damage, and if any attacks hit HQ and SA will add an additional 7d6 damage. Any crit will add 6d6+1d10 extra damage. If any of the first three attacks hit, an additional 11 ongoing damage will be applied.

You can see how this math can get kinda ugly. To solve it, I had to compile the 81 different possible damages and the corresponding 81 different probabilities, then work that together to get my final average. I then realized that I forgot to calculate that this character can also reroll two attacks. I have no way of figuring out how to factor that in, nor do I want to have to crunch all those numbers again.

So I lay it before you, my fellow forumites, to help me.