chronoplasm
2009-03-15, 08:20 PM
Super Hero
Armor Proficiency: Cloth, Leather, Hide, Shield
Weapon Proficiency: Simple Melee, Simple Ranged, Military Ranged
Defenses: +2 to any
Class Features:
Alchemy
You gain the Alchemist feat as a bonus feat. In addition, you gain an alchemy book that contains any two 1st level formulas.
Super Weapon Talent
When wielding an improvised weapon, that weapon's damage die is increased by one size.
When wielding a hand crossbow or hand gun, you gain a +1 bonus to attacks.
Super Aura
When an enemy starts its turn adjacent to you, you can make one of the following two attacks against it as a free action:
Scare Off- Super Hero Feature
At-Will. Martial, Fear
Attack: Charisma vs. Will
Hit: The target is pushed one square and takes a -2 penalty to attacks until the end of your next turn.
Trip- Super Hero Feature
At-Will. Martial, Weapon
Attack: Dexterity vs. Reflex
Hit: The target falls prone.
Some Powers so far...
Pistol Whip- Super Hero Attack 1
At-Will. Martial, Weapon
Standard-Action
Special: You may use a hand crossbow or a hand gun as a melee weapon for purposes of making this attack.
Melee Weapon
Target: One creature.
Hit: 1[W] + Strength modifier damage and the target slides Dexterity modifier squares.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Alchemical Blaster- Super Hero Attack 1
Encounter. Martial, Weapon
Standard-Action.
Area Burst 1 within 10
Target: Each creature in burst.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Miss: Half damage.
Effect: If this attack deals acid, cold, fire, or lightning damage, you gain resist 5 + Strength modifier to that type until the end of encounter.
Power Attack- Super Hero Attack 1
Encounter. Martial, Weapon
Standard-Action
Special: You can use this power instead of a basic attack when you charge.
Close Blast 3
Target: Each creature in blast.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and the target is pushed 1 square. You may shift into the unoccupied square.
If this attack deals cold, fire, or lightning damage, you may shift the target Charisma modifier squares instead.
Miss: Half damage.
Bow Kata- Super Hero Attack 1
Encounter. Martial, Weapon
Standard-Action
Melee Weapon
Target: One creature.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is pushed Dexterity modifier squares. You can make a basic ranged attack against each creature that the target lands adjacent to as a free action.
Mr. Hyde- Super Hero Utility 2
At-Will. Martial, Stance
Minor Action
Effect: While in this stance, you can make a basic attack instead of using your Scare Off power when an enemy starts its turn adjacent to you. Also, you can use your Charisma modifier in place of your Strength modifier when you make basic attacks.
What do you think?
Armor Proficiency: Cloth, Leather, Hide, Shield
Weapon Proficiency: Simple Melee, Simple Ranged, Military Ranged
Defenses: +2 to any
Class Features:
Alchemy
You gain the Alchemist feat as a bonus feat. In addition, you gain an alchemy book that contains any two 1st level formulas.
Super Weapon Talent
When wielding an improvised weapon, that weapon's damage die is increased by one size.
When wielding a hand crossbow or hand gun, you gain a +1 bonus to attacks.
Super Aura
When an enemy starts its turn adjacent to you, you can make one of the following two attacks against it as a free action:
Scare Off- Super Hero Feature
At-Will. Martial, Fear
Attack: Charisma vs. Will
Hit: The target is pushed one square and takes a -2 penalty to attacks until the end of your next turn.
Trip- Super Hero Feature
At-Will. Martial, Weapon
Attack: Dexterity vs. Reflex
Hit: The target falls prone.
Some Powers so far...
Pistol Whip- Super Hero Attack 1
At-Will. Martial, Weapon
Standard-Action
Special: You may use a hand crossbow or a hand gun as a melee weapon for purposes of making this attack.
Melee Weapon
Target: One creature.
Hit: 1[W] + Strength modifier damage and the target slides Dexterity modifier squares.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Alchemical Blaster- Super Hero Attack 1
Encounter. Martial, Weapon
Standard-Action.
Area Burst 1 within 10
Target: Each creature in burst.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Miss: Half damage.
Effect: If this attack deals acid, cold, fire, or lightning damage, you gain resist 5 + Strength modifier to that type until the end of encounter.
Power Attack- Super Hero Attack 1
Encounter. Martial, Weapon
Standard-Action
Special: You can use this power instead of a basic attack when you charge.
Close Blast 3
Target: Each creature in blast.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and the target is pushed 1 square. You may shift into the unoccupied square.
If this attack deals cold, fire, or lightning damage, you may shift the target Charisma modifier squares instead.
Miss: Half damage.
Bow Kata- Super Hero Attack 1
Encounter. Martial, Weapon
Standard-Action
Melee Weapon
Target: One creature.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is pushed Dexterity modifier squares. You can make a basic ranged attack against each creature that the target lands adjacent to as a free action.
Mr. Hyde- Super Hero Utility 2
At-Will. Martial, Stance
Minor Action
Effect: While in this stance, you can make a basic attack instead of using your Scare Off power when an enemy starts its turn adjacent to you. Also, you can use your Charisma modifier in place of your Strength modifier when you make basic attacks.
What do you think?