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Were-Sandwich
2006-08-31, 06:08 AM
The second in my series of Psionic Paragon classes. I'm not as happy with this one as I am with the Githyanki Paragon (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11566797 04):
Thri-Kreen Paragon

Hit die: d8

Class Skills: The Thri-~Kreen Paragonís class skills (and the key ability for each skill) are Autohypnosis (Wis), *Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (Psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill points per level: 4+int modifer


BaB: Mid

Saves: Ref good, Others bad

1st level: Improved Poison Bite: A thri-kreen paragon can use his poison bite 3/day, rather than 1/day. Also, the DC for his poison bite attack increases by 2.

2nd level: At 2nd level a Thri-Kreen paragon gains either Multi-attack, Multiweapon fighting, Improved Multiweapon fighting or Greater Multiweapon fighting as a bonus feat. He must meet all prerequisistes except any dexterity prerequisites.

Mind Hunt: At 2nd level, whilst Psionicaly focused, you gain a +5 circumstance bonus to Hide, Jump, Move silently and Survival checks.

3rd level: Dex +2

Fax Celestis
2006-08-31, 02:12 PM
What about a bonus to their (already stellar) jump bonus?

Gralamin
2006-08-31, 02:18 PM
yes you need more love for their jump, its part of what it is to be them, and thus must be exemplified in a paragon.

Were-Sandwich
2006-09-01, 07:11 AM
Uhh. How about a bonus to Jump from Mind Hunt?