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Fax Celestis
2006-07-07, 11:37 PM
Horgita Jackalope

Size/Type: Tiny Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +9
Speed: 40 ft. (8 squares), burrow 5 ft.
Armor Class: 24 (+2 size, +5 Dex, +6 natural, +1 dodge), touch 20, flat-footed 18
Base Attack/Grapple: +3/+5
Attack: Antler +6 melee (1d3+2)
Full Attack: 2 Antlers +6 melee (1d3+2) and bite +2 melee (1d4+1)
Space/Reach: 2 1/2 ft./0ft.
Special Attacks: None
Special Qualities: Immunity to magic and psionics, telepathy, constant psionic tongues
Saves: Fort +5, Ref +9, Will +2
Abilities: Str 14, Dex 20, Con 12, Int 10, Wis 10, Cha 8
Skills: Listen +4, Search +4, Spot +4
Feats: Weapon Focus (Antlers), Dodge, Mobility, Spring AttackB, Improved InitiativeB
Environment: Auleauk Desert (Island of Naudia Diva, subplane of the Beastlands)
Organization: Mated pairs with 1d4+1 young; or warren (3d6 adults and 2d4 young)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 3-6 HD (Tiny); 7-10 HD (Small)
Level Adjustment:

A small jackrabbit-like creature with small antlers pops out of a hole in the ground. You hear it speak into your mind, "Why are you in my territory?"...

Horgita jackalopes (known in Horjinic as "axdivijink igesto") are jackrabbit-like creatures with small, gazelle-like antlers.

Strangely, they are immune to all magics and all psionics besides simple telepathy, which they are naturally able to perform with any creature. This immunity extends to all forms of magic (divine, arcane, spirit, incarnum, etc.), as well as all forms of psionics. Magical weapons striking a jackalope deal damage as if they were not magical, and do not receive bonuses to their attack rolls from magical effects.

Horgita jackalopes are also considered to be constantly under the effect of a psionic tongues effect and love chattering with anyone who will talk to them.

Combat
Horgita jackalopes commonly flee from combat, but will fight to protect their young or if cornered. They become dangerous in large numbers due to their immunities to magic and ability to dodge, though if given the opportunity to flee they gladly will.

Immunity to Magic and Psionics
Any spell or power that targets or affects a Horgita jackalope appears to have been cast as normal. However, the Horgita jackalope is entirely unaffected by the spell or power.

Area affect spells act as normal except for the Horgita jackalope's immunity. That is, if a Horgita jackalope is hit by a fireball, the Horgita jackalope is unaffected, while other creatures around it are affected as normal.

Telepathy
A Horgita jackalope has natural telepathy out to 100'.

Constant Psionic Tongues
A Horgita jackalope is considered to be constantly under the effects of a psionic tongues spell. This is an exception to it's natural magic and psionics immunity.

Seraph
2006-07-07, 11:42 PM
first drop-bears, now jackalopes. who wants to place bets on the next tourist bait animal to be statted out?

Delcan
2006-07-07, 11:43 PM
http://upload.wikimedia.org/wikipedia/en/thumb/4/4d/Jackalope.JPG/200px-Jackalope.JPG

The ultimate trophy for a planar hunter.

I approve wholeheartedly of this creature. I also suggest that errant portals open up for jackalope herds to migrate to certain Prime Materials, and upset entire ecosystems. :)

Fax Celestis
2006-07-07, 11:45 PM
http://upload.wikimedia.org/wikipedia/en/thumb/4/4d/Jackalope.JPG/200px-Jackalope.JPG

The ultimate trophy for a planar hunter.

I approve wholeheartedly of this creature. *I also suggest that errant portals open up for jackalope herds to migrate to certain Prime Materials, and upset entire ecosystems. :)
The question there is, how would they travel extraplanarly, considering most extraplanar travel is done magically?

Delcan
2006-07-07, 11:50 PM
Life finds a way. ;)

Sacrath
2006-07-08, 12:15 AM
Now all we need is a shield made of them. Anyone got any tiny shackles?

The Vorpal Tribble
2006-07-08, 11:25 AM
*grins*

I made an unintelligent version of a Jackalope sometime back, but then read that they were supposed to be tricksters.

Anyways, few critiques:


Hit Dice: 3d10 (15 hp)
Should be 3d10+3 for 19 hp.


Armor Class: 26 (+4 size, +5 Dex, +6 natural, +1 dodge), touch 20, flat-footed 20
As a Tiny creature it only gets a +2 bonus to size.


Full Attack: Antler +6 melee (1d6+2), antler +6 melee (1d6+2), and bite +2 melee (1d8+1)
Aren't these just a bit much for a Tiny-sized creature?

A Caribou's antler attack is only a 1d4, and its bite is worse than a rottweiler's, and equal to that of a crocodile.

Also, it should read '2 antlers +6 melee, and bite +2 melee' except that its main attack should be +8 melee (+3 BAB, +2 size, +2 strength, +1 WF), and its bite, as secondary weapons, +3 melee.


Space/Reach: 5 ft./5ft.
Tiny creatures usually have up to 2 1/2 by 0 ft., though some creatures do have long tentacles to advance their reach, but none can have the space of a Small or Medium creature or they'd automatically be that size anyways.


Feats: Weapon Focus (Antlers), Dodge, Mobility, Spring Attack, Improved Initiative
This guy should only have 2 feats, and though you can give the others as bonuses, 3 bonus feats aren't usually done.


Special Qualities: Immunity to magic, immunity to psionics
Just... plain immunity to any magical affect? Fireballs can't fry, and crystals can't pierce?


As is I say at least a CR 5 if it can't be touched by magic and with an AC hardly any 3rd leveler could hope to hit.

Fax Celestis
2006-07-08, 03:28 PM
*grins*

I made an unintelligent version of a Jackalope sometime back, but then read that they were supposed to be tricksters.

Anyways, few critiques:

Should be 3d10+3 for 19 hp.

As a Tiny creature it only gets a +2 bonus to size.

Aren't these just a bit much for a Tiny-sized creature?

A Caribou's antler attack is only a 1d4, and its bite is worse than a rottweiler's, and equal to that of a crocodile.

Also, it should read '2 antlers +6 melee, and bite +2 melee' except that its main attack should be +8 melee (+3 BAB, +2 size, +2 strength, +1 WF), and its bite, as secondary weapons, +3 melee.

Tiny creatures usually have up to 2 1/2 by 0 ft., though some creatures do have long tentacles to advance their reach, *but none can have the space of a Small or Medium creature or they'd automatically be that size anyways.

This guy should only have 2 feats, and though you can give the others as bonuses, 3 bonus feats aren't usually done. *

Just... plain immunity to any magical affect? Fireballs can't fry, and crystals can't pierce?


As is I say at least a CR 5 if it can't be touched by magic and with an AC hardly any 3rd leveler could hope to hit.

Thanks. Being new to the monster making process, I need this sort of thing.

*fixes*

And yes, complete and total immunity.

Fax Celestis
2006-08-19, 02:28 PM
Updated.

Abd al-Azrad
2006-08-19, 04:51 PM
Interesting. Although this question seems almost moot, is it immune to all magical effects, or merely magical effects that allow SR (and apparently the magical parts of magic weapons)?

Oh, you should probably remove the Dodge bonus from its AC calculation, if it's the same bonus as that derived from the feat. The feat is situational, rather than general.

Fax Celestis
2006-08-19, 04:59 PM
Interesting. Although this question seems almost moot, is it immune to all magical effects, or merely magical effects that allow SR (and apparently the magical parts of magic weapons)?

Oh, you should probably remove the Dodge bonus from its AC calculation, if it's the same bonus as that derived from the feat. The feat is situational, rather than general.
Entirely immune to all magic.

And I include dodge bonuses for the same reason that I include Dex bonuses. They're situational too.

Abd al-Azrad
2006-08-19, 05:06 PM
And I include dodge bonuses for the same reason that I include Dex bonuses. They're situational too.


Yes, but Dex bonuses are included in common monster statistics because monsters also have a Flat-footed line in their AC. Dodge, the feat, is MORE situational. It only applies to one selected target per round. It would be like including +2 for defensive fighting in its AC.

Lord Iames Osari
2006-08-29, 05:48 PM
So crystal shards don't affect these at all? What about weapons called by the call weaponry power? Quarrels propelled by the launch bolt spell? What about attacks by summoned monsters?

All of those are objects (and one creature) that are completely mundane, except for the fact that they are created/summoned by a spell.

Fax Celestis
2006-08-29, 06:21 PM
So crystal shards don't affect these at all? What about weapons called by the call weaponry power? Quarrels propelled by the launch bolt spell? What about attacks by summoned monsters?

All of those are objects (and one creature) that are completely mundane, except for the fact that they are created/summoned by a spell.
True, but those do not target or affect the jackalope directly, which means their immunity does not apply.

Lord Iames Osari
2006-08-29, 08:03 PM
So, just to make sure: Crystal shard, swarm of crystals, and similar metacreativity powers will damage jackalopes?

Fax Celestis
2006-08-29, 08:23 PM
So, just to make sure: Crystal shard, swarm of crystals, and similar metacreativity powers will damage jackalopes?
Since the magic itself was creating the crystals, yes.

Lord Iames Osari
2006-08-31, 08:19 AM
MitP Vote: Yes.