View Full Version : [Creature] Rot on the Mind

2006-08-20, 04:34 PM
I don't know what inspired this, but here we go:
Brain-dead, Undead

Mind Shard
Tiny Undead (Incorporeal)
Hit Dice: 4d12 (24 hp)
Initiative: +3
Speed: Fly 30ft (Perfect)
Armor Class: 15 (+2 Size, +3 Deflection)
Base Attack/Grapple: +2/-6
Attack: -
Full Attack: -
Space/Reach: 2ft/0ft
Special Attacks: -
Special Qualities: Undead Traits, Body Bound, Telepathy 60ft, Spell-Like Abilities, incorporeal traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str --, Dex 10, Con --, Int 11, Wis 12, Cha 15
Skills: Hide +12
Feats: -
Environment: Any
Organization: *Collective (2-6+1 Coma Zombie)
Challenge Rating: 2
Treasure: None
Alignment: Usually Neutral Evil
Advancement: -
Level Adjustment: -

Several small shards of what look like crystal hover around a heavily emaciated body, sometimes passing through it.

Sometimes, when a person dies, not all of it passes on. Such is the case with the brain-dead; A dead mind with a living body. The process of becoming a Dead Mind is harsh and often shatters the mind into several shards, each a fragment of the person’s personality. These fragmented personalities are called Mind Shards.

Mind Shards cannot speak beyond their telepathy, but know any languages they knew in life.


A Mind Shard will send its Coma Zombie forwards and use its Spell-Like abilities to hinder the attackers.

Body Bound (Ex)
A Mind Shard can be no further away from its coma zombie than 100ft without being destroyed.

Spell-Like Abilities
At will- Mage Hand, 1/day- Suggestion (Caster level 9th)

Coma Zombie
Medium Undead
Hit Dice: 3d12+3 (21 hp)
Initiative: -1
Speed: 30ft (6 squares)
Armor Class: 13 (-1 dex, +3 Natural)
Base Attack/Grapple: +2/-6
Attack: Slam +2 melee (1d6+1)
Full Attack: 2 Slams +2 melee (1d6+1)
Space/Reach: 5ft/5ft
Special Attacks: -
Special Qualities: Undead Traits, Mind Bound, Fast Healing 10
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 12, Dex 8, Con --, Int --, Wis 10, Cha 1
Skills: Hide +12
Feats: Toughness
Environment: Any
Organization: *Collective (1+2-6 Mind Shards)
Challenge Rating: 3
Treasure: None
Alignment: Always True Neutral
Advancement: -
Level Adjustment: -

An almost skeletal body, wrapped in little more than rags and a thin layer of flesh, lurches forwards with surprising dexterity. Out of the corner of your eye you see several shards of what appears to be crystal darting around, occasionally passing through a solid object.

A Coma zombie looks very similar to a regular zombie but heavily emaciated.

Coma Zombies can’t speak but can understand and follow complex instructions given by the Mind Shards in its collective.


Mind Bound (Ex)
A Coma Zombie can not be destroyed by directly damaging it. When the Coma Zombie is reduced to 0 hit points, it cannot take any more damage but is inactive until its Mind Shards are destroyed.

Dead Mind
Medium Undead
Hit Dice: 8d12+6 (54 hp)
Initiative: +4
Speed: 30ft (6 squares)
Armor Class: 15 (+2 Natural, +3 Profane)
Base Attack/Grapple: +4/+5
Attack: Slam +8 melee (1d6+4)
Full Attack: 2 Slams +8 melee (1d6+4)
Space/Reach: 5ft/5ft
Special Attacks: -
Special Qualities: Undead Traits, Fast Healing 10
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 12, Dex 10, Con --, Int 10, Wis 12, Cha 15
Skills: -
Feats: Toughness, Toughness, Improved Initiative
Environment: Any
Organization: *Solitary
Challenge Rating: 7
Treasure: Double Coins
Alignment: Always Neutral Evil
Advancement: -
Level Adjustment: -

Dressed in fine fabrics, worn with age and full of holes, the nearly skeletal creature welcomes you into its home with a cheery “Hello, come right in.”

Dead Minds are the rare few who manage to survive the death of their mind intact. While their bodies are still alive, the Dead Minds exist similar to the Mind Shards, immaterial beings goading their still living flesh forwards. After the death of their bodies, Dead Minds become something different, a creature convinced it is still alive, even as its body rots around it.

Dead Minds can often be quite civil and friendly, at least in their minds. In reality, they are morbid and unnatural beings, clinging to a grim mockery of their former life. However, if there is any mention of death or dying, the Dead Mind will fly into a rage and try to kill any living being within a mile of their location, not even vermin are spared.

Fualkner Asiniti
2006-08-22, 09:19 AM
Really quite well done. They are all great, I could picture an entire adventure by just making an entire house full of Dead Mind's, all living together nicely. and when a hapless PC mentions death, you have to stop all the zombies. Great job.

MitP Vote: Yes.

Fax Celestis
2006-08-25, 01:59 AM
It's like Resident Evil all over again. MitP Vote: Yes.

2006-08-27, 11:37 AM
I like 'em. Flavourful, fits into campigns easily, and the Dead Mind is pretty darn amusing ;D.

2006-08-27, 11:49 AM
MitP Vote: Yes

Saithis Bladewing
2006-08-28, 11:23 PM
Different and interesting. I like all three.

MitP Vote: Yes.

2006-08-28, 11:48 PM
MitP vote: Yes.

2006-08-30, 05:08 PM
MitP: Yes

2006-08-30, 05:22 PM
MitP vote Yes,
Creepy civilized intellegent zombies, i like.