MandibleBones
2006-08-23, 06:35 PM
http://img.photobucket.com/albums/v608/brukavian/lycaon.png
Lycaon's Brood
Medium Fey (Cold)
Hit Dice: 12d6 (78 hp)
Initiative: +5
Speed: 40 ft.
Armor Class: 18 (+4 natural, +3 deflection, +1 dex)
Base Attack/Grapple: +6/+7
Attack: Claw +8 melee (1d6+1)
Full Attack: 2 claws +8 melee (1d6+1)
Space/Reach: 5 ft/5 ft
Special Attacks: Winter's Chill, sneak attack +2d6/+1d6, chill metal
Special Qualities: Darkvision, immunity to cold, vulnerability to fire, icy skin, blurry countenance
Saves: Fort +7, Ref +8, Will +10
Abilities: Str 12, Dex 13, Con 16, Int 11, Wis 14, Cha 13
Skills: Climb +5, Hide +15, Handle Animal +14, Knowledge (Nature) +9, Listen +18, Move Silently +14, Spot +18, Survival +16
Feats: Alertness(B), Improved Initiative, Dodge, Mobility, Spring Attack, Weapon Focus (Natural Weapons)
Environment: Cold forests and mountains
Organization: Solitary or Pack (3-11, plus 2-6 winter wolves)
Challenge Rating: 10
Treasure: 1/10 coins; 50% goods, 50% items
Alignment: Usually chaotic evil
Advancement: 13-15 HD (Medium); 16-21 HD (Large); or by character class.
Level Adjustment: +4
This creature looks like a young man with wolf's ears sticking out from underneath a tangled mop of black hair. Its furry legs end in canine feet, and his hands are frozen into wicked claws. It glares at you coldly.
Lycaon was once a great Satyr king, but he was also a vicious and bitter creature, who sacrificed his own children on the alters of good deities. He was cursed by the gods for his evil deeds to live a thousand years as a wolf, and when he finally was released from his curse, he'd grown larger and more fearsome than any satyr before him.
Now his offspring roam the winter forests and cold mountains of Marranarch like the winter wolves they run with, at one with the freezing and biting winter.
Lycaon's Brood speak Sylvan, with a voice that sounds like breaking icicles, and giant.
Combat
Lycaon's Brood are stalkers, preferring to attack at night, scampering from bit of cover to bit of cover and and pouncing while their target is unaware.
Sneak Attack (Ex): A broodling sneak attacks as the Rogue ability, adding 2d6 damage and 1d6 cold damage on a successful attack against a flat-footed or surprised opponent.
Winter's Chill (Su): A number of times per day equal to his Hit Dice, a broodling may as a move-equivilent action activate Winter's Chill. His natural attacks do an additional 1d6 cold damage for a number of rounds equal to the broodling's CON modifier.
Icy Skin (Su): A broodling's icy skin adds a +3 deflection modifier to his armor class.
(Sp) Chill Metal: At will and as a swift action, broodlings can use Chill Metal as the spell.
(Su) Blurry Countenance: As as swift action, a broodling may make his appearance indistinct, as if through the blur spell. This remains active until dismissed or the broodling is slain. Dismissing the blur is a free action.
Lycaon's Brood as Characters
Broodlings possess the following racial traits.
+2 Strength, +2 Dexterity, +6 Constitution, +4 Wisdom, +2 Charisma
Medium size
A broodling's base land speed is 40 feet.
Darkvision
Racial Hit Dice: Members of Lycaon's Brood begin with 12 levels of Fey, which provide 12d6 Hit Dice, a base attack bonus of +6, and base savings throw bonuses of Fort +4, Ref +8, Will +8.
Racial Skills: A broodling's fey levels give it skill points equal to 15 x (6 + Int modifier). Its class skills are Climb, Handle Animal, Hide, Knowledge (Nature), Listen, Move Silently, Spot and Survival.
Racial Feats: A broodling's fey levels grant it five feats. It receives Alertness as a bonus feat.
+ 4 natural armor bonus.
Natural Weapons: Claws (1d6).
Special attacks (see above): Winter's Chill, sneak attack +2d6/+1d6, chill metal
Special qualities (see above): immunity to cold, vulnerability to fire, icy skin, blurry countenance
Automatic languages: Sylvan, giant. Bonus languages: common, Auren, abyssal.
Favored class: Ranger
Level Adjustment: +4
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Creature design by Steve Musal. Illustration (c) 2004 Sarah Helstrom.
Lycaon's Brood
Medium Fey (Cold)
Hit Dice: 12d6 (78 hp)
Initiative: +5
Speed: 40 ft.
Armor Class: 18 (+4 natural, +3 deflection, +1 dex)
Base Attack/Grapple: +6/+7
Attack: Claw +8 melee (1d6+1)
Full Attack: 2 claws +8 melee (1d6+1)
Space/Reach: 5 ft/5 ft
Special Attacks: Winter's Chill, sneak attack +2d6/+1d6, chill metal
Special Qualities: Darkvision, immunity to cold, vulnerability to fire, icy skin, blurry countenance
Saves: Fort +7, Ref +8, Will +10
Abilities: Str 12, Dex 13, Con 16, Int 11, Wis 14, Cha 13
Skills: Climb +5, Hide +15, Handle Animal +14, Knowledge (Nature) +9, Listen +18, Move Silently +14, Spot +18, Survival +16
Feats: Alertness(B), Improved Initiative, Dodge, Mobility, Spring Attack, Weapon Focus (Natural Weapons)
Environment: Cold forests and mountains
Organization: Solitary or Pack (3-11, plus 2-6 winter wolves)
Challenge Rating: 10
Treasure: 1/10 coins; 50% goods, 50% items
Alignment: Usually chaotic evil
Advancement: 13-15 HD (Medium); 16-21 HD (Large); or by character class.
Level Adjustment: +4
This creature looks like a young man with wolf's ears sticking out from underneath a tangled mop of black hair. Its furry legs end in canine feet, and his hands are frozen into wicked claws. It glares at you coldly.
Lycaon was once a great Satyr king, but he was also a vicious and bitter creature, who sacrificed his own children on the alters of good deities. He was cursed by the gods for his evil deeds to live a thousand years as a wolf, and when he finally was released from his curse, he'd grown larger and more fearsome than any satyr before him.
Now his offspring roam the winter forests and cold mountains of Marranarch like the winter wolves they run with, at one with the freezing and biting winter.
Lycaon's Brood speak Sylvan, with a voice that sounds like breaking icicles, and giant.
Combat
Lycaon's Brood are stalkers, preferring to attack at night, scampering from bit of cover to bit of cover and and pouncing while their target is unaware.
Sneak Attack (Ex): A broodling sneak attacks as the Rogue ability, adding 2d6 damage and 1d6 cold damage on a successful attack against a flat-footed or surprised opponent.
Winter's Chill (Su): A number of times per day equal to his Hit Dice, a broodling may as a move-equivilent action activate Winter's Chill. His natural attacks do an additional 1d6 cold damage for a number of rounds equal to the broodling's CON modifier.
Icy Skin (Su): A broodling's icy skin adds a +3 deflection modifier to his armor class.
(Sp) Chill Metal: At will and as a swift action, broodlings can use Chill Metal as the spell.
(Su) Blurry Countenance: As as swift action, a broodling may make his appearance indistinct, as if through the blur spell. This remains active until dismissed or the broodling is slain. Dismissing the blur is a free action.
Lycaon's Brood as Characters
Broodlings possess the following racial traits.
+2 Strength, +2 Dexterity, +6 Constitution, +4 Wisdom, +2 Charisma
Medium size
A broodling's base land speed is 40 feet.
Darkvision
Racial Hit Dice: Members of Lycaon's Brood begin with 12 levels of Fey, which provide 12d6 Hit Dice, a base attack bonus of +6, and base savings throw bonuses of Fort +4, Ref +8, Will +8.
Racial Skills: A broodling's fey levels give it skill points equal to 15 x (6 + Int modifier). Its class skills are Climb, Handle Animal, Hide, Knowledge (Nature), Listen, Move Silently, Spot and Survival.
Racial Feats: A broodling's fey levels grant it five feats. It receives Alertness as a bonus feat.
+ 4 natural armor bonus.
Natural Weapons: Claws (1d6).
Special attacks (see above): Winter's Chill, sneak attack +2d6/+1d6, chill metal
Special qualities (see above): immunity to cold, vulnerability to fire, icy skin, blurry countenance
Automatic languages: Sylvan, giant. Bonus languages: common, Auren, abyssal.
Favored class: Ranger
Level Adjustment: +4
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Creature design by Steve Musal. Illustration (c) 2004 Sarah Helstrom.