Stycotl
2009-03-25, 12:23 PM
Multiweapon Fighting
You know how to fight with a weapon in each hand. This replaces the core Multiweapon Fighting and Two-weapon Fighting feats.
Prerequisites: Dex 15
Effects: Your penalties on attack rolls for fighting with two or more weapons are reduced. The penalty for your primary hand lessens by 2 and the one for each of your off hands lessens by 6. See the Two-Weapon Fighting special attack.
At +6 base attack bonus: In addition to the standard single extra attack you get with each off-hand weapon, you get a second attack with them, albeit at a -5 penalty. This replaces the core Improved Multiweapon Fighting and Improved Two-weapon Fighting feats.
At +11 base attack bonus: You get a third attack with each of your off-hand weapons, albeit at a -10 penalty. This replaces the core Greater Multiweapon Fighting and Greater Two-weapon Fighting feats.
At +16 base attack bonus: You get a fourth attack with each of your off-hand weapons, albeit at a -15 penalty.
At +21 base attack bonus: You no longer take the standard penalties associated with two-weapon or multiweapon fighting (-4/-4 for those with the Multiweapon Fighting feat, or -2/-2 if the off-hand weapons are light; -6/-10 for those without). This replaces the core Perfect Multiweapon Fighting and Perfect Two-weapon Fighting feats.
Normal: If you wield a second weapon in any of your off hands, you can get one extra attack per round with each of those weapons. When fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attacks with your off hands. If your off-hand weapons are light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Multiweapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
Multiweapon Defense
You are skilled at using your weapons as a defensive screen.
Prerequisites: Dex 15, Multiweapon Fighting
Effects: When wielding two or more weapons or double weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC. See the Two-Weapon Fighting special attack. Increase this bonus by one at bab +6, and again every five points of base attack bonus afterward. Thus, a character with this feat and a +16 base attack bonus would receive a +4 shield bonus to armor class.
When you are fighting defensively or using the total defense action, this shield bonus increases by an extra +2.
i'll probably post new feats in the two-weapon family here as well when i get around to making them.
You know how to fight with a weapon in each hand. This replaces the core Multiweapon Fighting and Two-weapon Fighting feats.
Prerequisites: Dex 15
Effects: Your penalties on attack rolls for fighting with two or more weapons are reduced. The penalty for your primary hand lessens by 2 and the one for each of your off hands lessens by 6. See the Two-Weapon Fighting special attack.
At +6 base attack bonus: In addition to the standard single extra attack you get with each off-hand weapon, you get a second attack with them, albeit at a -5 penalty. This replaces the core Improved Multiweapon Fighting and Improved Two-weapon Fighting feats.
At +11 base attack bonus: You get a third attack with each of your off-hand weapons, albeit at a -10 penalty. This replaces the core Greater Multiweapon Fighting and Greater Two-weapon Fighting feats.
At +16 base attack bonus: You get a fourth attack with each of your off-hand weapons, albeit at a -15 penalty.
At +21 base attack bonus: You no longer take the standard penalties associated with two-weapon or multiweapon fighting (-4/-4 for those with the Multiweapon Fighting feat, or -2/-2 if the off-hand weapons are light; -6/-10 for those without). This replaces the core Perfect Multiweapon Fighting and Perfect Two-weapon Fighting feats.
Normal: If you wield a second weapon in any of your off hands, you can get one extra attack per round with each of those weapons. When fighting in this way you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attacks with your off hands. If your off-hand weapons are light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Multiweapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
Multiweapon Defense
You are skilled at using your weapons as a defensive screen.
Prerequisites: Dex 15, Multiweapon Fighting
Effects: When wielding two or more weapons or double weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC. See the Two-Weapon Fighting special attack. Increase this bonus by one at bab +6, and again every five points of base attack bonus afterward. Thus, a character with this feat and a +16 base attack bonus would receive a +4 shield bonus to armor class.
When you are fighting defensively or using the total defense action, this shield bonus increases by an extra +2.
i'll probably post new feats in the two-weapon family here as well when i get around to making them.