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View Full Version : [d20r, Class] Dwarf and Elf Racial Paragons



Fax Celestis
2009-03-25, 05:57 PM
Elf Paragon
{table=head]Level | BAB | Fort | Ref | Will | Special | Charges | Advancement
1 | +0 | +0 | +1 | +2 | Elfsight, Improved Focus | +0 | -
2 | +1 | +0 | +1 | +3 | Expanded Natural Magic | +1 | +1 level of existing class
3 | +2 | +1 | +2 | +3 | Elven Training | +1 | +1 level of existing class[/table]

HD: d6

Proficiencies: An elf paragon is proficient with all simple and martial weapons, with light and medium armor, and light shields.

Skills: 4 + Int. An elf paragon uses the Adventurer and Scout skill sets.

Prowess: 4

Elfsight: An elf paragon adds his levels in this class to the bonus provided by his Keen Senses racial ability. He also doubles the range of his low-light vision.

Improved Focus: An elf paragon adds his levels of this class to the bonus on saving throws provided by his Focused racial ability.

Charges: At second and third levels, an elf paragon gains one additional charge for his Natural Talent ability. These extra charges are above and beyond the normal amount he gains according to his level and stack with any extra charges he may have gained from racial feats.

Advancement: At 2nd and 3rd level, an elf paragon gains new maneuvers known and augments his known maneuvers as if he had also gained a level in whatever maneuver-advancing class (such as a fencer) he belonged to before he added the racial class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of elf paragon to the level of whatever other maneuver-advancing class the character has, then determines his maneuvers accordingly.

If a character had more than one maneuver-advancing class before he entered the elf paragon class, he must decide to which class he adds each level of elf paragon for the purpose of determining maneuvers known and the power of his maneuvers.

Alternatively, an elf paragon gains new seeds known and augments her spellweaving class feature as if he had also gained a level in whatever spellweaving class he belonged to before he added the racial class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of elf paragon to the level of whatever other spellweaving class the character has, then determines seeds known accordingly.

If a character had more than one spellweaving class before he became an elf paragon, he must decide to which class he adds each level of elf paragon for the purpose of determining seeds known and the power of his spellweaving class feature.

Expanded Natural Magic: At 2nd level, an elf paragon gains the ability to cast new spell-like abilities. He adds flame blade and cat's grace to the spells he can emulate with his Natural Magic racial feature.

Elven Training: At 3rd level, an elf paragon who has the spellweaving class feature gains a bonus spell seed: the Elf seed, as described below.

Elf
Shape: Target
Save: Will negates (harmless)
3 SP: the target gains a +1 competence bonus on attack rolls made with bows (but not crossbows) for two rounds.
2 SP: the target gains a +5' enhancement bonus to their land speed for two rounds.
2 SP: Increase the duration of bonuses provided by this seed for two rounds.
Secrets:
Allied: you may apply this effect to one ally you are touching.
Heartseeking: the target gains a competence bonus on damage rolls made with bows (but not crossbows) equal to the competence bonus on attack rolls provided by this seed.

Alternatively, an elf paragon who has the tactical strike class feature gains a bonus maneuver: the Entangle maneuver, as described below.

Special
Entangling: The maneuver also entangles the opponent for one round. Unlike most special maneuver components, multiply the entangle duration by the maneuver's multiplier component.

Dwarf Paragon
{table=head]Level | BAB | Fort | Ref | Will | Special | Charges | Advancement
1 | +1 | +2 | +0 | +1 | Improved Stonecunning, Arcane Resistance | +0 | -
2 | +2 | +3 | +0 | +1 | Improved Stability | +1 | +1 level of existing class
3 | +3 | +3 | +1 | +2 | Combat Training | +1 | +1 level of existing class[/table]

HD: d8

Proficiencies: A dwarf paragon is proficient with all simple and martial weapons, with light, medium, and heavy armor, and light and heavy shields.

Skills: 2+Int per level. A dwarf paragon has the Delver and Explorer skill sets.

Prowess: 4 per level.

Improved Stonecunning: A dwarf paragon adds his levels in this class to checks related to his Stonecunning ability.

Arcane Resistance: A dwarf paragon adds his levels in this class to saving throws versus arcane spells.

Improved Stability: At second level, a dwarf paragon increases the bonus provided by his stability racial feature to +8.

Charges: At second and third levels, a dwarf paragon gains one additional charge for his Natural Talent ability. These extra charges are above and beyond the normal amount he gains according to his level and stack with any extra charges he may have gained from racial feats.

Advancement: At second and third levels, a dwarf paragon gains new auras and increases the powers of his existing auras as if he had also gained a level in whatever aura-progressing class (such as a warlord) he belonged to before he added the level. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of dwarf paragon to the level of whatever other aura-progressing class the character has, then determines auras known and their power accordingly.

If a character had more than one aura-progressing class before he became an dwarf paragon, he must decide to which class he adds each level of dwarf paragon.

Alternatively, at 2nd level, a dwarf paragon gains new spells known and spells per day as if he had also gained a level in whatever divine spellcasting class (such as a cleric) he belonged to before he added the level. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of dwarf paragon to the level of whatever other divine spellcasting class the character has, then determines spells known, spells per day, and their power accordingly.

If a character had more than one divine spellcasting class before he became a dwarf paragon, he must decide to which class he adds each level of dwarf paragon for the purpose of determining spells known, spells per day, and their power.

Combat Training: A dwarf paragon gains the ability to increase the strength of his Natural Talent ability. As an immediate action, he may expend a charge to gain a pool of four points. He may divide these points between his dodge AC, his attack bonus, and his damage as he chooses (so that it could provide a +1 dodge bonus to AC and a +3 bonus on attack rolls; a +4 dodge bonus to AC; or a +2 bonus to damage rolls, a +1 bonus on attack rolls, and a +1 dodge bonus to AC). These bonuses last until the start of his next turn.

MammonAzrael
2009-03-25, 06:49 PM
Before I forget, you may want to spoiler each class, so people don't have to scroll through Elf to get to Dwarf, and I'd add a link to your Elf and Dwarf races at the beginning of each class, for easy reference.

Elf Paragon

Under Charges, Elves have Natural Magic, not Natural Talent. Also, the Charges column should have +2 in the 3rd level.
Just to make sure, this class can advance the Bladeweaver, Fencer, and Sorceror atm, right?
Why flame blade? Never really heard and fire-related fluff for elves before.
The Elf seed isn't very synergistic with the Bladeweaver, and seems to benefit the Sorceror more. I would imagine it should be the other way around.
Overall, I'm really digging the concept.


With the exception of flame blade it feels very elfy, which is excellent. I think the Elf seed could use some tweaking. As it is now it isn't very useful to the Bladeweaver, which it should be as their favored class. And a bonus to ranged attacks seems a bit underwhelming for a racially specific Seed.

If you decide to go the route of multiple favored classes, it would make sense for a races favored classes to be the ones advanced by their racial paragon class. So the elves favored classes would be Bladeweaver, Fencer, and Sorceror.

Dwarf Paragon

With such a heavy focus on combat, why do they only get a d8 HP?
Does Improved Stonecunning affect the 10' distance of Stonecunning's innate check?
I love Arcane Resistance. :smallbiggrin:
As with the Elf, the Charges column looks off. Since the BAB and Save columns show the total bonus provided at that level, I think the Charges column should too.
Would it be more fitting to have the Dwarf advance clerics or paladins?
Improved Stonecunning and Stability seem much weaker than Elfsight and Expanded Natural Magic. And Combat Training seems not only weaker, but less Dwarven than Elven Training seems Elven.


Overall, the class seems notably weaker than it's Elven counterpart. I'd like to see it advance paladin mantels, and whatever you decide to use for the Dreadnought.

Combat Training also seems weak, and not nearly as flavorful as the Elven Training. It would be cool if they got a unique racial aura/mantel/spell/etc. Or perhaps powered up their Natural Talents, increasing the power/effectiveness of their Crushing Blow, Defensive Training, and Stolid abilities.

Human Paragon 3
2009-03-26, 12:21 AM
Upgrade dwarf to d10 or d12, for sure.