Bob_the_Mighty
2006-08-27, 01:15 PM
My friend came up with this. It needs help so tell us what stays, what goes, what needs improvements, if we did something wrong, just anything and everything.
The Stalker
Large Ooze
Hit dice- 8d10 + 56 (101)
Initiative- -3
Speed- 20
Ac- 6 (-3 Dex, -1 Size)
Base Attack/Grapple- +6/+8
Attack- Infinite weapons +3 melee ([varies] 1d4 Acid, Paralysis, Engulf)
Full Attack- Infinite weapons +3 melee ([varies] 1d4 Acid, Paralysis, Engulf)
Space/Reach- 10ft/10ft
Special Attacks- Acid, Engulf, Entangling goo, Infinite weapons, Paralysis
Special Qualities- Avoid, Blindsight, Mitosis, Morph, Regenerate 5, Transparent, Ooze traits
Save- Fort +9, Ref +1, Will +5
Abilities- Str +6 Dex +4, Con +24, Int +18, Wis +16, Cha +8
Skills- Bluff +8, Hide +7, Listen +12, Move silently +7, Search +13, Spot +12, Survival +13
Environment- Any
Organization- Solitary
Challenge Rating- 13
Treasure- None
Alignment- Always neutral
This particular creature does not look like the normal ooze, its upper body is that of a humanoid and its lower body is but a puddle of ooze. Its head, torso, and arms are that of a humanoid. It is extremely smart and knows its surroundings, so that it can stalk its prey unnoticed. It takes on the appearance of its favorite and most challenging prey, humanoids, however it does not have any internal organs or vitals, so it you were cut off its arm it would just form a new one from its mass.
Special Attacks:
Infinite Weapons- Can change its Arms into any weapon, it is proficient with any weapon it makes in this way, but not with regular weapons of the same type. It cannot make magically weapons and it can't make ranged weapons.
Engulf- Successful hit on victim allows it to suck in its victim, but victim gets an attack of opportunity, unless it is paralyzed. An engulfed creature takes 6d4 acid damage for each round spent inside the stalker. A successful escape artist check (DC 16) frees an engulfed creature, however a paralyzed creature may not attempt to escape.
Entangling goo- Its able throw part of itself at its victim and excess ooz acts as a tangle foot bag. If it doesn't pick up the ooz then it has regenerate the damage. the damage it takes from this is 5. it has a range of 25ft.
Acid- Every attack does acid damage of 1d4
Paralysis- The Stalker secretes an anethetizing slime. A target hit by it must succede a fortitude save (Dc??) or be paralyzed for ??d6 rounds rounds, it can automatically engulf a paralyzed victim.
Special Qualities:
Avoid- It has the ability to "dodge" projectiles, by creating a hole in its body where the projectile was suppose to hit, to do this it makes a Ref save.
Blindsight- The Stalkers entire body is a primitive sensory organ that can ascertain prey by scent, vibration, and sound with in 60ft.
Mitosis- It splits itself in two and loses 2/3 its hp and then goes into hybernation untill it has regenerated its hp. It can do this once in its life time. This is how it reproduces.
Morph- Can change shape and color at will giving it a bonuse of +3 to hide and bluff.
Regenerate- can heal 5 hp per round. The cell tissue is very sensitive to fire. If it with anyform of fire the areas that make contact with the fire harden and are unable move and seal back together, it is permenately damaged.
Transparent- The stalker is hard to see, even under ideal conditions, and it takes a successful spot check (Dc??) to notice a Stalker. Victims who fail to notice a stalker and walk into it are automatically engulfed. It has full control of this ablility and can turn it off and assume other colors.
Ooze traits- The stalker is immune to mind affecting effects, poison, sleep, paralyssis, stunning and polymorphing. It is not subject to critical hits or flanking.
You'll notice that some of the stuff doesn't have anything written in like for the Dcs and the rounds. Thats one of the things we want you to help with.
The Stalker
Large Ooze
Hit dice- 8d10 + 56 (101)
Initiative- -3
Speed- 20
Ac- 6 (-3 Dex, -1 Size)
Base Attack/Grapple- +6/+8
Attack- Infinite weapons +3 melee ([varies] 1d4 Acid, Paralysis, Engulf)
Full Attack- Infinite weapons +3 melee ([varies] 1d4 Acid, Paralysis, Engulf)
Space/Reach- 10ft/10ft
Special Attacks- Acid, Engulf, Entangling goo, Infinite weapons, Paralysis
Special Qualities- Avoid, Blindsight, Mitosis, Morph, Regenerate 5, Transparent, Ooze traits
Save- Fort +9, Ref +1, Will +5
Abilities- Str +6 Dex +4, Con +24, Int +18, Wis +16, Cha +8
Skills- Bluff +8, Hide +7, Listen +12, Move silently +7, Search +13, Spot +12, Survival +13
Environment- Any
Organization- Solitary
Challenge Rating- 13
Treasure- None
Alignment- Always neutral
This particular creature does not look like the normal ooze, its upper body is that of a humanoid and its lower body is but a puddle of ooze. Its head, torso, and arms are that of a humanoid. It is extremely smart and knows its surroundings, so that it can stalk its prey unnoticed. It takes on the appearance of its favorite and most challenging prey, humanoids, however it does not have any internal organs or vitals, so it you were cut off its arm it would just form a new one from its mass.
Special Attacks:
Infinite Weapons- Can change its Arms into any weapon, it is proficient with any weapon it makes in this way, but not with regular weapons of the same type. It cannot make magically weapons and it can't make ranged weapons.
Engulf- Successful hit on victim allows it to suck in its victim, but victim gets an attack of opportunity, unless it is paralyzed. An engulfed creature takes 6d4 acid damage for each round spent inside the stalker. A successful escape artist check (DC 16) frees an engulfed creature, however a paralyzed creature may not attempt to escape.
Entangling goo- Its able throw part of itself at its victim and excess ooz acts as a tangle foot bag. If it doesn't pick up the ooz then it has regenerate the damage. the damage it takes from this is 5. it has a range of 25ft.
Acid- Every attack does acid damage of 1d4
Paralysis- The Stalker secretes an anethetizing slime. A target hit by it must succede a fortitude save (Dc??) or be paralyzed for ??d6 rounds rounds, it can automatically engulf a paralyzed victim.
Special Qualities:
Avoid- It has the ability to "dodge" projectiles, by creating a hole in its body where the projectile was suppose to hit, to do this it makes a Ref save.
Blindsight- The Stalkers entire body is a primitive sensory organ that can ascertain prey by scent, vibration, and sound with in 60ft.
Mitosis- It splits itself in two and loses 2/3 its hp and then goes into hybernation untill it has regenerated its hp. It can do this once in its life time. This is how it reproduces.
Morph- Can change shape and color at will giving it a bonuse of +3 to hide and bluff.
Regenerate- can heal 5 hp per round. The cell tissue is very sensitive to fire. If it with anyform of fire the areas that make contact with the fire harden and are unable move and seal back together, it is permenately damaged.
Transparent- The stalker is hard to see, even under ideal conditions, and it takes a successful spot check (Dc??) to notice a Stalker. Victims who fail to notice a stalker and walk into it are automatically engulfed. It has full control of this ablility and can turn it off and assume other colors.
Ooze traits- The stalker is immune to mind affecting effects, poison, sleep, paralyssis, stunning and polymorphing. It is not subject to critical hits or flanking.
You'll notice that some of the stuff doesn't have anything written in like for the Dcs and the rounds. Thats one of the things we want you to help with.