View Full Version : [Feat]Continuous Spell

2006-08-16, 08:46 AM
Continuous Spell[Metamagic]

A continuous spell has the same effect as an unmodified spell in all aspects, except when the spell would end because of the duration. A continuous spell, when it would normally end, would instead expend the spell energy of an identical spell, although it does not have to be a continuous spell. This has the effect of resetting the duration only, as if the spell had just been cast. This does not reset any other modifiers. A spell slot of one spell level higher than the base spell may be substituted for the spell energy if it is of the same school, or two spell levels higher if it is not of the same school. A continuous spell is able to be dismissed even if it is not normally dismissable, and the spell ends if for any reason other than the duration running out, or if there is no avaliable spell energy. Continuous spells may not be any spell with a duration of permanent or instaneous. A continuous spell uses a spell slot of 2 levels higher than the base spell.

2006-08-16, 09:12 AM
I think it's good. Does it work with area of effect spells as well? Ice Storm, Cloudkill and so on?

2006-08-16, 09:17 AM
Probally, except that it works on willing targets only. Though that does mean that it works perfectly well on unconscious people.

2006-08-16, 09:20 AM
Forgot about that part. Sorry.

2006-08-16, 09:59 AM
So what happens if someone uses fireball, then continuizes(???) it with Mordekainen's Private Sanctum (http://www.d20srd.org/srd/spells/magesPrivateSanctum.htm)? Does the Fireball last for 24 hours?

2006-08-16, 10:38 AM
Ooops. Edited so it doesn't allow you to do that.

Fax Celestis
2006-08-16, 12:43 PM
The additional spell burnt up: when it says "of original spell level or twol levels higher if of a different school", is that before or after the metamagic adjustment?

2006-08-16, 01:13 PM
Supposed to be level after metamagic adjustment, modified to fix it.

Fax Celestis
2006-08-16, 01:19 PM
Now the other thing is, "...resetting the duration, as if it had just been cast."

That could be reinterpreted to reset all numeric effects (like on stoneskin for instance).

Also: could this work on, say, a summon? Willing target.

2006-08-16, 06:42 PM
Hmmm... you know what? Casting it only on willing targets is silly anyway. All direct damage dealing spells that do a lot of damage at once are instanous anyway.

And yes, it would work on a summon now. And as for resetting all numeric components... no. It says it "resets the duration, as if it had just been cast." Meaning it's back at minute 0 of casting for duration only.

Fax Celestis
2006-08-16, 06:54 PM
The only reason I bring it up is because some Limburgermeister somewhere will attempt to say that the spell will effectively recast because of this.

2006-08-16, 07:08 PM
....you know, burning a few feats or multiclassing would see the user using a Continuous true strike and wielding a high-damage weapon...

2006-08-16, 08:23 PM
Hmmm. Let me go fix that.

EDIT: You can't use a continuous true strike, simply because the spell ends when it is discharged. A continuous spell only stops it from ending if the duration runs out.

2006-08-16, 08:49 PM
Yeah, kinda realized that just now.
Oh well!