AetherFox
2009-05-05, 04:47 PM
Here's a monster I whipped up. Please post any comments or suggestions.
Aditii
Large Abberation (Repillian)
HD: 6d8+30 (61)
Speed: 30 ft. Climb 10 ft.
AC: 20 (-1 size, +2 Dex, +9 Natural)
Base Attack/Grapple: 4/11
Attack: 1 Bite: +7 (1d8+3+1d6 acid) or 2 claws (1d6+3) or stinger (2d6+3)
Full Attack: 1 Bite: +7 (1d8+3+1d6 acid) and 2 claws (1d6+3) and +8 stinger (2d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison
Special Qualities: Invisibility, Acid Immunity
Saves: Fort: +7 Ref: +4 Will +7
Abilities: Str 16, Ref 14, Con 21, Int 5, Wis 10, Cha 11
Skills: Swim: +12 Climb: +8
Feats: Ability Focus (Poison), Improved natural Attack (Stinger), Weapon Focus (Stinger)
Environment: Warm Plains
Organization: Solitary or Pair
Challenge Rating: 6
This large, scaled creature lumbers towards you on four legs as white liquid foams from it's mouth, burning a hole in the ground. It has the long, curving stinger of a scorpion, and the torso and head of an aligator.
Acid: An Aditii has corrosive saliva, which deals extra damage on a successful bite attempt.
Poision: Once every 1d6 rounds, an Aditii may attempt to inject an opponent with it's poison by making a successful melee attack with it's stinger. The victim must make a DC 17 fortitude save or fall unconsious for 2d4 rounds. The poison has secondary damage of 1d6 Con. The save DC is constitution- based.
Invisibility: An Aditii can use the invisibily spell as a spell like ability at will.
(P.S.: If anyone has read the Mortal Instrument series, this monster is based off of the Ravener Demon)
Aditii
Large Abberation (Repillian)
HD: 6d8+30 (61)
Speed: 30 ft. Climb 10 ft.
AC: 20 (-1 size, +2 Dex, +9 Natural)
Base Attack/Grapple: 4/11
Attack: 1 Bite: +7 (1d8+3+1d6 acid) or 2 claws (1d6+3) or stinger (2d6+3)
Full Attack: 1 Bite: +7 (1d8+3+1d6 acid) and 2 claws (1d6+3) and +8 stinger (2d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison
Special Qualities: Invisibility, Acid Immunity
Saves: Fort: +7 Ref: +4 Will +7
Abilities: Str 16, Ref 14, Con 21, Int 5, Wis 10, Cha 11
Skills: Swim: +12 Climb: +8
Feats: Ability Focus (Poison), Improved natural Attack (Stinger), Weapon Focus (Stinger)
Environment: Warm Plains
Organization: Solitary or Pair
Challenge Rating: 6
This large, scaled creature lumbers towards you on four legs as white liquid foams from it's mouth, burning a hole in the ground. It has the long, curving stinger of a scorpion, and the torso and head of an aligator.
Acid: An Aditii has corrosive saliva, which deals extra damage on a successful bite attempt.
Poision: Once every 1d6 rounds, an Aditii may attempt to inject an opponent with it's poison by making a successful melee attack with it's stinger. The victim must make a DC 17 fortitude save or fall unconsious for 2d4 rounds. The poison has secondary damage of 1d6 Con. The save DC is constitution- based.
Invisibility: An Aditii can use the invisibily spell as a spell like ability at will.
(P.S.: If anyone has read the Mortal Instrument series, this monster is based off of the Ravener Demon)