Krimm_Blackleaf
2009-05-09, 02:16 AM
Harmonic Lance Adept
http://i7.photobucket.com/albums/y265/Nny2/GigahornHarmonious.jpg
Battle Maiden Sheska, a harmonic lance adept
The warriors of the harmonic lance are perfect warriors that employ little more than martial prowess and the uncanny ability to shape sound into a deadly artillery. These warriors, also known as battle maidens or lancemen, are a strange order that only allows those into their ranks if they are capable of both beautiful performance and skill in battle. Though they can be considered an 'order', they are more accurately described as a union, brought together by the fact that they have all learned the same techniques in a temple dedicated to adepts of the nine swords.
HD: d8
Requirements
BAB: +4
Skills: Craft (weaponsmithing) 8 ranks, Perform 4 ranks
Feats: Song of the White Raven and either Combat Expertise, Power Attack or Weapon Finesse
Maneuvers: Ability to use 2nd level maneuvers, including at least one strike and one stance
Special: Must have spent 500gp on crafting an exemplary tool of performance and warfare(or two), known as your harmonic lance. Crafting this follows all the normal rules for crafting a weapon. Bardic music class feature.
Class Skills: Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (local), Listen, Martial Lore, Move Silently, Perform, Profession, Sense Motive, Swim, and Tumble
Skill-points per level: 4+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+1|+2|+2|+0|Harmonic lance, bardic music, inspire courage|--
2nd|+2|+3|+3|+0|Armor of sound|+1 of existing bard casting
3rd|+3|+3|+3|+1|Bonus feat|+1 of existing bard casting
4th|+4|+4|+4|+1|Blade of sound|--
5th|+5|+4|+4|+1|Sound lance|+1 of existing bard casting
6th|+6|+5|+5|+2|Stance of valkyrie's cry|+1 of existing bard casting
7th|+7|+5|+5|+2|Cacophony blade|--
8th|+8|+6|+6|+2|Bonus feat|+1 of existing bard casting
9th|+9|+6|+6|+3|Resonance pulse|+1 of existing bard casting
10th|+10|+7|+7|+3|Stance of the war god's song|--
[/table]
{table="head"]Level|Man. Known|Man. Readied|Stances Known
1st|1|1|0
2nd|0|0|0
3rd|1|0|1
4th|0|1|0
5th|1|0|0
6th|0|0|0
7th|1|1|0
8th|0|0|1
9th|1|0|0
10th|0|1|0
[/table]
Weapon and armor proficiencies: Harmonic lance adepts are proficient with their own harmonic lance, all light and medium armors and all shields.
Maneuvers: At every odd-numbered level, a harmonic lance adept gains new maneuvers known from the Diamond Mind, Iron Heart and White Raven disciplines. You must meet a maneuver's prerequisite to learn it. You add your full harmonic lance adept levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At levels 1st, 4th, 7th and 10th, you gain additional maneuvers readied per day.
Stances Known: At 3rd and 8th levels, you learn a new martial stance from the Diamond Mind, Iron Heart or White Raven disciplines. You must meet the stances prerequisites to learn it.
Spellcasting: At each level except 1st, 4th, 7th and 10th, you gain new spells per day, an increase in caster level and spells known as if you had also gained a level in a bardic spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Harmonic Lance (Ex): At first level, you have crafted your ultimate weapon. This weapon can be crafted into three different shapes, but the shape must be chosen at first level. The choices can be of a two-handed weapon, a one-handed weapon or a light weapon, and if they choose to create the latter two they may make two weapons, or one of each of the two latter. If the weapon is two-handed it deals 2d6+(1½ Str modifier), if it is a one handed weapon it deals 1d8+Str modifier, and if it is light it deals 1d6+Str modifier and these damage sizes are for medium creatures. Although it is called a harmonic lance by it's order, it can take the shape of almost anything so long as it is usable as an instrument and a weapon. You are also considered to have the Somatic Weaponry feat in the case of wielding your harmonic lance.
This weapon can be crafted from special materials, but the creator must have access to these materials, and they follow all the normal bonuses to cost as normal weapons. Like a normal weapon it can be enhanced magically, but automatically overcomes damage reduction as though it were magic.
This weapon is also built for perfect harmonic resonance, and is a focus for supernatural martial prowess. The sound coming from it must be activated by the harmonic lance adept by performing as a free action(though a check is unnecessary), and allows the adept to use the weapon as either a bludgeoning, piercing or slashing weapon and dealing an additional 1d6 sonic damage with each successful attack. Changing weapon damage types requires a swift action.If performance is not used, it deals bludgeoning damage. These special benefits are a sonic effect.
As a final note, all the class features of this class must be performed with the harmonic lance, and otherwise are not expended and do not function.
Bardic Music: Whenever you gain a new harmonic lance adept level, you gain new daily uses of bardic music as if you had also gained a Bard level. You do not gain any of the Bard’s new bardic music abilities, other than inspire courage(see below).
Inspire Courage: Your bard and harmonic lance adept levels stack for determining the power of your inspire courage class feature.
Armor of Sound (Su): At 2nd level, you gain the ability to use the resonance of your harmonic lance to sheath yourself in a deflecting suit of armor. By expending a use of bardic music as a standard action, you gain a deflection bonus to armor class equal to your Cha modifier for a number of minutes equal to your harmonic lance adept level. This bonus cannot exceed your harmonic lance adept level until 10th level, where the limit is removed. This is a sonic effect.
Bonus Feats: At 3rd and 8th levels, you gain a bonus feat taken from the list of fighter bonus feats, or feats with bardic music as a prerequisite, for which you qualify. Your harmonic lance adept levels stack with fighter and warblade levels for determining your effective fighter level to qualify for feats.
Blade of Sound (Su): At 4th level, the resonance of your weapon increases to deal more damage against your enemies. The extra sonic damage it does increases to 2d6 damage, and if you expend a use of bardic music, your weapon deals an extra amount of sonic damage every hit equal to half your initiator level for 1 round per harmonic lance adept level. Additionally, based on the type of damage your weapon deals, it gains a special secondary effect, listed here;
Bludgeoning: Whenever your weapon hits a foe while dealing bludgeoning damage, it shudders their bones and flesh. They are dealt an additional amount of damage equal to half their HD(min 1).
Piercing: Whenever your weapon hits a foe while dealing piercing damage, it thrusts strait through foes. If charging at a foe and your weapon strikes, it deals double damage.
Slashing: Whenever your weapon hits a foe while dealing slashing damage, it cuts easily through muscle and tendons. They receive a cumulative -1 penalty to attack and damage rolls until the end of the encounter or until their hp is brought back to full.
This is a sonic effect.
Sound Lance (Su): At 5th level, you learn an attack that uses pure sound to rip apart your enemies. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 5th level strike, and does not belong to any discipline. By taking a standard action, the harmonic lance adept can make an attack against a single foe that deals 5d6 sonic damage in addition to normal melee weapon damage, and an additional 1d6 sonic damage equal to your harmonic lance adept level. Additionally, if they take damage from this strike they must make a Fort save (DC 15+Cha modifier) or go permanently deaf and get knocked back 15 ft., going prone. If they pass the save they do not go deaf, are knocked back only 5 ft. but do not go prone. For every 5 points of sonic resistance a target has, it gains a +2 to their saving throws to this strike. If they are immune to sonic damage, they are immune to this strike. This is a sonic effect.
Stance of the Valkyrie's Cry (Su): At 6th level, you gain the great warrior's stance of the Valkyrie's. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. While in this stance, any sonic effect you have access to ignores anything that might undo a sonic effect, such as a silence spell or the countersong ability of the bard. Additionally, while in this stance and after expending a use of bardic music as a free action, your weapon deals an additional amount of sonic damage equal to twice your Cha modifier, and you gain a fly speed equal to twice your base land speed and good maneuverability both for a number of rounds equal to half your harmonic lance adept level. You must be performing to use this stance, and it is a sonic effect.
Cacophony Blade (Su): At 7th level, the resonance of your weapon improves ever further, doing even more damage through sonic vibrations than ever. The extra sonic damage it deals increases to 4d6, and if you expend two uses of bardic music, your weapon deals an extra amount of sonic damage every hit equal to your initiator level for 1 round per harmonic lance adept level. Additionally, based on the type of damage your weapon deals, it gains a special secondary effect, listed here;
Bludgeoning: Your weapon grinds into the target like the maul of a god, bearing upon them the weight of a mountain. Whenever it successfully hits a target it reduces the target's base land speed by 5 ft. This speed reduction is healed at a rate of 1 hour per 5 ft. after the encounter ends.
Piercing: Your weapon punches holes through targets as that seem far to grave to close. When your weapon hits a target and deals damage, it causes bleeding wounds that cause the target to lose 5 hit points every round until they have the original damage dealt to them by the harmonic lance healed. Multiple hits only increase the bleeding wound damage by 1.
Slashing: Your weapon cuts cleanly and with precision, completely severing tendons in the target. Whenever your weapon hits a target and deals damage, it takes 1d3 Dex damage and once it's damage is cut in half or goes below 10(whichever is lower) it loses access to its arms. Once the Dex damage is brought back up to the minimum standard, it regains use of it's arms.
This is a sonic effect.
Resonance Pulse (Su): At 9th level, you gain another special maneuver that attunes to an enemy's resonance and exploits it. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 7th level strike, and does not belong to any discipline. By taking a standard action, the harmonic lance adept can make a touch attack against a foe, forcing them to make a Fort save (DC 17+Cha modifier). If they fail, they take 12d6+your initiator level in sonic damage. If this maneuver kills them, their body ruptures and bursts from their body not being able to handle the terrible vibrations. This is a sonic effect.
Stance of the War God's Song (Su): At 10th level, you learn the ultimate battle stance of the harmonic lance adepts. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. While in this stance, you call out in glorious battle song and imbue your harmonic lance with great power. When you attack someone with a martial maneuver, any extra damage dealt by a maneuver you use is considered sonic damage, though you may choose between the sonic damage and the normal damage dealt. Additionally, while in this stance and after expending two uses of bardic music as a free action, your weapon deals an additional amount of sonic damage equal to three times your Cha modifier, and you gain a fly speed equal to twice your base land speed with perfect maneuverability both for a number of rounds equal to your harmonic lance adept level. You must be performing to use this stance, and it is a sonic effect.
http://i7.photobucket.com/albums/y265/Nny2/GigahornHarmonious.jpg
Battle Maiden Sheska, a harmonic lance adept
The warriors of the harmonic lance are perfect warriors that employ little more than martial prowess and the uncanny ability to shape sound into a deadly artillery. These warriors, also known as battle maidens or lancemen, are a strange order that only allows those into their ranks if they are capable of both beautiful performance and skill in battle. Though they can be considered an 'order', they are more accurately described as a union, brought together by the fact that they have all learned the same techniques in a temple dedicated to adepts of the nine swords.
HD: d8
Requirements
BAB: +4
Skills: Craft (weaponsmithing) 8 ranks, Perform 4 ranks
Feats: Song of the White Raven and either Combat Expertise, Power Attack or Weapon Finesse
Maneuvers: Ability to use 2nd level maneuvers, including at least one strike and one stance
Special: Must have spent 500gp on crafting an exemplary tool of performance and warfare(or two), known as your harmonic lance. Crafting this follows all the normal rules for crafting a weapon. Bardic music class feature.
Class Skills: Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (local), Listen, Martial Lore, Move Silently, Perform, Profession, Sense Motive, Swim, and Tumble
Skill-points per level: 4+Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+1|+2|+2|+0|Harmonic lance, bardic music, inspire courage|--
2nd|+2|+3|+3|+0|Armor of sound|+1 of existing bard casting
3rd|+3|+3|+3|+1|Bonus feat|+1 of existing bard casting
4th|+4|+4|+4|+1|Blade of sound|--
5th|+5|+4|+4|+1|Sound lance|+1 of existing bard casting
6th|+6|+5|+5|+2|Stance of valkyrie's cry|+1 of existing bard casting
7th|+7|+5|+5|+2|Cacophony blade|--
8th|+8|+6|+6|+2|Bonus feat|+1 of existing bard casting
9th|+9|+6|+6|+3|Resonance pulse|+1 of existing bard casting
10th|+10|+7|+7|+3|Stance of the war god's song|--
[/table]
{table="head"]Level|Man. Known|Man. Readied|Stances Known
1st|1|1|0
2nd|0|0|0
3rd|1|0|1
4th|0|1|0
5th|1|0|0
6th|0|0|0
7th|1|1|0
8th|0|0|1
9th|1|0|0
10th|0|1|0
[/table]
Weapon and armor proficiencies: Harmonic lance adepts are proficient with their own harmonic lance, all light and medium armors and all shields.
Maneuvers: At every odd-numbered level, a harmonic lance adept gains new maneuvers known from the Diamond Mind, Iron Heart and White Raven disciplines. You must meet a maneuver's prerequisite to learn it. You add your full harmonic lance adept levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At levels 1st, 4th, 7th and 10th, you gain additional maneuvers readied per day.
Stances Known: At 3rd and 8th levels, you learn a new martial stance from the Diamond Mind, Iron Heart or White Raven disciplines. You must meet the stances prerequisites to learn it.
Spellcasting: At each level except 1st, 4th, 7th and 10th, you gain new spells per day, an increase in caster level and spells known as if you had also gained a level in a bardic spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Harmonic Lance (Ex): At first level, you have crafted your ultimate weapon. This weapon can be crafted into three different shapes, but the shape must be chosen at first level. The choices can be of a two-handed weapon, a one-handed weapon or a light weapon, and if they choose to create the latter two they may make two weapons, or one of each of the two latter. If the weapon is two-handed it deals 2d6+(1½ Str modifier), if it is a one handed weapon it deals 1d8+Str modifier, and if it is light it deals 1d6+Str modifier and these damage sizes are for medium creatures. Although it is called a harmonic lance by it's order, it can take the shape of almost anything so long as it is usable as an instrument and a weapon. You are also considered to have the Somatic Weaponry feat in the case of wielding your harmonic lance.
This weapon can be crafted from special materials, but the creator must have access to these materials, and they follow all the normal bonuses to cost as normal weapons. Like a normal weapon it can be enhanced magically, but automatically overcomes damage reduction as though it were magic.
This weapon is also built for perfect harmonic resonance, and is a focus for supernatural martial prowess. The sound coming from it must be activated by the harmonic lance adept by performing as a free action(though a check is unnecessary), and allows the adept to use the weapon as either a bludgeoning, piercing or slashing weapon and dealing an additional 1d6 sonic damage with each successful attack. Changing weapon damage types requires a swift action.If performance is not used, it deals bludgeoning damage. These special benefits are a sonic effect.
As a final note, all the class features of this class must be performed with the harmonic lance, and otherwise are not expended and do not function.
Bardic Music: Whenever you gain a new harmonic lance adept level, you gain new daily uses of bardic music as if you had also gained a Bard level. You do not gain any of the Bard’s new bardic music abilities, other than inspire courage(see below).
Inspire Courage: Your bard and harmonic lance adept levels stack for determining the power of your inspire courage class feature.
Armor of Sound (Su): At 2nd level, you gain the ability to use the resonance of your harmonic lance to sheath yourself in a deflecting suit of armor. By expending a use of bardic music as a standard action, you gain a deflection bonus to armor class equal to your Cha modifier for a number of minutes equal to your harmonic lance adept level. This bonus cannot exceed your harmonic lance adept level until 10th level, where the limit is removed. This is a sonic effect.
Bonus Feats: At 3rd and 8th levels, you gain a bonus feat taken from the list of fighter bonus feats, or feats with bardic music as a prerequisite, for which you qualify. Your harmonic lance adept levels stack with fighter and warblade levels for determining your effective fighter level to qualify for feats.
Blade of Sound (Su): At 4th level, the resonance of your weapon increases to deal more damage against your enemies. The extra sonic damage it does increases to 2d6 damage, and if you expend a use of bardic music, your weapon deals an extra amount of sonic damage every hit equal to half your initiator level for 1 round per harmonic lance adept level. Additionally, based on the type of damage your weapon deals, it gains a special secondary effect, listed here;
Bludgeoning: Whenever your weapon hits a foe while dealing bludgeoning damage, it shudders their bones and flesh. They are dealt an additional amount of damage equal to half their HD(min 1).
Piercing: Whenever your weapon hits a foe while dealing piercing damage, it thrusts strait through foes. If charging at a foe and your weapon strikes, it deals double damage.
Slashing: Whenever your weapon hits a foe while dealing slashing damage, it cuts easily through muscle and tendons. They receive a cumulative -1 penalty to attack and damage rolls until the end of the encounter or until their hp is brought back to full.
This is a sonic effect.
Sound Lance (Su): At 5th level, you learn an attack that uses pure sound to rip apart your enemies. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 5th level strike, and does not belong to any discipline. By taking a standard action, the harmonic lance adept can make an attack against a single foe that deals 5d6 sonic damage in addition to normal melee weapon damage, and an additional 1d6 sonic damage equal to your harmonic lance adept level. Additionally, if they take damage from this strike they must make a Fort save (DC 15+Cha modifier) or go permanently deaf and get knocked back 15 ft., going prone. If they pass the save they do not go deaf, are knocked back only 5 ft. but do not go prone. For every 5 points of sonic resistance a target has, it gains a +2 to their saving throws to this strike. If they are immune to sonic damage, they are immune to this strike. This is a sonic effect.
Stance of the Valkyrie's Cry (Su): At 6th level, you gain the great warrior's stance of the Valkyrie's. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. While in this stance, any sonic effect you have access to ignores anything that might undo a sonic effect, such as a silence spell or the countersong ability of the bard. Additionally, while in this stance and after expending a use of bardic music as a free action, your weapon deals an additional amount of sonic damage equal to twice your Cha modifier, and you gain a fly speed equal to twice your base land speed and good maneuverability both for a number of rounds equal to half your harmonic lance adept level. You must be performing to use this stance, and it is a sonic effect.
Cacophony Blade (Su): At 7th level, the resonance of your weapon improves ever further, doing even more damage through sonic vibrations than ever. The extra sonic damage it deals increases to 4d6, and if you expend two uses of bardic music, your weapon deals an extra amount of sonic damage every hit equal to your initiator level for 1 round per harmonic lance adept level. Additionally, based on the type of damage your weapon deals, it gains a special secondary effect, listed here;
Bludgeoning: Your weapon grinds into the target like the maul of a god, bearing upon them the weight of a mountain. Whenever it successfully hits a target it reduces the target's base land speed by 5 ft. This speed reduction is healed at a rate of 1 hour per 5 ft. after the encounter ends.
Piercing: Your weapon punches holes through targets as that seem far to grave to close. When your weapon hits a target and deals damage, it causes bleeding wounds that cause the target to lose 5 hit points every round until they have the original damage dealt to them by the harmonic lance healed. Multiple hits only increase the bleeding wound damage by 1.
Slashing: Your weapon cuts cleanly and with precision, completely severing tendons in the target. Whenever your weapon hits a target and deals damage, it takes 1d3 Dex damage and once it's damage is cut in half or goes below 10(whichever is lower) it loses access to its arms. Once the Dex damage is brought back up to the minimum standard, it regains use of it's arms.
This is a sonic effect.
Resonance Pulse (Su): At 9th level, you gain another special maneuver that attunes to an enemy's resonance and exploits it. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 7th level strike, and does not belong to any discipline. By taking a standard action, the harmonic lance adept can make a touch attack against a foe, forcing them to make a Fort save (DC 17+Cha modifier). If they fail, they take 12d6+your initiator level in sonic damage. If this maneuver kills them, their body ruptures and bursts from their body not being able to handle the terrible vibrations. This is a sonic effect.
Stance of the War God's Song (Su): At 10th level, you learn the ultimate battle stance of the harmonic lance adepts. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. While in this stance, you call out in glorious battle song and imbue your harmonic lance with great power. When you attack someone with a martial maneuver, any extra damage dealt by a maneuver you use is considered sonic damage, though you may choose between the sonic damage and the normal damage dealt. Additionally, while in this stance and after expending two uses of bardic music as a free action, your weapon deals an additional amount of sonic damage equal to three times your Cha modifier, and you gain a fly speed equal to twice your base land speed with perfect maneuverability both for a number of rounds equal to your harmonic lance adept level. You must be performing to use this stance, and it is a sonic effect.