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knightsaline
2006-08-06, 11:50 PM
heres some challenges for you homebrewers

1) make a monster that feeds on souls (brought on due to the souldrinking weapon ability i created)

2) make a blackguard variant that is for the variant evil paladins (pallies of slaughter/tyranny that "have seen the light")

3)create a spell that replicates a wonderous figure (like guenhwyver, the unspeakable CG drow rangers pet)

4) create a prestege class for barbarians that has the ability to (when raging) make everyone around them take an intimidate check to resist being shaken

5) create a feasible riding veloceraptor

6) create a samurai variant that is more like a wandering samurai than one who is sworn to a lord

edit: added 6 and clarified who guenhwyvar is

Gyrfalcon
2006-08-06, 11:56 PM
4) sounds like a feat rather then a class. There's actually an epic-level feat that does just that -

http://www.d20srd.org/srd/epic/feats.htm#terrifying Rage

So perhaps reducing the effects heavily might make it more acceptable as a general feat.

*edit* Oooookay... you'll have to copy and paste the link, for whatever reason, the url tags aren't working.

The Vorpal Tribble
2006-08-07, 12:01 AM
1) make a monster that feeds on souls (brought on due to the souldrinking weapon ability i created)
Souleater, Magic of Incarnum


3)create a spell that replicates a wonderous figure (like guenhwyver)
Huh?


4) create a prestege class for barbarians that has the ability to (when raging) make everyone around them take an intimidate check to resist being shaken
Thought there already was such a PrC


5) create a feasible riding veloceraptor
Tame it and buy an exotic saddle and I believe its already ridable.

knightsaline
2006-08-07, 12:01 AM
4) sounds like a feat rather then a class. There's actually an epic-level feat that does just that -

http://www.d20srd.org/srd/epic/feats.htm#terrifying Rage

So perhaps reducing the effects heavily might make it more acceptable as a general feat.

*edit* Oooookay... you'll have to copy and paste the link, for whatever reason, the url tags aren't working.

No, I meant everyone, including allies as well

Gyrfalcon
2006-08-07, 12:16 AM
Tack it onto the Frenzied Berserker for the ultimate in screwing up your party then. :P

Zeal
2006-08-07, 12:20 AM
5) create a feasible riding veloceraptor


The Eberron books have a bunch of riding dinosaurs.

Wow, I didn't realize how silly that sounds until I wrote it out.

Closet_Skeleton
2006-08-07, 05:23 AM
I felt like making a wandering samurai class. Balance doesn't really come into this class sadly, as all its abilities pale in comparison to actually having magical items as well as normal class features. You'd be better off playing a Vow of Poverty fighting and saying your club is a Bokken.

Rurouni
Description
Hit Dice: 1d8

Requirements
Alignment: Any non-lawful, non-honourable
Base Attack Bonus: +6
Skills: Survival 4 ranks
Feats: Endurance, Weapon Focus (any melee)
Special: Must own a non-magic masterwork weapon of the type he has weapon focus in.

Class Skills
The Rurouni’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Nature), Knowledge (Religion), Listen (Wis), Perform (Cha), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).
Skill Points at Each Level: 6 + Int modifier

Class Features
All of the following are class features of the Rurouni prestige class.
Weapon and Armour Proficiency: The Rurouni gains no additional weapons or armour proficiency.
Beggar Knight: At first level the Rurouni must choose one of the following styles and keep to it for the rest of his career less he lose the ability to continue in this class. In addition to the items listen in each style he is permitted to carry; a purse containing no more than 50 gold pieces, a begging bowl, a set of non-magical clothes, a simple pair of non-magical boots or sandals, a simple non-magical hat.
Black Knight: The Rurouni can carry a single suit of medium or heavy armour, a small or large shield, a single masterwork weapon and a light warhorse.
Single Swordsman: The Rurouni may carry a single masterwork weapon. At first, fourth, seventh and tenth level he gains a +1 dodge bonus to armour class when wielding this weapon. In addition when un-armoured he may add his wisdom bonus to armour class and he gains the uncanny dodge class feature.
Two-Weapon Fighter: The Rurouni can carry two masterwork weapons. In addition when un-armoured he may add his wisdom bonus to armour class and gains the uncanny dodge class feature.

Imbue Weapon: From 2nd level, when wielding a weapon he has weapon focus in, he may treat it as having an enhancement bonus of +1. Every two levels (at 4th, 6th, 8th and 10th) this bonus increases by 1.
Wandering Swordsman: At third level, the Rurouni needs less food to survive than normal people. He may go without food for a whole week without suffering problems and can survive for up to two months without food.
Life-hardened Soul: At fifth level, the Rurouni’s experiences strengthen his resolve. He gains a morale bonus to fortitude and reflex saves equal to his wisdom modifier and a morale bonus to will saves equal to his class level.
Man of the Mountains: At seventh level the Rurouni’s gains the ability to shrug of damage. He gains damage reduction 3/- as well as acid, cold and fire resistance 5.
Warrior Hermit: At ninth level, the Rurouni’s training of body and spirit through isolation greatly increase his martial prowess. He gains a +4 enhancement bonus to any one ability score and spell resistance equal 8 + his character level.