Altair_the_Vexed
2006-08-06, 02:49 PM
Here are my conversions of the Classic D&D Living Statues:
Crystal Statue
Medium Construct
HD: 3d10 (17hp)
Initiative: +6 (Dex + Improved Initiative)
Speed: 40 ft (50ft multiple legs)
AC: 15 (+2 Dex, +3 natural)
BAB: +3
Attacks: 2 Slashes +3 melee
Damage: Slash 1d6
Face/Reach: 5x5'/5'
Special Attacks: none
Special Qualities: Damage Reduction 1/-, Construct immunities
Saves: F +3, R +3, W -4
Abilities: Str 10, Dex 14, Con -, Int -, Wis 1, Cha 1
Climate Terrain: Any
Organisation: Solitary, Pair, or Group 3-10
CR: 2
Treasure: see below
Alignment: Always Neutral
Crystal Living Statues are faceted or smoothly polished contructs, with no special ability. They are the fastest of the Living Statues.
When reduced to 0 hp, a Crystal Living Statue breaks into 1d20 chunks of crystal material, worth 1d20 gp each.
Stone Statue
Medium Construct
HD: 5d10 (28hp)
Initiative: -2 (Dex)
Speed: 15 ft (20ft multiple legs)
AC: 15 (-2 Dex, +7 natural)
BAB: +5
Attacks: 2 Slams +7 melee
Damage: Slam 2d6+2
Face/Reach: 5x5'/5'
Special Attacks: Lava jet +3 ranged touch 2d6 (5')
Special Qualities: Damage Reduction 8/-, Construct immunities
Saves: F +5, R +0, W -3
Abilities: Str 14, Dex 6, Con -, Int -, Wis 1, Cha 1
Climate Terrain: Any
Organisation: Solitary, Pair, or Group 3-10
CR: 4
Treasure: nil
Alignment: Always Neutral
Lava Jet (Ex): Stone Living Statues are filled with hot magma under the crust of cool outer rock. They can jet this lava at opponents within 10 feet (5 foot range increment) as a ranged touch attack, for 2d6 fire damage.
Iron Statue
Medium Construct
HD: 4d10 (22 hp)
Initiative: 0
Speed: 5 ft (10ft multiple legs)
AC: 17 (+7 natural)
BAB: +4
Attacks: 2 Slams +6 melee
Damage: Slam 1d8+2
Face/Reach: 5x5'/5'
Special Attacks: none
Special Qualities: Damage Reduction 10/-, Construct immunities, Absorb metal weapons
Saves: F +4, R +2, W -2
Abilities: Str 14, Dex 10, Con -, Int -, Wis 1, Cha 1
Climate Terrain: Any
Organisation: Solitary, Pair, or Group 3-10
CR: 4
Treasure: nil
Alignment: Always Neutral
Absorb metal weapons (Ex): Any non-magical metallic weapon striking an Iron Living Statue may be absorbed into the Statue if the weilder of the weapon fails an opposed Str check. The weapon may be removed once the statue is killed.
EDIT: mistake corrected, BAB added.
Crystal Statue
Medium Construct
HD: 3d10 (17hp)
Initiative: +6 (Dex + Improved Initiative)
Speed: 40 ft (50ft multiple legs)
AC: 15 (+2 Dex, +3 natural)
BAB: +3
Attacks: 2 Slashes +3 melee
Damage: Slash 1d6
Face/Reach: 5x5'/5'
Special Attacks: none
Special Qualities: Damage Reduction 1/-, Construct immunities
Saves: F +3, R +3, W -4
Abilities: Str 10, Dex 14, Con -, Int -, Wis 1, Cha 1
Climate Terrain: Any
Organisation: Solitary, Pair, or Group 3-10
CR: 2
Treasure: see below
Alignment: Always Neutral
Crystal Living Statues are faceted or smoothly polished contructs, with no special ability. They are the fastest of the Living Statues.
When reduced to 0 hp, a Crystal Living Statue breaks into 1d20 chunks of crystal material, worth 1d20 gp each.
Stone Statue
Medium Construct
HD: 5d10 (28hp)
Initiative: -2 (Dex)
Speed: 15 ft (20ft multiple legs)
AC: 15 (-2 Dex, +7 natural)
BAB: +5
Attacks: 2 Slams +7 melee
Damage: Slam 2d6+2
Face/Reach: 5x5'/5'
Special Attacks: Lava jet +3 ranged touch 2d6 (5')
Special Qualities: Damage Reduction 8/-, Construct immunities
Saves: F +5, R +0, W -3
Abilities: Str 14, Dex 6, Con -, Int -, Wis 1, Cha 1
Climate Terrain: Any
Organisation: Solitary, Pair, or Group 3-10
CR: 4
Treasure: nil
Alignment: Always Neutral
Lava Jet (Ex): Stone Living Statues are filled with hot magma under the crust of cool outer rock. They can jet this lava at opponents within 10 feet (5 foot range increment) as a ranged touch attack, for 2d6 fire damage.
Iron Statue
Medium Construct
HD: 4d10 (22 hp)
Initiative: 0
Speed: 5 ft (10ft multiple legs)
AC: 17 (+7 natural)
BAB: +4
Attacks: 2 Slams +6 melee
Damage: Slam 1d8+2
Face/Reach: 5x5'/5'
Special Attacks: none
Special Qualities: Damage Reduction 10/-, Construct immunities, Absorb metal weapons
Saves: F +4, R +2, W -2
Abilities: Str 14, Dex 10, Con -, Int -, Wis 1, Cha 1
Climate Terrain: Any
Organisation: Solitary, Pair, or Group 3-10
CR: 4
Treasure: nil
Alignment: Always Neutral
Absorb metal weapons (Ex): Any non-magical metallic weapon striking an Iron Living Statue may be absorbed into the Statue if the weilder of the weapon fails an opposed Str check. The weapon may be removed once the statue is killed.
EDIT: mistake corrected, BAB added.