PDA

View Full Version : A couple new spells



Frog Dragon
2009-05-29, 10:25 AM
Bomb
Evocation (Fire)
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100ft +10/Caster Level)
Area: 80ft Radius Spread
Saving Throw: Reflex Half (See text)
Duration: Instantaneous
Spell Resistance: No
A bomb spell is what it sounds like. A big friggin bomb. Once cast the spell explodes in an uproar of fire and shockwave dealing 1d10/2 Caster Levels Fire Damage and 1d10/2 Caster Levels Bludgeoning damage. A reflex save may be attempted against the fire damage, but not the bludgeoning damage. This spell deals full damage to objects.
The material component for this spell is a pinch of sulfur
Note: The bomb spell explodes in all directions, not just horizontally.
Also the Bomb spell has effects identical to the Explosive Spell metamagic feat and that metamagic may not be applied to it.
If a bomb spell has less than 20ft in two opposed directions (measured from the centerpoint of the explosion), the bludgeoning damage is doubled.

Missile Star
Evocation (Force)
Level: Sor/Wis 4
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25ft+5ft 2/levels)
Targets: Up to 5 creatures of which no two can be more than 2 squares apart.
Duration: 1 round/3 Caster Levels
Saving Throw: No
Spell Resistance: Yes
This spell creates a small star-shaped floating object that fires missiles at any target you choose. Each round it fires 5 force missiles that deal 1d4/2 Caster Levels damage (Max 4d4) damage. They are otherwise identical to Magic Missiles. Each round you may switch the targets for the star. And it acts at the same time as you do. The star itself is indestructible, but can be supressed.
Note: The range of the missile is Close. The star itself may only be created in a square next to you and it cannot move

How do you like them? I tried to make some decently good evocations. Also. Can the bomb blow up a castle wall or so? Because that's what I'm going for.

DanielLC
2009-05-29, 10:43 AM
A 1-foot thick stone wall has 90 hit-points and a hardness of 8, so that spell should break it. If you want it to be realistic, closed spaces should significantly increase the damage, in which case it will definitely destroy walls.

Frog Dragon
2009-05-29, 11:05 AM
Would dobling the bludgeoning damage be good if there was less than a 20ft space measured from the explosion center on roguhly opposite sides?

ChronoDwarf
2009-05-29, 12:22 PM
I think that would do.