Tequila Sunrise
2009-06-05, 07:18 AM
So what if you could play a dragon? Not as a cohort or as a NPC, but as a PC? This is just a very rough sketch of what dragon PC options might look like:
True Dragon
Size: Small (levels 1-2), Medium (levels 3-6), Large (levels 7-12), Huge (levels 13-20)
Speed: 20 move/40 fly (levels 1-2), 30 move/60 fly (levels 3-6), 40 move/80 fly (levels 7-12), 50 move/100 fly (levels 13-20)
Low-Light Vision: Dragons see four times as well as humans
Dark Vision: 120 feet
Blindsense: 60 feet
Natural Attacks: claw, 1d4 + Strength (levels 1-2), 1d6 (levels 3-6), 1d8 (levels 7-12), 1d10 (levels 13-20)
Breath Weapon: At character creation choose a Cone/Line of fire/cold/acid/lightning, 1d6 per level, DC 10 + 1/2 level + Con
Immunity: You're immune to your breath weapon's energy type, and to sleep and paralysis.
Frightful Presense: Affects creatures within 10/level feet with less CR than your level. DC 10 + 1/2 your level + Charisma. A failed save makes a foe shaken for 5 minutes, or panicked if the foe's CR is less than your level -7.
Languages: Common, Draconic. Bonus: Take your pick.
Favored Classes: All dragon classes are favored.
Dragon Warrior
Hit Points: 7/level
BAB: Good
Natural AC: As Average BAB
Saves: All Good
Skill Points: 4 + Int
Spells: cast as a sorcerer or favored soul equal to 1/2 your class level. Gain Rapid Metamagic and Eschew Materials.
Level 1: You get a second claw attack. (same damage)
Level 2: ?
Level 3: bonus feat
Level 4: ?
Level 5: You get a bite attack. (same damage), Multiattack
Level 6: ?
Level 7: bonus feat
Level 8: ?
Level 9: You get a wing attack. (same damage)
Level 10: ?
Level 11: bonus feat
Level 12: ?
Level 13: You get a second wing attack. (same damage)
Level 14: Crush
Level 15: bonus feat
Level 16: ?
Level 17: You get a tail attack. (same damage)
Level 18: ?
Level 19: bonus feat
Level 20: ?
Dragon Mage
Hit Points: 5/level
BAB: Poor
Natural AC: As Poor BAB
Saves: All Good
Skill Points: 4 + Int
Spells: Cast spells as a sorcerer. Gain Rapid Metamagic and Eschew Materials.
Level 1: bonus feat
Level 5: bonus feat
Level 9: bonus feat
Level 13: bonus feat
Level 17: bonus feat
Dragon Priest
Hit Points: 6/level
BAB: Average
Natural AC: As Poor BAB
Saves: All Good
Skill Points: 4 + Int
Spells: Cast spells as a favored soul. Gain Rapid Metamagic and Eschew Materials.
Level 1: Curing Claw: 3 times per day + Cha mod. As a swift action you restore 1d8 hp + 1/class level to one living creature within 30 feet.
Level 3: Curing Claw: 2d8 hp + 1/class level
Level 5: Curing Claw: 3d8 hp + 1/class level
Level 7: Curing Claw: 4d8 hp + 1/class level
Level 9: Curing Claw: 5d8 hp + 1/class level
Level 11: Curing Claw: 6d8 hp + 1/class level
Level 13: Curing Claw: 7d8 hp + 1/class level
Level 15: Curing Claw: 8d8 hp + 1/class level
Level 17: Curing Claw: 9d8 hp + 1/class level
Level 19: Curing Claw: 10d8 hp + 1/class level
Dragon Scout
Hit Points: 6/level
BAB: Average
Natural AC: As Poor BAB
Saves: All Good
Skill Points: 8 + Int
Spells: cast as a sorcerer or favored soul equal to 1/2 your class level. Gain Rapid Metamagic and Eschew Materials.
Level 1: Weapon Finesse, Skirmish +1d4
Level 2: ?
Level 3: Skirmish +2d4
Level 4: ?
Level 5: Skirmish +3d4
Level 6: ?
Level 7: Skirmish +4d4
Level 8: ?
Level 9: Skirmish +5d4
Level 10: ?
Level 11: Skirmish +6d4
Level 12: ?
Level 13: Skirmish +7d4
Level 14: ?
Level 15: Skirmish +8d4
Level 16: ?
Level 17: Skirmish +9d4
Level 18: ?
Level 19: Skirmish +10d4
Level 20: ?
*Note: Dragons who cast as favored souls use Charisma as their sole casting stat.
Dragon Leveling: Dragon PCs must age before they can gain a level. You must be a number of years old equal to 1/1000 of your next level's XP requirement in order to gain that level.
Dragon Abilities: Every fourth level you get +2 to two abilities of your choice, and the other four get +1.
Skills: All skills are class skills for all dragon classes. Except maybe Hide, MS, Listen and Spot. Maybe.
Feats: All feats are available to all dragons. Except Improved Natural Armor. Not that anyone is likely to take it, but theoretically a PC who took it more than a couple times could throw the AB-AC balance out of whack.
ECL: Dragon PCs should be treated as a higher level than they actually are for the purposes of encounter building, but I don’t know how much higher.
True Dragon
Size: Small (levels 1-2), Medium (levels 3-6), Large (levels 7-12), Huge (levels 13-20)
Speed: 20 move/40 fly (levels 1-2), 30 move/60 fly (levels 3-6), 40 move/80 fly (levels 7-12), 50 move/100 fly (levels 13-20)
Low-Light Vision: Dragons see four times as well as humans
Dark Vision: 120 feet
Blindsense: 60 feet
Natural Attacks: claw, 1d4 + Strength (levels 1-2), 1d6 (levels 3-6), 1d8 (levels 7-12), 1d10 (levels 13-20)
Breath Weapon: At character creation choose a Cone/Line of fire/cold/acid/lightning, 1d6 per level, DC 10 + 1/2 level + Con
Immunity: You're immune to your breath weapon's energy type, and to sleep and paralysis.
Frightful Presense: Affects creatures within 10/level feet with less CR than your level. DC 10 + 1/2 your level + Charisma. A failed save makes a foe shaken for 5 minutes, or panicked if the foe's CR is less than your level -7.
Languages: Common, Draconic. Bonus: Take your pick.
Favored Classes: All dragon classes are favored.
Dragon Warrior
Hit Points: 7/level
BAB: Good
Natural AC: As Average BAB
Saves: All Good
Skill Points: 4 + Int
Spells: cast as a sorcerer or favored soul equal to 1/2 your class level. Gain Rapid Metamagic and Eschew Materials.
Level 1: You get a second claw attack. (same damage)
Level 2: ?
Level 3: bonus feat
Level 4: ?
Level 5: You get a bite attack. (same damage), Multiattack
Level 6: ?
Level 7: bonus feat
Level 8: ?
Level 9: You get a wing attack. (same damage)
Level 10: ?
Level 11: bonus feat
Level 12: ?
Level 13: You get a second wing attack. (same damage)
Level 14: Crush
Level 15: bonus feat
Level 16: ?
Level 17: You get a tail attack. (same damage)
Level 18: ?
Level 19: bonus feat
Level 20: ?
Dragon Mage
Hit Points: 5/level
BAB: Poor
Natural AC: As Poor BAB
Saves: All Good
Skill Points: 4 + Int
Spells: Cast spells as a sorcerer. Gain Rapid Metamagic and Eschew Materials.
Level 1: bonus feat
Level 5: bonus feat
Level 9: bonus feat
Level 13: bonus feat
Level 17: bonus feat
Dragon Priest
Hit Points: 6/level
BAB: Average
Natural AC: As Poor BAB
Saves: All Good
Skill Points: 4 + Int
Spells: Cast spells as a favored soul. Gain Rapid Metamagic and Eschew Materials.
Level 1: Curing Claw: 3 times per day + Cha mod. As a swift action you restore 1d8 hp + 1/class level to one living creature within 30 feet.
Level 3: Curing Claw: 2d8 hp + 1/class level
Level 5: Curing Claw: 3d8 hp + 1/class level
Level 7: Curing Claw: 4d8 hp + 1/class level
Level 9: Curing Claw: 5d8 hp + 1/class level
Level 11: Curing Claw: 6d8 hp + 1/class level
Level 13: Curing Claw: 7d8 hp + 1/class level
Level 15: Curing Claw: 8d8 hp + 1/class level
Level 17: Curing Claw: 9d8 hp + 1/class level
Level 19: Curing Claw: 10d8 hp + 1/class level
Dragon Scout
Hit Points: 6/level
BAB: Average
Natural AC: As Poor BAB
Saves: All Good
Skill Points: 8 + Int
Spells: cast as a sorcerer or favored soul equal to 1/2 your class level. Gain Rapid Metamagic and Eschew Materials.
Level 1: Weapon Finesse, Skirmish +1d4
Level 2: ?
Level 3: Skirmish +2d4
Level 4: ?
Level 5: Skirmish +3d4
Level 6: ?
Level 7: Skirmish +4d4
Level 8: ?
Level 9: Skirmish +5d4
Level 10: ?
Level 11: Skirmish +6d4
Level 12: ?
Level 13: Skirmish +7d4
Level 14: ?
Level 15: Skirmish +8d4
Level 16: ?
Level 17: Skirmish +9d4
Level 18: ?
Level 19: Skirmish +10d4
Level 20: ?
*Note: Dragons who cast as favored souls use Charisma as their sole casting stat.
Dragon Leveling: Dragon PCs must age before they can gain a level. You must be a number of years old equal to 1/1000 of your next level's XP requirement in order to gain that level.
Dragon Abilities: Every fourth level you get +2 to two abilities of your choice, and the other four get +1.
Skills: All skills are class skills for all dragon classes. Except maybe Hide, MS, Listen and Spot. Maybe.
Feats: All feats are available to all dragons. Except Improved Natural Armor. Not that anyone is likely to take it, but theoretically a PC who took it more than a couple times could throw the AB-AC balance out of whack.
ECL: Dragon PCs should be treated as a higher level than they actually are for the purposes of encounter building, but I don’t know how much higher.