TheGrimace
2009-06-06, 09:42 PM
So, as a bunch of people are doing on here, I'm designing my own version of Dungeons and Dragons. My version is a great big massive overhaul, where I have forsaken such things as "rounds" and "D20s". I'm making quite an effort to include zero copyrighted materials in my version, and here is the issue that I have struck.
I have "arcana" which runs on a spell points per encounter system
I have "weaving" which runs on an engine similar to invocations, only your weaves improve as you level, instead of picking up better ones
and I have "channeling" which runs on a vancian spell by level system, with daily and encounter features, as well as "miracles" which allow you to cast any spell you know, even if it's not prepared.
My channeling engine is not at all elegant. It's lumpy, and upsets me. Does anyone else have some revolutionary engine that I can jack and adapt for my divine spellcasters?
I have "arcana" which runs on a spell points per encounter system
I have "weaving" which runs on an engine similar to invocations, only your weaves improve as you level, instead of picking up better ones
and I have "channeling" which runs on a vancian spell by level system, with daily and encounter features, as well as "miracles" which allow you to cast any spell you know, even if it's not prepared.
My channeling engine is not at all elegant. It's lumpy, and upsets me. Does anyone else have some revolutionary engine that I can jack and adapt for my divine spellcasters?