BooNL
2009-06-08, 03:29 AM
So, as a test of my abilities and general interest I'm going to try and build a campaign for Neverwinter Nights 1.
Now, if you've never played the game the only thing you need to know is that it's based on DnD and you can basically create your own campaigns with a couple of caveats (as in, monsters available, stricter rules set, etc.).
I'm looking for input on my campaign. As this is my first time creating one of them modules I'm not looking for something overly complicated, but I'm afraid that if I dumb it down it'll get too railroady.
So far, I'm thinking of having the player start as a new recruit for a mercenary company. The company has taken up shop in a recently abandonded village and are trying to get the situation under control. I'm not sure on the danger yet, but I want it to be somewhat supernatural.
I'm thinking the player will end up traveling back in time/space/alternate reality, facing something...
I want the feel to be slightly horrory, or at least distrurbing. The character should be pulled away from his natural world and be forced to survive in a world that looks very similar, but is completely different.
Like I said. I still have no idea for the campaign. So i'm looking for some input here.
Can any of you help me with plot hooks, maybe some side quests, etc?
Now, if you've never played the game the only thing you need to know is that it's based on DnD and you can basically create your own campaigns with a couple of caveats (as in, monsters available, stricter rules set, etc.).
I'm looking for input on my campaign. As this is my first time creating one of them modules I'm not looking for something overly complicated, but I'm afraid that if I dumb it down it'll get too railroady.
So far, I'm thinking of having the player start as a new recruit for a mercenary company. The company has taken up shop in a recently abandonded village and are trying to get the situation under control. I'm not sure on the danger yet, but I want it to be somewhat supernatural.
I'm thinking the player will end up traveling back in time/space/alternate reality, facing something...
I want the feel to be slightly horrory, or at least distrurbing. The character should be pulled away from his natural world and be forced to survive in a world that looks very similar, but is completely different.
Like I said. I still have no idea for the campaign. So i'm looking for some input here.
Can any of you help me with plot hooks, maybe some side quests, etc?