PDA

View Full Version : [4e] Oozy Humanoid Racial Feats



Thajocoth
2009-06-09, 11:03 PM
The players in my campaign may choose to undergo a ritual (for free) that merges them with an ooze creature. Doing so allows them to take the Oozy Humanoid or Acidsoul Manifestation feat as described below.

The feats below are mostly dummed down abilities from Ooze creatures, while others are possible ways a more intelligent creature could possibly take advantage of being made of ooze.

Do these feats (and the paragon path) appear balanced to you? Compared to the Dhampyr & Deva heritage feats from Dragon articles? Compared to the other racial feats like Action Surge and Dwarven Weapon Training?



----------



Physical Qualities
An oozy humanoid is transparent and a bit cloudy, like an ooze, but retains the basic shape of their base race, with slightly more rounded features. A player may decide to have inks injected into themselves to color various portions of themselves, sort of like three dimensional tattoos, but these regions still remain transparent, albeit colored.

Playing an Oozy Humanoid
Oozy humanoids have the memories and knowledge of both the humanoid and the ooze creature that merged to form them, but since ooze creatures don't have much of a mind, the resulting oozy humanoid acts almost exactly as it's humanoid half would act.
Oozy Adventurers
Two sample oozy adventurers are described below.
Birel is an oozy elf rogue who ran into the ritual cave to escape pursuit after a heist. She decided the ritual alter looked as good a place to rest as any, and was forever changed by the experience. Now she uses her increased stealth to look into rumors of government corruption.
Emere was a firesoul genasi swordmage who came upon the ritual cave one day in his travels. Upon examination of the alter, he decided to be adventurous enough to try out this new ritual, and was transformed from firesoul to acidsoul. He uses his newfound power to surround and devastate foes in dire situations.



Heroic Tier Feats:

Oozy Humanoid multi-race feat
Prerequisite: Humanoid or Dragon

Effect: You retain your shape, but are now made entirely of transparent goo. You can select from +2 Stealth, +2 Intimidate or +2 Endurance racial bonus. You also take no penalty for squeezing and gain resist 5 acid. This does not mean you can squeeze yourself under a door... It means that when you'd normally grant CA for squeezing into a smaller space, that instead you don't.

-----

Oozy Divide multi-race feat
Prerequisite: Oozy Humanoid

Effect: You can cast Split once per day as an immediate reaction when you become bloodied.

Split Ooze Racial Utility Daily
"Your enemy's attack slices you in half, allowing you to attack him from two places at once."
Immediate Reaction
Trigger: You become bloodied
Effect: You conjure a duplicate of yourself in the nearest unoccupied square to yourself. The duplicate can be attacked and damaged normally. (It has the same game statistics as you do.) You and the duplicate share the same pool of hit points. Your duplicate can do anything that you can do. However, any actions taken by your duplicate come from your normal allotment of actions. (It doesn’t grant you any extra actions.) You can divide your actions between you and your duplicate as you see fit. For example, on your turn you could shift into a flanking position (a move action) while the duplicate draws a weapon (minor) and uses a standard action to attack with one of your powers. If you make an opportunity attack against a creature, your duplicate can’t also make an opportunity attack during that creature’s turn. When a weapon returns to your hand, you can decide to have it return to your duplicate's hand instead and vice versa.
If you end any turn more than 5 squares away from your duplicate, you or the duplicate disappears. Otherwise, the duplicate lasts until the end of the encounter or until you drop to 0 hit points or fewer.

-----

Military Ooze multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You can cast Acidic Ammunition and Ooze Weapon at-will.

Ooze Weapon Ooze Racial Utility At-Will
"I don't need a sword to slice you up!"
Minor Action (Free Action with the Quick Draw feat, for items that would be effected by the Quick Draw feat.)
You form your hand into an ooze version of a mundane weapon, mundane shield or mundane implement that you're proficient with. This item cannot be enchanted. This item weighs nothing to hold, as it is part of your own mass. If you are wearing a hand slot item and/or are holding an item in that hand, this causes the hand slot item and/or held item to be dropped. This weapon follows the penalties and advantages of an attached component. (See Warforged documentation.) For ranged weapons, you can still use ordinary ammunition. All untyped damage dealt with this item is instead acid damage. If you throw, drop or otherwise release this item, you take 5 damage and the item disintegrates. You can return your hand to normal as a free action.

Acidic Ammunition Ooze Racial Utility At-Will
"I may be out of arrows, but I still have myself!"
Free Action
You create any amount of ammunition. You take twice that number in damage. So, if you create 1 arrow, you take 2 damage, whereas a magazine for the repeating crossbow would cost you 20 damage (as it holds 10 crossbow bolts). This ammunition lasts until one round after it's use or until you take an extended rest. Any untyped damage dealt by this ammunition is instead acid damage.

-----

Acidsoul Manifestation
Prerequisite: Genasi

Effect: While manifesting acidsoul, you take no penalty for squeezing and gain resist 5 acid. This does not mean you can squeeze yourself under a door... It means that when you'd normally grant CA for squeezing into a smaller space, that instead you don't. You also get +1 racial bonus to Fort and can cast Split once per encounter as an immediate reaction when you become bloodied.
Special: You may sacrifice an elemental manifestation to take this instead of spending a feat.

-----

Stretchy multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You can cast Stretch Out once per encounter as a free action.

Stretch Out Ooze Racial Utility Encounter
"You stretch forward to hit a more distant foe, leaving your body thinner and more open to attacks."
Free Action
Effect: You gain a +1 racial bonus to your reach, a +1 racial bonus to your threatening distance and you grant combat advantage until the start of your next turn. So, if you had reach 2, threatening reach 1 before casting this, you'd have reach 3, threatening reach 2.

-----

Slam multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: When you successfully bull rush a target, you deal 1d6 + str mod acid damage. This damage increases to 2d6 + str mod at 11th level and 3d6 + str mod at 21st level.

-----

Bone Melting of the Grey multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Once per encounter as a minor action when you deal acid damage to an enemy you can have the enemy take a -2 penalty to fortitude until the end of your next turn.

-----

Slimy Ochre multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Once per encounter as a minor action you can shift half your speed.

-----

Green Dissolution multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: When you hit a target that's taking ongoing acid damage, you deal an additional 1d4 acid damage

-----

Azure Touch multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You may choose at the end of a short rest to replace the word "acid" with "cold" in all Oozy Humanoid feats and abilities until the end of your next short rest.

-----

Shadow Touch multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You may choose at the end of a short rest to replace the word "acid" with "necrotic" in all Oozy Humanoid feats and abilities until the end of your next short rest.

-----

Engulf in Shadows multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Once per encounter as a minor action you can snuff out one light source, including magical light, within 5 squares of you.

-----

Pool of Shadows multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: In dim light and darkness, enemies take a -2 penalty to perception checks to see you.

------

Iridescent Allure multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Once per encounter as a minor action when you hit an enemy, if they are adjacent to you, you can make a grab attack, or if they're not adjacent to you, you can pull them 2 spaces.

-----

Partial Engulf multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Enemies take a -2 penalty to escape checks when grabbed by you.

-----





Paragon Tier Feats


Thin Membrane multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You can cast Stretch Out at-will as a free action.

-----

Low Refraction
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You have cover from ranged attacks

-----

Shadowy Drain multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Once per encounter as a standard action you can make a melee basic attack and heal yourself for half the damage dealt.

-----

Pudding Drop multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Once per encounter, as an immediate reaction when you're hit by a weapon attack, you can spawn a minion in a space adjacent to you that is one size category smaller than you are. The minion uses your defenses and action pool and can make unarmed attacks. The minion has no weapons, but can threaten. You may choose to have your minion substitute con for str when making unarmed attacks.

-----

Mercurial Slide multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: Once per day, as a move action, you can move your speed. This movement is unaffected by difficult terrain and does not provoke opportunity attacks.

-----

Iridescent Touch multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You may choose at the end of a short rest to remove the word "acid" in all Oozy Humanoid feats and abilities until the end of your next short rest.

-----

Lots of Goo multi-race feat
Prerequisite: Oozy Humanoid or Acidsoul Manifestation

Effect: You're one size category larger.

-----

Paragon Path


Lurking Ooze

"If you see me, it's because I let you."

Prerequisite: Oozy Humanoid or Acidsoul Manifestation

You've mastered how to shift your mass just right not to bend the light. You're a master of sneaking. Thieves envy your ability to hide in an open field at noon better than they can hide in a dark alley at midnight.

Lurking Ooze Path Features
(11th level): When you spend an action point to take an extra action, you have combat advantage against that action's targets.
(11th level): You can stealth until an enemy either makes a perception check to see you, you attack, or an enemy's attack successfully hits you. (Meaning, walking right in front of an enemy doesn't break stealth.)
(16th level): When making a ranged attack while stealthed, you can remain stealthed, but take a -2 penalty to your stealth roll until the start of your next turn.

Lurking Ooze Exploits

Glop Lurking Ooze Attack 11
You lunge at your foe, enveloping him with your acidic mass
Encounter * Martial, Acid
Standard Action Melee
Attack: Dexterity vs. Reflex
Hit: 2d8+Dexterity modifier acid damage. You enter the target's space. The target is grabbed by you. While grabbed, the target takes ongoing 5 acid damage and is blinded. When the target escapes from the grab, they shift into an adjacent square. If you decide to end the grab as a free action, you instead shift into an adjacent square. While grabbing the target, when an attack targets you, you can instead have it target the target as an immediate interrupt.
Sustain Standard: The target takes 1d8+Dexterity modifier acid damage.
Special: You may not use any abilities that target any object or creature aside from yourself or this power's target while using this power.

Going Nowhere Lurking Ooze Utility 12
As you move, you refract the light around you to hide your new position.
Encounter * Martial
Move Action Personal
Effect: You move up to your speed at least 2 squares to a space not adjacent to where you started. As you enter a square not adjacent to your current square, you make a stealth check with a +5 power bonus and are considered stealthing.

Puddle of Pain Lurking Ooze Attack 20
You melt into an acidic puddle of gooey acid
Daily * Martial, Zone, Acid
Standard Action Close Burst 1, Personal
Attack: Dexterity vs. Reflex
Hit: 2d8+Dexterity modifier acid damage and the target is knocked prone.
Effect: You become a 3x3 zone of acid. You're difficult terrain for your enemies. You can slide up to your speed as a move action. Enemies that start their turn standing in any of your spaces take 5 acid damage.
Sustain Standard: You repeat the attack on each enemy standing in your spaces.
Special: You cannot use any abilities that target any object or creature while using this power.
Special: You may end this power as a free action.