LibraryOgre
2009-06-13, 11:44 PM
My friend/DM Matt and I spent some time coming up with a prestige class for Pathfinder. We're both a fan of summoning-types, though he prefers wizards and I prefer druids. As such, we wanted to make a class that will handle both, without particularly overpowering them. While this gives a lot of power to summoning-focused casters, it does a couple of things specifically to limit them.
1) It costs them 3 spellcaster levels, meaning they get 9th level spells at 20th level (never if they're a sorcerer), and don't get capstone abilities for wizard specializations (such as the Conjurer's "Summon things for a day" ability)
2) It heavily limits the wildshape ability of a druid... while a druid with it can wildshape all day, they lose out on the upper levels of wildshape power, a couple important druid abilities (like A Thousand Faces and Timeless Body).
I invite you to comment here, or at my blog: http://rpg-crank.livejournal.com/30809.html
Requirements: Able to cast 3rd level spells of the summoning sub-school
Augment Summoning and Spell Focus: Conjuration
Knowledge Nature or Knowledge Planes 5
1 Can telepathically communicate with any creature you summoned w/i 100 feet
2 Greater Augment Summoning: May add +2 to any one ability score of summoned creatures, which stacks with Augment Summoning, and may be chosen at the time of casting. All creatures summoned must increase the same ability +1 Caster level
3 Damage Reduction: To creatures summoned via spells of the summoning subschool, either one damage reduction is increased by 5, or creatures without damage reduction gain DR 5/magic +1 Caster level
4 Greater Augment Summoning: May add +4 to one ability score, and +2 to another ability score, which stacks with Augment Summoning, and may be chosen at the time of casting. All creatures summoned must increase the same abilities, in the same amounts. +1 Caster level
5 Increase Summons: Summon one additional of any creature summoned via Summon Monster or Summon Nature Ally Spell. All Summon Nature's Ally and Summon Monster spells are automatically considered Extended without raising spell level. This does not stack with Extend Spell.
6 Greater Augment Summoning: Bonuses from Greater Augment Summoning improve to +6/+4/+2. All creatures summoned must increase the same abilities, in the same amounts. +1 Caster Level
7 Greater Damage Reduction: Creatures summoned by spells of the summoing subschool gain DR 5/Adamantine and Magic. +1 Caster level
8 Greater Augment Summoning: Bonuses from Greater Augment Summoning improve to +8/+6/+4/+2. All creatures summoned must increase the same abilities, in the same amounts. +1 Caster level
9 Maximize Summoning: When using Summon Monster or Summon Nature's Ally to summon creatures below the level of the spell, you automatically summon the maximum amount allowed. For example, if using Summon Nature's Ally II to summon wolves (from the Summon Nature's Ally I list), you will gain 3 wolves, instead of 1D3 (plus the one additional from Increased Summoning).
10 Enhanced Summoing: Up to three times per day, you may sacrifice a spell of 3rd level or lower with a range of Touch or greater during the casting of a Summon Nature's Ally or Summon Monster spell. The spell sacrificed applies to all creatures summoned by that spell. +1 Caster level
1) It costs them 3 spellcaster levels, meaning they get 9th level spells at 20th level (never if they're a sorcerer), and don't get capstone abilities for wizard specializations (such as the Conjurer's "Summon things for a day" ability)
2) It heavily limits the wildshape ability of a druid... while a druid with it can wildshape all day, they lose out on the upper levels of wildshape power, a couple important druid abilities (like A Thousand Faces and Timeless Body).
I invite you to comment here, or at my blog: http://rpg-crank.livejournal.com/30809.html
Requirements: Able to cast 3rd level spells of the summoning sub-school
Augment Summoning and Spell Focus: Conjuration
Knowledge Nature or Knowledge Planes 5
1 Can telepathically communicate with any creature you summoned w/i 100 feet
2 Greater Augment Summoning: May add +2 to any one ability score of summoned creatures, which stacks with Augment Summoning, and may be chosen at the time of casting. All creatures summoned must increase the same ability +1 Caster level
3 Damage Reduction: To creatures summoned via spells of the summoning subschool, either one damage reduction is increased by 5, or creatures without damage reduction gain DR 5/magic +1 Caster level
4 Greater Augment Summoning: May add +4 to one ability score, and +2 to another ability score, which stacks with Augment Summoning, and may be chosen at the time of casting. All creatures summoned must increase the same abilities, in the same amounts. +1 Caster level
5 Increase Summons: Summon one additional of any creature summoned via Summon Monster or Summon Nature Ally Spell. All Summon Nature's Ally and Summon Monster spells are automatically considered Extended without raising spell level. This does not stack with Extend Spell.
6 Greater Augment Summoning: Bonuses from Greater Augment Summoning improve to +6/+4/+2. All creatures summoned must increase the same abilities, in the same amounts. +1 Caster Level
7 Greater Damage Reduction: Creatures summoned by spells of the summoing subschool gain DR 5/Adamantine and Magic. +1 Caster level
8 Greater Augment Summoning: Bonuses from Greater Augment Summoning improve to +8/+6/+4/+2. All creatures summoned must increase the same abilities, in the same amounts. +1 Caster level
9 Maximize Summoning: When using Summon Monster or Summon Nature's Ally to summon creatures below the level of the spell, you automatically summon the maximum amount allowed. For example, if using Summon Nature's Ally II to summon wolves (from the Summon Nature's Ally I list), you will gain 3 wolves, instead of 1D3 (plus the one additional from Increased Summoning).
10 Enhanced Summoing: Up to three times per day, you may sacrifice a spell of 3rd level or lower with a range of Touch or greater during the casting of a Summon Nature's Ally or Summon Monster spell. The spell sacrificed applies to all creatures summoned by that spell. +1 Caster level