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The Demented One
2006-07-24, 09:03 PM
Psionic Heir
Telepathy
Level: Psion/Wilder 3
Display: Mental
Manifesting Time: 1 hour
Range: Touch
Target: 1 pregnant creature
Duration: Instantaneous
Save: Will negates (harmless)
Power Resistance: Yes (harmless)
Power Points: 5, XP.

You reach into the quiescent mind of an unborn creature gestating in the target, awakening its psionic potential. When born, it gains Wild Talent as a bonus feat. If it is of a race with the naturally psionic ability, it instead gains Psionic Talent as a bonus feat.

XP Cost:
50 xp.

Strafing Crystals
Metacreativity
Level: Psion/Wilder 3
Display: Material
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Multiple rays
Targets: 5 creatures
Saving Throw: None
Power Resistance: No
Power Points: 9

You create and fire a crystal shard at 5 enemies within range. You must make an attack roll to hit each enemy. An enemy hit takes 5d6 points of damage.

Augment
For every additional power point you spend, this power’s damage increases by 1d6 points.

By spending two power points, you may fire an additional shard.

Body of Ethos
Psychometabolism
Level: Egoist 7, Ardent 7 (See text)
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level
Power Points: 13

You reshape your body to match your ethos. You take on the form of one of the following outsiders, based on your alignment, as with the greater metamorphosis power.

Chaotic Good: Ghaele
Chaotic Evil: Vrock
Chaotic Neutral: Gray Slaad
Lawful Good: Sibllyic Guardian (Complete Psionic)
Lawful Evil: Osyluth
Lawful Neutral: Formian Myrmarch
Neutral Good: Leonal
Neutral Evil: Mezzoloth (Monster Manual III)
True Neutral: Cuprilach (Fiend Folio)

Special: Any ardent of 13th level or higher may choose to learn this power in place of a power granted by a mantle.

Memetic Erosion
Telepathy (Compulsion) [Mind-Affecting]
Level: Telepath 5
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 9

You implant an idea in the target’s mind if it fails its Will save. Over time, the target’s mind becomes consumed by the idea, till nothing is left but the idea. Each week, the target must make a Will save, or have a portion of his memory be replaced by the idea, causing him to suffer 1d3 points of Intelligence drain. Once he falls to 0 Intelligence, he goes permanently insane.

While the intelligence drain caused by this power may be restored normally, the power itself as well as the insanity it causes can only be dispelled by aura alteration, psychic chirurgery, reality revision, and other similarly extreme measures.

Augment
If you spend 4 additional power points, either the subject must save every day, rather than every week, or take Int drain, or the Int drain increases to 1d6 per week.

If you spend 6 additional power points, the subject dies upon reaching 0 Intelligence, rather than going insane.

Usurp Psicrystal
Clairsentience
Level: Seer 5
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 psicrystal
Duration: Permanent
Save: Will negates
Power Resistance: Yes
Power Points: 9, XP

You implant a fragment of your personality in another’s psicrystal, allowing you to exploit the link between it and its master for surveillance purposes. Each day, you may spend 1 minute per manifester level viewing the world through the psicrystal, exactly as if it were a quasireal viewpoint formed by the remote viewing power.

XP Cost:
100 xp

Empower Psicrystal
Metacreativity
Level: Psion/Wilder 6
Display: Material
Manifesting Time: 1 standard action
Range: Touch
Target: Psicrystal touched
Duration: 3 rounds
Power Points: 11

You infuse your psicrystal with power, making it a potent guardian and enabling it with three abilities. Only one ability may be active at a time. You may designate which ability is active as a swift action.

Repel Powers: Your psicrystal causes powers targeting you to rebound on their manifester, as the reddopsi power.

Bolster Will: Your psicrystal gives you a +8 resistance bonus on Will saves.

Extrude Shard: Your psicrystal extrudes a shard from itself and fires it at any creature within 90 ft. It must make a ranged touch attack to hit, using your base attack. The attack deals 5d6 points of damage.

Augment
For every additional power point you spend, this power’s duration increases by 1 round. In addition, for every two points spent, the damage dealt by the extrude shard ability increases by 1d6.

Special: You must have a psicrystal to manifest this power.

Raum
2006-07-24, 09:33 PM
Psionic Heir
My question is, how will this affect the game? Do all the starting PCs / NPCs gain a free wild talent? You may wish to add some text around what it would cost for a PC to begin the game with this.


Strafing Crystals
Metacreativity
Level: Psion/Wilder 3
Display: Material
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Multiple rays
Saving Throw: None
Power Resistance: No
Power Points: 5

You create and fire a crystal shard at every enemy within range. You must make an attack roll to hit each enemy. An enemy hit takes 5d6 points of damage.

Augment
For every additional power point you spend, this power’s damage increases by 1d6 points.
Every enemy in range?! That's basically a 5d6 fireball with no SR or save hitting everyone in an area that gets larger as manifester level improves. Only it's even better than that because it doesn't hit allies in the area. I'd suggest adding a limit to the number of rays, 3 would almost balance it with Scorching Ray. Better yet, make it one ray plus one per additional power point expended. Even then it might be overly strong...and that's even without considering the +1d6 augmentation.


Memetic Erosion.
I'd suggest having it drop Int to 1 instead of 0, at 0 they're too stupid to move. :)


Usurp Psicrystal
Interesting...you may want to add some flavor text about how it causes the psicrystal to act. And possibly even give a chance to notice something wrong...after all the PCs need to know something is going wrong to develop the proper sense of paranoia! Hehe.

martyboy74
2006-07-24, 09:43 PM
Every enemy in range?! That's basically a 5d6 fireball with no SR or save hitting everyone in an area that gets larger as manifester level improves. Only it's even better than that because it doesn't hit allies in the area. I'd suggest adding a limit to the number of rays, 3 would almost balance it with Scorching Ray. Better yet, make it one ray plus one per additional power point expended. Even then it might be overly strong...and that's even without considering the +1d6 augmentation.
I have to agree with him on this one; it's a little strong for 3rd level. However, I instead recommend changing it to 1 shard per manifester level; that extra point purely for an extra 1d6 really does mean a lot.

The Demented One
2006-07-24, 09:44 PM
My question is, how will this affect the game? Do all the starting PCs / NPCs gain a free wild talent? You may wish to add some text around what it would cost for a PC to begin the game with this.

It's meant to be a flavor piece, to allow a psion to make sure his kids carry on his legacy. If a PC wants to start with a free bonus feat, even one so weak as Wild Talent, that's something for him and his DM to work out.


Every enemy in range?! That's basically a 5d6 fireball with no SR or save hitting everyone in an area that gets larger as manifester level improves. Only it's even better than that because it doesn't hit allies in the area. I'd suggest adding a limit to the number of rays, 3 would almost balance it with Scorching Ray. Better yet, make it one ray plus one per additional power point expended. Even then it might be overly strong...and that's even without considering the +1d6 augmentation.
Remember that every single enemy requires an attack roll to be hit, making it far from fireball.


I'd suggest having it drop Int to 1 instead of 0, at 0 they're too stupid to move. :)
Meh, no real difference.


Interesting...you may want to add some flavor text about how it causes the psicrystal to act. And possibly even give a chance to notice something wrong...after all the PCs need to know something is going wrong to develop the proper sense of paranoia! Hehe.
No change to the psicrystal's personality, it just "embeds" a viewer of sorts into it.

martyboy74
2006-07-24, 09:47 PM
Empower Psicrystal
Metacreativity
Level: Psion/Wilder 6
Display: Material
Manifesting Time: 1 standard action
Range: Touch
Target: Psicrystal touched
Duration: 3 rounds
Power Points: 11

You infuse your psicrystal with power, making it a potent guardian and enabling it with three abilities. Only one ability may be active at a time. You may designate which ability is active as a swift action.

Repel Powers: Your psicrystal causes powers targeting you to rebound on their manifester, as the reddopsi power.

Bolster Will: Your psicrystal gives you a +8 resistance bonus on Will saves.

Extrude Shard: Your psicrystal extrudes a shard from itself and fires it at any creature within 90 ft. It must make a ranged touch attack to hit, using your base attack. The attack deals 5d6 points of damage.

Augment
For every additional power point you spend, this power’s duration increases by 1 round. In addition, for every two points spent, the damage dealt by the extrude shard ability increases by 1d6.

Special: You must have a psicrystal to manifest this power.


Reddopsi
Psychokinesis
Level: Kineticist 7
Display: Auditory, mental, and olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
Power Points: 13

When you manifest reddopsi, powers targeted against you rebound to affect the original manifester. This effect reverses powers that have only you as a target (except dispel psionics and similar powers or effects). Powers that affect an area and those that produce effects can’t be reversed. Reddopsi also can’t reverse any power with a range of touch.

Should you rebound a power back against a manifester who also is protected by reddopsi, the power rebounds once more upon you.


No. Just...no.

Raum
2006-07-24, 09:53 PM
Remember that every single enemy requires an attack roll to be hit, making it far from fireball.
A fireball gets resisted by SR, halved by saves, avoided entirely by most rogues, hits friends as well as enemies, and doesn't cover nearly as large an area. The power is far too powerful as written.


No change to the psicrystal's personality, it just "embeds" a viewer of sorts into it.
Ahh, well it's more fun to give the psicrystal a second personality, even make it schizophrenic...and make the PC paranoid.

EDIT: I agree with Psionic Devotee also. A lower level power should not have one of three abilities which is equivalent to a higher level power.

The Demented One
2006-07-24, 11:52 PM
Psionic Devotee, Empower Psicrystal has a duration of 3 rounds. Reddopsi has a duration of 10 minutes per level.

martyboy74
2006-07-25, 10:01 AM
You're right, I definitely should've seen that.