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View Full Version : Landfall!; the Deep Dwellers



kopout
2009-06-15, 04:27 PM
Discus the Orcs, Svartalfar and Imocaris here. (Hah you thought I was going to say discus the Deep Dwellers didn't you :smalltongue:)
Landfall!

Owrtho
2009-06-15, 05:05 PM
Well, I can't help but notice not much has been done with the Imocaris since they were first thought up. Also we should probably try to figure out more specificaly what they look liek than just giant crabs.

Owrtho

Vadin
2009-06-15, 05:12 PM
Are they giant crabs like the psychic crab things in Dr. Who, or are they psychic crab-people?

How big are they? What is their social structure? How many major settlements of significance do they have? What are their religious beliefs? How long have they existed? If it isn't 'forever', where did they come from?

After those questions are answered, what do the common members of their society do? Do they have enough members for that, or are there just a few hundred of them, each one powerful enough to be a significant member of a powrbase?

Vadin
2009-06-16, 05:38 PM
Suijin
Description of suijin.
Ability Scores: +2 Strength, +2 Intelligence
Size: Medium
Speed: 6 squares, 4 swim
Vision: Darkvision
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Languages: Common
Skill Bonuses: +2 Intimidate, +2 Arcana
Swift Charge: You gain a +2 bonus to speed when charging.
Amphibious: You can breathe equally well above and below water.
Bonus feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Supernatural Blood: You gain one Level 1 at-will ability from a class with the Arcane or Primal power source.


Lizarks
Description of lizarks.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares, 3 swim
Vision: Low-light Vision
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Languages: Common
Skill Bonuses: +2 Intimidate, +2 Perception
Swift Charge: You gain a +2 bonus to speed when charging.
Hold Breath: You can hold your breath for up to ten minutes before requiring saving throws.
Swamp Walker: You ignore difficult terrain in swamp or marsh areas.

Resilient Scales
Lizark Racial Power
Your tough scales can slide off even the toughest of blows.
Encounter
Immediate Interrupt
Personal
Effect: When an attack with a range of melee weapon hits you, force an enemy to roll the attack again at a -2 penalty. The enemy uses the second roll, even if it’s lower.
Special: Increase the penalty to -4 at level 10, and -6 at level 20.