nefele
2009-06-15, 08:22 PM
So, I've decided to try GURPS. My first step was to take a look at the Basic Set and make a character, and I would appreciate it very much if you savvy folks could check it out and see if everything is in order, or if I have horribly misunderstood something.
Concept: The character is based off Atalanta (http://en.wikipedia.org/wiki/Atalanta), a legendary huntress with a deadly aim who can run like the wind, and a King's daughter who was nevertheless raised by bears. Pretty simple, fitting a low-magic setting (age of mythology - lots of supernatural powers from otherworldly beings, rare but not unheard of for characters, no magick shoppes, perhaps an artifact here and there).
http://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/Atalanta_Lepautre_Louvre_MR1804.jpg/360px-Atalanta_Lepautre_Louvre_MR1804.jpg
ATTRIBUTES
Basic Attributes:ST 12, DX 17, IQ 10, HT 14 (20+140+0+40=) [200]
Lifting Capacity: 144
Damage: 1d-1/1d+2
Basic Lift: 29
Hit Points: 12 (+/-2 per 1 HP)= 12
Will: 10 (+/-5 per 1 Will)= 10
Perception: 10 (+/-5 per 1 Per)+5= 15 [25]
Fatigue Points: 14 (+/-3 per 1 FP)+2= 16 [6]
Basic Speed: 7.75 (+/-5 per 0.25 sec)+1.25= 9 [25]
Dodge:11
Basic Move: 9yards/sec (+/-5 per 1 yard)+1= 10 [5]
Water Move: 2 yards/sec (+/-5 per 1 yard)= 2
Physical Appearance: Attractive [4]
Setting Tech Level: Iron Age, TL2
Character Tech Level: Low Tech TL1 [-5]
Semi-Literacy [-2]
Wealth: Wealthy(x10) [20]
Status: 1 (+/-5 per 1 Status) +3= 4 [15]
Independent Income: 1 point/level ?????
Reputation
Details: Famed huntress, but in a man's world. Male warriors, nobles, hunters etc are jealous, the rest are positive.
Reaction modifier: -3[-15] (jealous) / +1 (positive) [+5]
People affected: Large class of people (Male warriors etc) jealous [x0.5] / Everyone except one large class (positive) [x0.66]
Frequency of recognition: all the time (mortal chick with bow! dead give-away) [x1]
So, jealous: -15x0.5= -7 and positive:+5x0.66=3 --> [-4]
ADVANTAGES
Absolute Direction [5]
Acute Hearing 2/lvl: +2 [4]
Acute Vision 2/lvl: +4 [8]
Animal Empathy [5]
Claim to Hospitality (err... in this world, technically all strangers have a claim to hospitality, but being friendly and helpful to them is not stirctly necessary. I'll give it a 5?) [5]
Combat Reflexes [15]
*** reads the Common Sense advantage. dies laughing ***
Danger Sense [15]
Very Fit [15]
ENHANCEMENTS
Accuracy +5% /lvl Ummm... How do I apply that to shooting arrows?
DISADVANTAGES
Destiny, Great Disadvantage (a horrible fate awaits her when she marries) [-15]
Hidebound [-5]
Impulsiveness [-10]
Light Sleeper [-5]
Loner [-5]
Mundane Background [-10]
Sense of Duty (small group:kin) [-5]
Sense of Duty (individual: Meleager) [-2]
Mild Shyness [-5]
Truthfulness [-5]
QUIRKS
Dislike (crammed cities) [-1]
Incompetence (cooking) [-1]
Incompetence (housekeeping) [-1]
Obsession (hunting) [-1]
Proud [-1]
SKILLS
Animal Handling (dogs, bears)
Area Knowledge (Arcadia)
Body Language
Bow
Climbing
Fast Draw (arrow)
Gesture
Jumping
Melee weapon (knife)
Mimicry (animal sounds)
Naturalist
Running
Stealth
Survival (woodlands)
Tracking
Weather Sense
So, ummm... I almost reached 300 points and I haven't even calculated skills yet. Is that normal? This isn't a superhuman character. It is a legendary one, from an Age of Heroes and all that, but significantly less powerful and versatile than her more famous companions, and without any supernatural abilities (there can be oracles and sorcerers in this setting, as well as hundreds of people who are "favored by the gods"- but she's completely mundane). No social skills to speak of, either.
The weirdness about her is that she was raised in the wild (I picked several traits and skills that seemed to reflect that) but is also a King's daughter, already reunited with her family when the story begins - so she has status and wealth etc. Maybe that's why I used so many points? Or maybe I skipped applicable disadvantages? Or went overboard with attributes and advantages?
And finally, would that character survive in a normal game? Or is "optimization" desperately needed here? (After all, it's basically an archer who can do next to nothing in melee, and I'm guessing I should have invested in hit points...)
I'd appreciate some input. Thanks in advance. :smallsmile:
P.S. - The character isn't made for a game, it's just an exercise in something at which, IMHO, D&D sucks big time: simulating a hero from a NOT generic fantasy setting.
P.S. 2 - Then again, a simple spell-less Ranger was all I would ever need for Atalanta, and the only problem would be the possibly crippling lack of magic items. Ugh... Should I go back to 3.5 after all???
Concept: The character is based off Atalanta (http://en.wikipedia.org/wiki/Atalanta), a legendary huntress with a deadly aim who can run like the wind, and a King's daughter who was nevertheless raised by bears. Pretty simple, fitting a low-magic setting (age of mythology - lots of supernatural powers from otherworldly beings, rare but not unheard of for characters, no magick shoppes, perhaps an artifact here and there).
http://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/Atalanta_Lepautre_Louvre_MR1804.jpg/360px-Atalanta_Lepautre_Louvre_MR1804.jpg
ATTRIBUTES
Basic Attributes:ST 12, DX 17, IQ 10, HT 14 (20+140+0+40=) [200]
Lifting Capacity: 144
Damage: 1d-1/1d+2
Basic Lift: 29
Hit Points: 12 (+/-2 per 1 HP)= 12
Will: 10 (+/-5 per 1 Will)= 10
Perception: 10 (+/-5 per 1 Per)+5= 15 [25]
Fatigue Points: 14 (+/-3 per 1 FP)+2= 16 [6]
Basic Speed: 7.75 (+/-5 per 0.25 sec)+1.25= 9 [25]
Dodge:11
Basic Move: 9yards/sec (+/-5 per 1 yard)+1= 10 [5]
Water Move: 2 yards/sec (+/-5 per 1 yard)= 2
Physical Appearance: Attractive [4]
Setting Tech Level: Iron Age, TL2
Character Tech Level: Low Tech TL1 [-5]
Semi-Literacy [-2]
Wealth: Wealthy(x10) [20]
Status: 1 (+/-5 per 1 Status) +3= 4 [15]
Independent Income: 1 point/level ?????
Reputation
Details: Famed huntress, but in a man's world. Male warriors, nobles, hunters etc are jealous, the rest are positive.
Reaction modifier: -3[-15] (jealous) / +1 (positive) [+5]
People affected: Large class of people (Male warriors etc) jealous [x0.5] / Everyone except one large class (positive) [x0.66]
Frequency of recognition: all the time (mortal chick with bow! dead give-away) [x1]
So, jealous: -15x0.5= -7 and positive:+5x0.66=3 --> [-4]
ADVANTAGES
Absolute Direction [5]
Acute Hearing 2/lvl: +2 [4]
Acute Vision 2/lvl: +4 [8]
Animal Empathy [5]
Claim to Hospitality (err... in this world, technically all strangers have a claim to hospitality, but being friendly and helpful to them is not stirctly necessary. I'll give it a 5?) [5]
Combat Reflexes [15]
*** reads the Common Sense advantage. dies laughing ***
Danger Sense [15]
Very Fit [15]
ENHANCEMENTS
Accuracy +5% /lvl Ummm... How do I apply that to shooting arrows?
DISADVANTAGES
Destiny, Great Disadvantage (a horrible fate awaits her when she marries) [-15]
Hidebound [-5]
Impulsiveness [-10]
Light Sleeper [-5]
Loner [-5]
Mundane Background [-10]
Sense of Duty (small group:kin) [-5]
Sense of Duty (individual: Meleager) [-2]
Mild Shyness [-5]
Truthfulness [-5]
QUIRKS
Dislike (crammed cities) [-1]
Incompetence (cooking) [-1]
Incompetence (housekeeping) [-1]
Obsession (hunting) [-1]
Proud [-1]
SKILLS
Animal Handling (dogs, bears)
Area Knowledge (Arcadia)
Body Language
Bow
Climbing
Fast Draw (arrow)
Gesture
Jumping
Melee weapon (knife)
Mimicry (animal sounds)
Naturalist
Running
Stealth
Survival (woodlands)
Tracking
Weather Sense
So, ummm... I almost reached 300 points and I haven't even calculated skills yet. Is that normal? This isn't a superhuman character. It is a legendary one, from an Age of Heroes and all that, but significantly less powerful and versatile than her more famous companions, and without any supernatural abilities (there can be oracles and sorcerers in this setting, as well as hundreds of people who are "favored by the gods"- but she's completely mundane). No social skills to speak of, either.
The weirdness about her is that she was raised in the wild (I picked several traits and skills that seemed to reflect that) but is also a King's daughter, already reunited with her family when the story begins - so she has status and wealth etc. Maybe that's why I used so many points? Or maybe I skipped applicable disadvantages? Or went overboard with attributes and advantages?
And finally, would that character survive in a normal game? Or is "optimization" desperately needed here? (After all, it's basically an archer who can do next to nothing in melee, and I'm guessing I should have invested in hit points...)
I'd appreciate some input. Thanks in advance. :smallsmile:
P.S. - The character isn't made for a game, it's just an exercise in something at which, IMHO, D&D sucks big time: simulating a hero from a NOT generic fantasy setting.
P.S. 2 - Then again, a simple spell-less Ranger was all I would ever need for Atalanta, and the only problem would be the possibly crippling lack of magic items. Ugh... Should I go back to 3.5 after all???