Djinn_in_Tonic

2009-06-16, 11:34 AM

Alright. These are for my ongoing G6+1 project, but I'm interested in flavor (as carried by mechanics) and balance of the following races. The reason Large races gain more benefits than they lose is because more attacks target Dexterity than anything else. More will be added as time goes by. :smallbiggrin:

Also, don't expect the flavor to always fit what the standard D&D flavor. :smallbiggrin:

Hobgoblin

Size: Medium

Type: Humanoid (Goblinoid)

Speed: 7 squares (35 feet/10.5 meters), climb 5 squares (25 feet/7.5 meters)

Wound Points: 4

Senses: Hobgoblins have Lowlight Vision and Scent.

Racial Properties

Feral Quickness: Hobgoblins gain a +2 Racial bonus to Initiative checks.

Frightful Charge: If a Hobgoblin attacks a surprised opponent, that oponent is shaken for 1 round. This ability may not be final. Suggestions for a replacement are appreciated.

Loping Gait: If a Hobgoblin has an empty hand, his land speed increases by 1 square (5 feet/1.5 meters). If he has two empty hands, his land speed increases by 2 squares (10 feet/3 meters).

Simian Reach: During a Hobgoblin's turn, his reach increases to 2 squares (10 feet/3 meters).

Specialties: Hobgoblins gain a +2 Racial bonus to Perception and Stealth checks.

Kobold

Size: Small (+1 to Dexterity Defense, -1 to Strength and Constitution Defenses, -1 to Martial Melee Damage)

Type: Humanoid (Reptilian)

Speed: 6 squares (30 feet/9 meters)

Wound Points: 3

Senses: Kobolds have Darkvision.

Racial Properties

Mob Mentality: Kobolds gain a cumulative +1 Racial bonus to Defense versus Fear and Compulsion effects for each ally within 3 squares (15 feet/4.5 meters).

Natural Guerrilla: Kobolds gain a +1 Racial bonus on all Offense Values during surprise rounds.

Better Part of Valor: Whenever a Kobold is subject to a Critical Hit, he may shift his Base Land Speed as an immediate action.

Skitter: Kobolds may Shift 3 squares (15 feet/4.5 meters) as a Move Action rather than the usual 2 squares.

Specialties: Kobolds gain a +2 Racial bonus to Disable Device and Stealth checks.

Troll

Size: Large (-1 to Dexterity Defense, +1 to Strength and Constitution Defenses, +1 to Martial Melee Damage)

Type: Humanoid (Goblinoid)

Speed: 5 squares (25 feet/7.5 meters), climb 3 squares (15 feet/4.5 meters)

Wound Points: 6

Senses: Trolls have Lowlight Vision and Scent.

Racial Properties

Loping Gait: If a Troll has an empty hand, his land speed increases by 1 square (5 feet/1.5 meters). If he has two empty hands, his land speed increases by 2 squares (10 feet/3 meters).

Rapid Regeneration: Trolls heal at twice the natural rate.

Trollish Durability: Trolls gain Martial Resistance +1.

Simian Reach: During a Troll's turn, his reach increases to 2 squares (10 feet/3 meters).

Specialties: Trolls gain a +2 Racial bonus to Endurance and Perception checks.

Also, don't expect the flavor to always fit what the standard D&D flavor. :smallbiggrin:

Hobgoblin

Size: Medium

Type: Humanoid (Goblinoid)

Speed: 7 squares (35 feet/10.5 meters), climb 5 squares (25 feet/7.5 meters)

Wound Points: 4

Senses: Hobgoblins have Lowlight Vision and Scent.

Racial Properties

Feral Quickness: Hobgoblins gain a +2 Racial bonus to Initiative checks.

Frightful Charge: If a Hobgoblin attacks a surprised opponent, that oponent is shaken for 1 round. This ability may not be final. Suggestions for a replacement are appreciated.

Loping Gait: If a Hobgoblin has an empty hand, his land speed increases by 1 square (5 feet/1.5 meters). If he has two empty hands, his land speed increases by 2 squares (10 feet/3 meters).

Simian Reach: During a Hobgoblin's turn, his reach increases to 2 squares (10 feet/3 meters).

Specialties: Hobgoblins gain a +2 Racial bonus to Perception and Stealth checks.

Kobold

Size: Small (+1 to Dexterity Defense, -1 to Strength and Constitution Defenses, -1 to Martial Melee Damage)

Type: Humanoid (Reptilian)

Speed: 6 squares (30 feet/9 meters)

Wound Points: 3

Senses: Kobolds have Darkvision.

Racial Properties

Mob Mentality: Kobolds gain a cumulative +1 Racial bonus to Defense versus Fear and Compulsion effects for each ally within 3 squares (15 feet/4.5 meters).

Natural Guerrilla: Kobolds gain a +1 Racial bonus on all Offense Values during surprise rounds.

Better Part of Valor: Whenever a Kobold is subject to a Critical Hit, he may shift his Base Land Speed as an immediate action.

Skitter: Kobolds may Shift 3 squares (15 feet/4.5 meters) as a Move Action rather than the usual 2 squares.

Specialties: Kobolds gain a +2 Racial bonus to Disable Device and Stealth checks.

Troll

Size: Large (-1 to Dexterity Defense, +1 to Strength and Constitution Defenses, +1 to Martial Melee Damage)

Type: Humanoid (Goblinoid)

Speed: 5 squares (25 feet/7.5 meters), climb 3 squares (15 feet/4.5 meters)

Wound Points: 6

Senses: Trolls have Lowlight Vision and Scent.

Racial Properties

Loping Gait: If a Troll has an empty hand, his land speed increases by 1 square (5 feet/1.5 meters). If he has two empty hands, his land speed increases by 2 squares (10 feet/3 meters).

Rapid Regeneration: Trolls heal at twice the natural rate.

Trollish Durability: Trolls gain Martial Resistance +1.

Simian Reach: During a Troll's turn, his reach increases to 2 squares (10 feet/3 meters).

Specialties: Trolls gain a +2 Racial bonus to Endurance and Perception checks.