Lord_Zaryn
2009-06-16, 10:46 PM
For my campaign world I needed a nasty evil race that was pretty smart and horribly vicious, and that could be set in a rain forest environment. I felt Snakes were way to over done in other campaigns and I thought this would be pretty cool to add a cat type humanoid that wouldn't be please the anime crowd. Please comment and PEACH with grace.
Tezlan
Large Monstrous Humanoid
HD 8d8+8 (48)
Speed 60ft. (12 squares); Climb 30ft.
Init: +2
AC 24 (-1 size, +5 Dex, +3 Masterworked Studded Leather, +7 Natural); touch 11; flat-footed 19
BAB +8; Grp +15
Attack Masterworked Spear +12 (2d6+4) or Claw +11 (1d4+3)
Full-Attack Masterworked Spear +12/+7 (2d6+6) and 2 Claws +7 (1d4+2)
Space 10ft.; Reach 5ft.
Special Attacks Spell-like abilities
Special Qualities Darkvision 60ft., low-light vision, scent
Saves Fort +3 Ref +11 Will +7
Abilities Str 16, Dex 21, Con 13, Int 15, Wis 13, Cha 16
Skills Balance +13, Climb +12*, Concentration +10, Hide +11*, Jump +11, Listen +7, Move Silently +11*, Spot +7, Survival +13
Feats Dodge, Mobility, Spring Attack, Track (b)
Environment Tropical Rain Forest
Organization Solitary, Pair, Gang (2-4) Hunting Party (8-20) or Tribe (50-400)
Challenge Rating 6
Treasure Standard plus Masterworked Studded Leather and Masterworked Spear
Alignment Chaotic Evil
Advancement by Character level
Level Adjustment +
Before you stands a large and imposing creature that has the upper half of a very attractive human and a body of a sleek jet panther. On its waist it has the skulls of past hunts linked to form a belt. Its well toned body is garbed in dark leather armor with studs of turquoise and other precious stones. In its hands holds a spear topped with an obsidian head with bright feathers at the end of it.
Tezlans are the masters of the Slithering Jungle and delight in hunting and capturing other humanoids to please their god with sacrifices. Known for their wicked and evil behavior over the lands of Kailgius, they are feared and hated by all other races.
Tezlans are mostly found outside their capital city in hunting parties of 8 to 20, bringing back tribute, slaves and sacrifices.
A Tezlan is as big as a tiger but much taller and heavier. A Tezlan is 7 to 8 feet tall and weighs about 1,000 pounds.
Combat
Tezlan are constantly on the prowl for more humanoid sacrifices in the wilds of their jungles. A tezlan tries to capture their opponents rather then kill them, however, they will kill if an opponent can not be subdued.
Tezlan are surprisingly smart for such a savage society. They stalk their prey for hours and use Detect Thoughts to better surprise and counter their tactics. Most tezlan attack at night when their coat and vision are used to their fullest advantage. They usually start an encounter with confusion and entangle before jumping into melee.
Spell-like Abilities: 3/day--Alarm, Calm Animal, Detect Thoughts (DC 15), Entangle (DC 14). 1/day--Snare. Caster level is equal to an 8th level sorcerer.
Skills: Tezlans have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Tezlans have a +8 racial bonus on Balance and Climb checks. A Tezlan can always choose to take 10 on a Climb check, even if rushed or threatened. *In area where poorly lit, the Hide bonus improves to +8.
Tezlans Society
Tezlans are the undisputed rulers of the slithering Jungle subjugating humans, gnomes, shadow elves, and even amazon tribes cut off from their Nephilim. The capital city of Zopico, is where their god Totec dwells feasting on the hearts of those sacrificed. Tezlans society is driven by subjugating the surrounding humanoids for tribute and taking captives to be sacrificed.
Tezlan
Large Monstrous Humanoid
HD 8d8+8 (48)
Speed 60ft. (12 squares); Climb 30ft.
Init: +2
AC 24 (-1 size, +5 Dex, +3 Masterworked Studded Leather, +7 Natural); touch 11; flat-footed 19
BAB +8; Grp +15
Attack Masterworked Spear +12 (2d6+4) or Claw +11 (1d4+3)
Full-Attack Masterworked Spear +12/+7 (2d6+6) and 2 Claws +7 (1d4+2)
Space 10ft.; Reach 5ft.
Special Attacks Spell-like abilities
Special Qualities Darkvision 60ft., low-light vision, scent
Saves Fort +3 Ref +11 Will +7
Abilities Str 16, Dex 21, Con 13, Int 15, Wis 13, Cha 16
Skills Balance +13, Climb +12*, Concentration +10, Hide +11*, Jump +11, Listen +7, Move Silently +11*, Spot +7, Survival +13
Feats Dodge, Mobility, Spring Attack, Track (b)
Environment Tropical Rain Forest
Organization Solitary, Pair, Gang (2-4) Hunting Party (8-20) or Tribe (50-400)
Challenge Rating 6
Treasure Standard plus Masterworked Studded Leather and Masterworked Spear
Alignment Chaotic Evil
Advancement by Character level
Level Adjustment +
Before you stands a large and imposing creature that has the upper half of a very attractive human and a body of a sleek jet panther. On its waist it has the skulls of past hunts linked to form a belt. Its well toned body is garbed in dark leather armor with studs of turquoise and other precious stones. In its hands holds a spear topped with an obsidian head with bright feathers at the end of it.
Tezlans are the masters of the Slithering Jungle and delight in hunting and capturing other humanoids to please their god with sacrifices. Known for their wicked and evil behavior over the lands of Kailgius, they are feared and hated by all other races.
Tezlans are mostly found outside their capital city in hunting parties of 8 to 20, bringing back tribute, slaves and sacrifices.
A Tezlan is as big as a tiger but much taller and heavier. A Tezlan is 7 to 8 feet tall and weighs about 1,000 pounds.
Combat
Tezlan are constantly on the prowl for more humanoid sacrifices in the wilds of their jungles. A tezlan tries to capture their opponents rather then kill them, however, they will kill if an opponent can not be subdued.
Tezlan are surprisingly smart for such a savage society. They stalk their prey for hours and use Detect Thoughts to better surprise and counter their tactics. Most tezlan attack at night when their coat and vision are used to their fullest advantage. They usually start an encounter with confusion and entangle before jumping into melee.
Spell-like Abilities: 3/day--Alarm, Calm Animal, Detect Thoughts (DC 15), Entangle (DC 14). 1/day--Snare. Caster level is equal to an 8th level sorcerer.
Skills: Tezlans have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Tezlans have a +8 racial bonus on Balance and Climb checks. A Tezlan can always choose to take 10 on a Climb check, even if rushed or threatened. *In area where poorly lit, the Hide bonus improves to +8.
Tezlans Society
Tezlans are the undisputed rulers of the slithering Jungle subjugating humans, gnomes, shadow elves, and even amazon tribes cut off from their Nephilim. The capital city of Zopico, is where their god Totec dwells feasting on the hearts of those sacrificed. Tezlans society is driven by subjugating the surrounding humanoids for tribute and taking captives to be sacrificed.