Thrantar
2009-06-17, 08:04 AM
Needs a name. I'm open to suggestions.
[INSERT NAME HERE]
Hit Die: d8.
Requirements
To qualify to become a [insert name here], a character must fulfill all the following criteria.
Base Attack Bonus: +4.
Skills: Knowledge (arcana) 4 ranks or Spellcraft 4 ranks.
Feats: Quick Draw, Improved Initiative
Class Skills
The [insert name here]’s class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Knowledge (arcana) (Int), Ride (Dex), Spellcraft (Int), Swim (Str), and Tumble (Dex).
Skill Points at Each Level: 2 + Int modifier.
[INSERT NAME HERE]
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Teleport Assault (standard attack)
2nd|
+2|
+3|
+3|
+0|Arriving Prepared
3rd|
+3|
+3|
+3|
+1|Choice of Destination (self)
4th|
+4|
+4|
+4|
+1|Teleport Assault (flat footed)
5th|
+5|
+4|
+4|
+1|Echo Teleportation (1/hour)
6th|
+6|
+5|
+5|
+2|Choice of Destination (caster)
7th|
+7|
+5|
+5|
+2|Teleport Assault (full attack)
8th|
+8|
+6|
+6|
+2|Echo Teleportation (2/hour)
9th|
+9|
+6|
+6|
+3|Teleportation Move
10th|
+10|
+7|
+7|
+3|Teleport Assault (charge)[/table]
Class Features:
Weapon and Armor Proficiency: The [insert name here] is proficient with all simple and martial weapons, and light and medium armor.
Teleport Assault (Ex):
Starting at 1st level, a [insert name here] knows how to seize the moment and quickly attack while coming out of a teleport. Anytime a spell, ability, or effect with the teleportation descriptor would move a [insert name here] adjacent to an enemy, the [insert name here] may execute a standard attack upon completion of the spell, ability, or effect of the teleportation descriptor. If the [insert name here] is transported to a space adjacent to more than one enemy by a spell, ability, or effect with the teleportation descriptor, the [insert name here] only receives a free attack on one of them.
At 4th level, a [insert name here] has learned how to time his or her strikes perfectly to land in the time between arriving and his or her opponent's realization that he or she is there. The [insert name here] treats his or her opponent as flatfooted for his or her free attack.
At 7th level, a [insert name here], through dint of much practice, is able to launch a full attack when coming out of a spell, ability, or effect of the teleportation descriptor.
At 10th level, a [insert name here] has perfected the art of teleportation assaults, and may choose to treat his or her emergence as a charge, with all benefits and penalties that may thereby apply.
Arriving Prepared (Ex):
By now, a [insert name here] has realized that sometimes he or she simply has the wrong weapon out when subject to a spell, ability, or effect of the teleportation descriptor. Starting at 2nd level, a [insert name here] can sheath his or her weapon and draw a new one of his or her choosing whenever teleported by a spell, ability, or effect of the teleportation descriptor before he or she arrives at his or her destination.
Choice of Destination (Su):
At 3rd level, the [insert name here] has gained the ability to take the destination of a spell, ability, or effect with the teleportation descriptor into his or her own hands, if only some of the time. Whenever a [insert name here] is the sole target of a spell, ability, or effect of the teleportation descriptor, he may make a Spellcraft check opposed by the caster's Spellcraft check. If he or she succeeds, he or she may either change the destination to one of his or her choice (within the constraints of the spell), or automatically pass any save offered by the spell, ability, or effect of the teleportation descriptor.
At 6th level a [insert name here] may instead have the caster be the one affected by the spell, ability, or effect of the teleportation descriptor with the destination chosen by the [insert name here], provided he or she won the opposed Spellcraft check.
Echo Teleportation (Sp):
By 5th level, a [insert name here] has learned to tap the residual magical energy of spells of the teleportation descriptor coursing through his or her body. Once per hour, a [insert name here] can cast a spell with the teleportation descriptor he or she was subject to since her last turn. His or her caster level is equal to half the caster level of the person who cast the spell originally, or his or her [insert name here] class level, whichever is lower.
At 8th level, this ability can be used twice per hour instead.
Teleportation Move (Su):
The energy of countless spells, abilities, or effects of the teleportation descriptor suffuses the body of a [insert name here] by 9th level. As a full round action, he or she may tap into this energy to teleport his or her move speed.
[INSERT NAME HERE]
Hit Die: d8.
Requirements
To qualify to become a [insert name here], a character must fulfill all the following criteria.
Base Attack Bonus: +4.
Skills: Knowledge (arcana) 4 ranks or Spellcraft 4 ranks.
Feats: Quick Draw, Improved Initiative
Class Skills
The [insert name here]’s class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Knowledge (arcana) (Int), Ride (Dex), Spellcraft (Int), Swim (Str), and Tumble (Dex).
Skill Points at Each Level: 2 + Int modifier.
[INSERT NAME HERE]
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Teleport Assault (standard attack)
2nd|
+2|
+3|
+3|
+0|Arriving Prepared
3rd|
+3|
+3|
+3|
+1|Choice of Destination (self)
4th|
+4|
+4|
+4|
+1|Teleport Assault (flat footed)
5th|
+5|
+4|
+4|
+1|Echo Teleportation (1/hour)
6th|
+6|
+5|
+5|
+2|Choice of Destination (caster)
7th|
+7|
+5|
+5|
+2|Teleport Assault (full attack)
8th|
+8|
+6|
+6|
+2|Echo Teleportation (2/hour)
9th|
+9|
+6|
+6|
+3|Teleportation Move
10th|
+10|
+7|
+7|
+3|Teleport Assault (charge)[/table]
Class Features:
Weapon and Armor Proficiency: The [insert name here] is proficient with all simple and martial weapons, and light and medium armor.
Teleport Assault (Ex):
Starting at 1st level, a [insert name here] knows how to seize the moment and quickly attack while coming out of a teleport. Anytime a spell, ability, or effect with the teleportation descriptor would move a [insert name here] adjacent to an enemy, the [insert name here] may execute a standard attack upon completion of the spell, ability, or effect of the teleportation descriptor. If the [insert name here] is transported to a space adjacent to more than one enemy by a spell, ability, or effect with the teleportation descriptor, the [insert name here] only receives a free attack on one of them.
At 4th level, a [insert name here] has learned how to time his or her strikes perfectly to land in the time between arriving and his or her opponent's realization that he or she is there. The [insert name here] treats his or her opponent as flatfooted for his or her free attack.
At 7th level, a [insert name here], through dint of much practice, is able to launch a full attack when coming out of a spell, ability, or effect of the teleportation descriptor.
At 10th level, a [insert name here] has perfected the art of teleportation assaults, and may choose to treat his or her emergence as a charge, with all benefits and penalties that may thereby apply.
Arriving Prepared (Ex):
By now, a [insert name here] has realized that sometimes he or she simply has the wrong weapon out when subject to a spell, ability, or effect of the teleportation descriptor. Starting at 2nd level, a [insert name here] can sheath his or her weapon and draw a new one of his or her choosing whenever teleported by a spell, ability, or effect of the teleportation descriptor before he or she arrives at his or her destination.
Choice of Destination (Su):
At 3rd level, the [insert name here] has gained the ability to take the destination of a spell, ability, or effect with the teleportation descriptor into his or her own hands, if only some of the time. Whenever a [insert name here] is the sole target of a spell, ability, or effect of the teleportation descriptor, he may make a Spellcraft check opposed by the caster's Spellcraft check. If he or she succeeds, he or she may either change the destination to one of his or her choice (within the constraints of the spell), or automatically pass any save offered by the spell, ability, or effect of the teleportation descriptor.
At 6th level a [insert name here] may instead have the caster be the one affected by the spell, ability, or effect of the teleportation descriptor with the destination chosen by the [insert name here], provided he or she won the opposed Spellcraft check.
Echo Teleportation (Sp):
By 5th level, a [insert name here] has learned to tap the residual magical energy of spells of the teleportation descriptor coursing through his or her body. Once per hour, a [insert name here] can cast a spell with the teleportation descriptor he or she was subject to since her last turn. His or her caster level is equal to half the caster level of the person who cast the spell originally, or his or her [insert name here] class level, whichever is lower.
At 8th level, this ability can be used twice per hour instead.
Teleportation Move (Su):
The energy of countless spells, abilities, or effects of the teleportation descriptor suffuses the body of a [insert name here] by 9th level. As a full round action, he or she may tap into this energy to teleport his or her move speed.