Sign_of_Fourteen
2006-03-22, 12:14 AM
Soul Musician
Soul Musicians are those few bards who have an in-born talent, a need, for music. Not just any music - from the depths of their passion arises Music With Rocks In, a dangerous form of tune with a life of its own.
Alignment: Any nonlawful
Hit Die: d6
Prerequisites
Perform (vocals, lute, guitar, drums, organ, pipes only) 8 ranks
Class skills
The Soul Musician's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), , Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), and Tumble (Dex).
Skill points per level - 6 + Int modifier
Level BAB Fort Ref Will Special
1 +0 +0 +2 +2 Soul Music
2 +1 +0 +3 +3
3 +2 +1 +3 +3 Infectious Music
4 +3 +1 +4 +4
5 +3 +1 +4 +4
6 +4 +2 +5 +5 Live Fast, Die Young
7 +5 +2 +5 +5
8 +6 +2 +6 +6 Just Noise
9 +6 +3 +6 +6
10 +7 +3 +7 +7 The King
Spellcasting: Every time an even-numbered Soul Musician level is gained, the Musician gains new spells per day and spells known just as if they had gained a level in a spellcasting class they had known before becoming a Soul Musician.
Bardic Music: If the Soul Musician has levels in bard, its Soul Musician level stacks with its bard level for purposes of determining Bardic Music abilities. If the Musician did not have levels in bard, it gains a Bardic Music ability as if it was a bard with level equal to its Soul Musician level.
Soul Music: At level 1, a Soul Musician begins to use Music With Rocks In as a style. This flamboyant and energetic style of music affords the Musician a +2 circumstance bonus on Perform checks when dealing with people of Chaotic alignment, and a -2 penalty when dealing with people of Lawful alignment.
Infectious Music: At level 3, a Soul Musician's music has taken on a life of its own and spreads from person to person. Whenever the Musician makes a Perform check, listeners must make a will save with DC equal to the Perform check. If they fail, they are stricken with an irrepressible desire to imitate it as best they can. This is a mind-affecting ability with a duration of 8 hours. It is always active - the Musician cannot deactivate this ability.
Live Fast, Die Young: At level 6, the music is beginning to take over the Soul Musician, and may damage their health as the tunes inside their head demand release. When making a Perform check, the Musician may voluntarily take subdual damage in exchange for increasing the check. For every 2 points of subdual damage taken, the Musician may count their Perform check as being 1 higher than the result rolled.
Just Noise: At level 8, a Soul Musician's music has become so intense that those of a Lawful persuasion cannot bear to hear it. Any Lawful creature who hears the Musician perform must take 1 point of damage for every point the Musician's Perform check exceeds 25. The Musician may choose whether to inflict subdual or normal damage. The music will heal all Chaotic creatures within earshot for an equal amount. This power is usable once per day.
The King: At level 10, the Soul Musician is so in tune with their inner music that they practically become an avatar of the music. They are now treated as a native outsider and count as forever under the effect of a protection from law spell. They are also in such harmony with the music that they receive a +2 divine bonus on all Perform checks.
Okay, I'm no expert at making or balancing PrCs - this is my first - so comments and criticisms are welcome. Good or bad, and does it need any major changes?
Soul Musicians are those few bards who have an in-born talent, a need, for music. Not just any music - from the depths of their passion arises Music With Rocks In, a dangerous form of tune with a life of its own.
Alignment: Any nonlawful
Hit Die: d6
Prerequisites
Perform (vocals, lute, guitar, drums, organ, pipes only) 8 ranks
Class skills
The Soul Musician's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), , Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), and Tumble (Dex).
Skill points per level - 6 + Int modifier
Level BAB Fort Ref Will Special
1 +0 +0 +2 +2 Soul Music
2 +1 +0 +3 +3
3 +2 +1 +3 +3 Infectious Music
4 +3 +1 +4 +4
5 +3 +1 +4 +4
6 +4 +2 +5 +5 Live Fast, Die Young
7 +5 +2 +5 +5
8 +6 +2 +6 +6 Just Noise
9 +6 +3 +6 +6
10 +7 +3 +7 +7 The King
Spellcasting: Every time an even-numbered Soul Musician level is gained, the Musician gains new spells per day and spells known just as if they had gained a level in a spellcasting class they had known before becoming a Soul Musician.
Bardic Music: If the Soul Musician has levels in bard, its Soul Musician level stacks with its bard level for purposes of determining Bardic Music abilities. If the Musician did not have levels in bard, it gains a Bardic Music ability as if it was a bard with level equal to its Soul Musician level.
Soul Music: At level 1, a Soul Musician begins to use Music With Rocks In as a style. This flamboyant and energetic style of music affords the Musician a +2 circumstance bonus on Perform checks when dealing with people of Chaotic alignment, and a -2 penalty when dealing with people of Lawful alignment.
Infectious Music: At level 3, a Soul Musician's music has taken on a life of its own and spreads from person to person. Whenever the Musician makes a Perform check, listeners must make a will save with DC equal to the Perform check. If they fail, they are stricken with an irrepressible desire to imitate it as best they can. This is a mind-affecting ability with a duration of 8 hours. It is always active - the Musician cannot deactivate this ability.
Live Fast, Die Young: At level 6, the music is beginning to take over the Soul Musician, and may damage their health as the tunes inside their head demand release. When making a Perform check, the Musician may voluntarily take subdual damage in exchange for increasing the check. For every 2 points of subdual damage taken, the Musician may count their Perform check as being 1 higher than the result rolled.
Just Noise: At level 8, a Soul Musician's music has become so intense that those of a Lawful persuasion cannot bear to hear it. Any Lawful creature who hears the Musician perform must take 1 point of damage for every point the Musician's Perform check exceeds 25. The Musician may choose whether to inflict subdual or normal damage. The music will heal all Chaotic creatures within earshot for an equal amount. This power is usable once per day.
The King: At level 10, the Soul Musician is so in tune with their inner music that they practically become an avatar of the music. They are now treated as a native outsider and count as forever under the effect of a protection from law spell. They are also in such harmony with the music that they receive a +2 divine bonus on all Perform checks.
Okay, I'm no expert at making or balancing PrCs - this is my first - so comments and criticisms are welcome. Good or bad, and does it need any major changes?