Lord Orcus
2009-06-19, 09:38 PM
OK Sorry there is no fluff to go with this class, I just wanted to see if it was balanced and if not , what needs to be changed, so here goes:
The Shapeshifter:
Shapeshifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2| Shift; Medium 1 hours/day
2nd|
+2|
+3|
+3|
+3|
3rd|
+3|
+3|
+3|
+3|
4th|
+4|
+4|
+4|
+4| Shift; Large 2 hours/day
5th|
+5|
+4|
+4|
+4|
6th|
+6/+1|
+5|
+5|
+5|
7th|
+7/+2|
+5|
+5|
+5| Shift; Small 3 hours/day
8th|
+8/+3|
+6|
+6|
+6|
9th|
+9/+4|
+6|
+6|
+6|
10th|
+10/+5|
+7|
+7|
+7| Shift; Huge 4 hours/day
11th|
+11/+6/+1|
+7|
+7|
+7|
12th|
+12/+7/+2|
+8|
+8|
+8| A Thousand Faces
13th|
+13/+8/+3|
+8|
+8|
+8| Shift; Tiny 5 hours/day
14th|
+14/+9/+4|
+9|
+9|
+9|
15th|
+15/+10/+5|
+9|
+9|
+9|
16th|
+16/+11/+6/+1|
+10|
+10|
+10| Shift; Monstrous 6 hours/day
17th|
+17/+12/+7/+2|
+10|
+10|
+10|
18th|
+18/+13/+8/+3|
+11|
+11|
+11|
19th|
+19/+14/+9/+4|
+11|
+11|
+11| Shift; Elemental 7 hours/day
20th|
+20/+15/+10/+5|
+12|
+12|
+12| Evershifting Form [/table]
Game Rule Information
Shapeshifters have the following game statistics.
Abilities: Strength is an important ability for Shapeshifters because it helps them to deal damage while in another form. Dexterity and Constitution are also very important, for AC and HP respectively.
Alignment: Any
Hit Dice: d8
Class Skills:
The Shapeshifter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Diplomacy (Cha) and Swim (Str).
Skill Points at 1st Level: (4+ Int Modifier) x4
Skill Points at Each additional Level: 4+ Int Modifier
Class Features:
All of the following are class features of the Shapeshifter:
Weapon and Armour Proficiencies: A Shapeshifter is proficient with all simple and martial weapons, and light and medium armour and all shields (except tower shields)
Shift (Su): At 1st level, a Shapeshifter gains the ability to turn himself into any Medium creature and back again for 1 hour per day. His options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The Shapeshifter can shift for as many hours as his level indicates (starting at 1 hour at first level and increasing by 1 every third level) or until he changes back each day. This ability can be split up as many times as the shifter wishes in a day, or used in one large block. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use Shift, you don’t regain lost hitpoints as if you had rest a night. The new form’s Hit Dice can’t exceed the character’s Shapeshifter level.
Any gear worn or carried by the Shapeshifter melds into the new form and becomes nonfunctional. When the Shapeshifter reverts to his true form, any objects previously melded into the new form reappear in the same location on his body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the Shapeshifter's feet.
In addition, he gains the ability to take the shape of a Large animal at 4th level, a Small animal at 7th level, a Huge animal at 10th level, and a Tiny animal at 13th level.
At 16th level, a Shapeshifter becomes able to use Shift to change into a monster of any size that he can normally Shift into. For example a 16th level Shapeshifter could Shift into any monster between the sizes of Tiny and Huge. In addition to the normal effects of Shift, the Shapeshifter gains all the monster’s extraordinary, supernatural, and spell-like abilities. He also gains the monster’s feats for as long as he maintains the Shift, but he retains his own creature type. This use of Shift counts against a Shapeshifter’s normal limit of Shifts.
At 19th level, a Shapeshifter becomes able to use Shift to change into an elemental (air, earth, fire, or water) of any size that he can normally Shift into. For example a 19th level Shapeshifter can Shift into an elemental between the sizes of Tiny and Huge. In addition to the normal effects of wild shape, the Shapeshifter gains all the elemental’s extraordinary, supernatural, and spell-like abilities. He also gains the elemental’s feats for as long as he maintains the Shift, but he retains his own creature type. This use of Shift counts against a Shapeshifter’s normal limit of Shifts.
A Thousand Faces (Su): At 12th level, a Shapeshifter gains the ability to change his appearance at will, as if using the disguise self spell, but only while in his normal form. This affects the druid’s body but not his possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.
Evershifting Form (Ex): At 20th level, the Shapeshifter has reached the pinnacle of his shapechanging abilities. From this point on, he can use Shift once per round, as a move-equivalent action, as many times per day as he wishes. His type changes to shapechanger for determining what effects and items can affect his, and he gains darkvision (60 feet), which remains in effect regardless of his form. In addition, the Shapeshifter no longer suffers ability penalties for aging and is not subject to magical aging, though any aging penalties he may already have suffered remain in place. Bonuses still accrue, and the Shapeshifter still dies of old age when his time is up
So what do you think? Is it balanced? Or do I have to change something?
The Shapeshifter:
Shapeshifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2| Shift; Medium 1 hours/day
2nd|
+2|
+3|
+3|
+3|
3rd|
+3|
+3|
+3|
+3|
4th|
+4|
+4|
+4|
+4| Shift; Large 2 hours/day
5th|
+5|
+4|
+4|
+4|
6th|
+6/+1|
+5|
+5|
+5|
7th|
+7/+2|
+5|
+5|
+5| Shift; Small 3 hours/day
8th|
+8/+3|
+6|
+6|
+6|
9th|
+9/+4|
+6|
+6|
+6|
10th|
+10/+5|
+7|
+7|
+7| Shift; Huge 4 hours/day
11th|
+11/+6/+1|
+7|
+7|
+7|
12th|
+12/+7/+2|
+8|
+8|
+8| A Thousand Faces
13th|
+13/+8/+3|
+8|
+8|
+8| Shift; Tiny 5 hours/day
14th|
+14/+9/+4|
+9|
+9|
+9|
15th|
+15/+10/+5|
+9|
+9|
+9|
16th|
+16/+11/+6/+1|
+10|
+10|
+10| Shift; Monstrous 6 hours/day
17th|
+17/+12/+7/+2|
+10|
+10|
+10|
18th|
+18/+13/+8/+3|
+11|
+11|
+11|
19th|
+19/+14/+9/+4|
+11|
+11|
+11| Shift; Elemental 7 hours/day
20th|
+20/+15/+10/+5|
+12|
+12|
+12| Evershifting Form [/table]
Game Rule Information
Shapeshifters have the following game statistics.
Abilities: Strength is an important ability for Shapeshifters because it helps them to deal damage while in another form. Dexterity and Constitution are also very important, for AC and HP respectively.
Alignment: Any
Hit Dice: d8
Class Skills:
The Shapeshifter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Diplomacy (Cha) and Swim (Str).
Skill Points at 1st Level: (4+ Int Modifier) x4
Skill Points at Each additional Level: 4+ Int Modifier
Class Features:
All of the following are class features of the Shapeshifter:
Weapon and Armour Proficiencies: A Shapeshifter is proficient with all simple and martial weapons, and light and medium armour and all shields (except tower shields)
Shift (Su): At 1st level, a Shapeshifter gains the ability to turn himself into any Medium creature and back again for 1 hour per day. His options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The Shapeshifter can shift for as many hours as his level indicates (starting at 1 hour at first level and increasing by 1 every third level) or until he changes back each day. This ability can be split up as many times as the shifter wishes in a day, or used in one large block. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use Shift, you don’t regain lost hitpoints as if you had rest a night. The new form’s Hit Dice can’t exceed the character’s Shapeshifter level.
Any gear worn or carried by the Shapeshifter melds into the new form and becomes nonfunctional. When the Shapeshifter reverts to his true form, any objects previously melded into the new form reappear in the same location on his body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the Shapeshifter's feet.
In addition, he gains the ability to take the shape of a Large animal at 4th level, a Small animal at 7th level, a Huge animal at 10th level, and a Tiny animal at 13th level.
At 16th level, a Shapeshifter becomes able to use Shift to change into a monster of any size that he can normally Shift into. For example a 16th level Shapeshifter could Shift into any monster between the sizes of Tiny and Huge. In addition to the normal effects of Shift, the Shapeshifter gains all the monster’s extraordinary, supernatural, and spell-like abilities. He also gains the monster’s feats for as long as he maintains the Shift, but he retains his own creature type. This use of Shift counts against a Shapeshifter’s normal limit of Shifts.
At 19th level, a Shapeshifter becomes able to use Shift to change into an elemental (air, earth, fire, or water) of any size that he can normally Shift into. For example a 19th level Shapeshifter can Shift into an elemental between the sizes of Tiny and Huge. In addition to the normal effects of wild shape, the Shapeshifter gains all the elemental’s extraordinary, supernatural, and spell-like abilities. He also gains the elemental’s feats for as long as he maintains the Shift, but he retains his own creature type. This use of Shift counts against a Shapeshifter’s normal limit of Shifts.
A Thousand Faces (Su): At 12th level, a Shapeshifter gains the ability to change his appearance at will, as if using the disguise self spell, but only while in his normal form. This affects the druid’s body but not his possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.
Evershifting Form (Ex): At 20th level, the Shapeshifter has reached the pinnacle of his shapechanging abilities. From this point on, he can use Shift once per round, as a move-equivalent action, as many times per day as he wishes. His type changes to shapechanger for determining what effects and items can affect his, and he gains darkvision (60 feet), which remains in effect regardless of his form. In addition, the Shapeshifter no longer suffers ability penalties for aging and is not subject to magical aging, though any aging penalties he may already have suffered remain in place. Bonuses still accrue, and the Shapeshifter still dies of old age when his time is up
So what do you think? Is it balanced? Or do I have to change something?