Ryshan Ynrith
2006-03-09, 05:21 PM
So I decided to try my hand at a new race...
Indhaar
Warrior Circle:
+2 Dex, +2 Con, -2 Wis
Noble Circle
+2 Int, +2 Cha, -2 Wis
Aurora-Born: The Indhaar are fueled with magic that continuously revitalizes them. They will never die of old age, and need not eat or drink. However, this magic infusion also causes Indhaar to detect as faint transmutation magic to those using Detect Magic.
Soul of Ashke: Warrior circle Indhaar gain a +1 bonus on all attack rolls and saving throws, and a +2 bonus on all Survival, Spot, and Listen checks. Additionally, these skills are always considered class skills.
Soul of Moiar: Noble Circle Indhaar gain a +1 bonus to the save DC of all spells, and a +2 bonus on all Knowledge: Arcana, Spellcraft, and Concentration checks. Additionally, these skills are always considered class skills.
Waking Dream: The living dream woven by Kaior still lingers: Indhaar receive a -2 penalty to saves against Enchantment and Necromancy spells, and a -2 penalty on Spot, Listen, and Concentration checks.
Favored Class:
Noble Circle: Sorcerer or Wizard.
Warrior Circle: Fighter or Hexblade
Level Adjustment: +1
Born a crude, primitive race, with foxlike features, the Indhaar soon discovered magic, and all the banes and blessings it brought. As they mastered the arcane arts and grew wise in lore, the Indhaar spread, conquering and building. Unchallenged, they made their cities in remote areas of the world, content to stay and explore the mysteries of magic. Unconcerned with each other’s fate, the cities were isolated, and they began to fall, from invasion, treachery, or simple decay and underpopulation.
Finally, in the last three cities, the most learned and powerful mages of the Indhaar made a great working which channeled the powers of the voids beyond the atmosphere and the material plane; the Aurora and the Astral Plane. With this mighty energy, the Indhaar tore their cities from the earth and set them above the northern ice, where they would ever be shielded and strengthened by the Aurora. In their people, too, this working made a change: the Aurora surged through them, giving them unending days and freedom from the needs of the body. Physical alterations came as well: most of the vulpine features disappeared, leaving naught but the large, mobile ears. For a time, the cities of the Indhaar were a paradise and a place of great lore. However, as time went by, the queen, Kaior, began to lust for power and control beyond her station. Many spells were wrought by her circle of magi, and waves of the Aurora’s power washed through the floating islands, bringing a state beyond sleep and wakefulness; a living dream, woven of the sky’s magic. Under such a spell, all but the most willful Indhaar lived as if in a trance, not knowing if they were awake, asleep, or dead and in paradise, but perfectly contented. Their will gone, the Indhaar were easy prey for Queen Kaior, who drained their magic and sent them further and further into the dream. Passive and only loosely connected to reality, most of the Indhaar had no idea that their mental state was altered, until a pair, a cunning mage named Moiar and a skilled warrior called Ashke, Moiar’s beloved. They fought their way through dreaming guards and Kaior’s circle, and finally confronted the dread queen. Infused with the stolen power of her subjects, Queen Kaior fought back savagely. Though she was defeated, Kaior gravely wounded Moiar and Ashke, and the release of Aurora energy burned the remnants of the living dream into the entire population of the Indhaar. Moiar and Ashke nearly perished in Kaior’s throne room before enough of the population regained their faculties enough to give them aid. Hailed as heroes, once it was understood what happened, Moiar and Ashke made a working that granted their spirit to all Indhaar. Henceforth, they carried an echo of the soul of Moiar, and his arcane power, or Ashke, and her skill at arms and survival. When they died, a monument was erected over their tomb, wrought of aurora-infused crystal that shines with the compelling colors of the arctic sky.
Now, the Indhaar are still struggling with the residual effects of Kaior’s dreamweaving, constantly fighting distraction and a susceptibility to enchanting and draining magic. Their sky-cities remain, still held in the Aurora’s protective magic, but a few Indhaar have decided to seek out the rest of the world, learning of things not pertaining to the arcane. These few Indhaar have a rough journey, for they must trek beyond the arctic ice below the sky-cities to reach the rest of civilization.
Indhaar are tall, averaging six feet and four inches, but build compactly. Their skin is pale, and their hair is silver, white, or icy-blue, pale green, or a mixture of these colors. Facial features are fine, with purple, silver, grey, or red eyes. Their ears are pointed and rather long, and have some mobility, which is primarily used as an additional gesturing tool to add emphasis or clarity to conversation.
Most Indhaar are somewhat solitary, and have little desire to associate with other races, preferring their sanctuary in the sky to the harsh life of those below. Those who do seek the world are oddities, but their usual mastery of the arts of war or magic tend to make them exceptional, though often their motives are atypical from a human’s point of view.
Aging: Indhaar mature at a moderate rate, reaching adulthood at the age of about 30. While they are technically immortal, the Indhaar do feel some of the effects of time, and reach the following age catagories at these ages: Middle Age (200), Old (450), Venerable (1100). After reaching Venerable, the Indhaar feel no more effects of time passing.
I'd very much like feedback as to the balance of the abilities. I /think/ they're about balanced, but I'm not entirely sure.
Indhaar
Warrior Circle:
+2 Dex, +2 Con, -2 Wis
Noble Circle
+2 Int, +2 Cha, -2 Wis
Aurora-Born: The Indhaar are fueled with magic that continuously revitalizes them. They will never die of old age, and need not eat or drink. However, this magic infusion also causes Indhaar to detect as faint transmutation magic to those using Detect Magic.
Soul of Ashke: Warrior circle Indhaar gain a +1 bonus on all attack rolls and saving throws, and a +2 bonus on all Survival, Spot, and Listen checks. Additionally, these skills are always considered class skills.
Soul of Moiar: Noble Circle Indhaar gain a +1 bonus to the save DC of all spells, and a +2 bonus on all Knowledge: Arcana, Spellcraft, and Concentration checks. Additionally, these skills are always considered class skills.
Waking Dream: The living dream woven by Kaior still lingers: Indhaar receive a -2 penalty to saves against Enchantment and Necromancy spells, and a -2 penalty on Spot, Listen, and Concentration checks.
Favored Class:
Noble Circle: Sorcerer or Wizard.
Warrior Circle: Fighter or Hexblade
Level Adjustment: +1
Born a crude, primitive race, with foxlike features, the Indhaar soon discovered magic, and all the banes and blessings it brought. As they mastered the arcane arts and grew wise in lore, the Indhaar spread, conquering and building. Unchallenged, they made their cities in remote areas of the world, content to stay and explore the mysteries of magic. Unconcerned with each other’s fate, the cities were isolated, and they began to fall, from invasion, treachery, or simple decay and underpopulation.
Finally, in the last three cities, the most learned and powerful mages of the Indhaar made a great working which channeled the powers of the voids beyond the atmosphere and the material plane; the Aurora and the Astral Plane. With this mighty energy, the Indhaar tore their cities from the earth and set them above the northern ice, where they would ever be shielded and strengthened by the Aurora. In their people, too, this working made a change: the Aurora surged through them, giving them unending days and freedom from the needs of the body. Physical alterations came as well: most of the vulpine features disappeared, leaving naught but the large, mobile ears. For a time, the cities of the Indhaar were a paradise and a place of great lore. However, as time went by, the queen, Kaior, began to lust for power and control beyond her station. Many spells were wrought by her circle of magi, and waves of the Aurora’s power washed through the floating islands, bringing a state beyond sleep and wakefulness; a living dream, woven of the sky’s magic. Under such a spell, all but the most willful Indhaar lived as if in a trance, not knowing if they were awake, asleep, or dead and in paradise, but perfectly contented. Their will gone, the Indhaar were easy prey for Queen Kaior, who drained their magic and sent them further and further into the dream. Passive and only loosely connected to reality, most of the Indhaar had no idea that their mental state was altered, until a pair, a cunning mage named Moiar and a skilled warrior called Ashke, Moiar’s beloved. They fought their way through dreaming guards and Kaior’s circle, and finally confronted the dread queen. Infused with the stolen power of her subjects, Queen Kaior fought back savagely. Though she was defeated, Kaior gravely wounded Moiar and Ashke, and the release of Aurora energy burned the remnants of the living dream into the entire population of the Indhaar. Moiar and Ashke nearly perished in Kaior’s throne room before enough of the population regained their faculties enough to give them aid. Hailed as heroes, once it was understood what happened, Moiar and Ashke made a working that granted their spirit to all Indhaar. Henceforth, they carried an echo of the soul of Moiar, and his arcane power, or Ashke, and her skill at arms and survival. When they died, a monument was erected over their tomb, wrought of aurora-infused crystal that shines with the compelling colors of the arctic sky.
Now, the Indhaar are still struggling with the residual effects of Kaior’s dreamweaving, constantly fighting distraction and a susceptibility to enchanting and draining magic. Their sky-cities remain, still held in the Aurora’s protective magic, but a few Indhaar have decided to seek out the rest of the world, learning of things not pertaining to the arcane. These few Indhaar have a rough journey, for they must trek beyond the arctic ice below the sky-cities to reach the rest of civilization.
Indhaar are tall, averaging six feet and four inches, but build compactly. Their skin is pale, and their hair is silver, white, or icy-blue, pale green, or a mixture of these colors. Facial features are fine, with purple, silver, grey, or red eyes. Their ears are pointed and rather long, and have some mobility, which is primarily used as an additional gesturing tool to add emphasis or clarity to conversation.
Most Indhaar are somewhat solitary, and have little desire to associate with other races, preferring their sanctuary in the sky to the harsh life of those below. Those who do seek the world are oddities, but their usual mastery of the arts of war or magic tend to make them exceptional, though often their motives are atypical from a human’s point of view.
Aging: Indhaar mature at a moderate rate, reaching adulthood at the age of about 30. While they are technically immortal, the Indhaar do feel some of the effects of time, and reach the following age catagories at these ages: Middle Age (200), Old (450), Venerable (1100). After reaching Venerable, the Indhaar feel no more effects of time passing.
I'd very much like feedback as to the balance of the abilities. I /think/ they're about balanced, but I'm not entirely sure.