Seffbasilisk
2006-02-13, 10:00 PM
A believer is one who dedicated thier lives to a goal or ideal. If they truely believe in something strong enough, thier belief and force of personality brings them special abilties. Squads of believers are often the most dedicated fighters. Believers may be any alignment, but if a believer gives up on thier belief, or finds it false, all special abilities are lost, retaining only the weapon familiarities. If a believer's belief goal is recognized, they may choose a new belief (this choice must be made within one month of the old belief being completed)
Requirement: Must have a Belief, BAB +4
The Believer
HD: D8
BAB: 3/4
Saves: Fort: Full, Ref: Half Will: Full
Skills: 4+Int mod
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide(Dex), Intimidate (Cha), Knowledge (nobility and royalty / religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), and Sense Motive (Wis), Survival (Wis), Use Magic Device (Cha)
Weapon and Armor Proficiencies: A believer is proficient in all armor and shields (except tower shields) and all simple and martial weapons.
Abilities:
Level 2: Poweful belief. A believer may add a value up to the lesser of his Charisma bonus and his levels in Believer to his Will, Reflex and Fortitude saves (OVERLAPS PALADIN BONUS TO SAVES)
Level 4: Smite Anti-Belief. Anyone going against thier belief, can be smote by Smite Anti-Belief (this is identical to a paladin's smite evil in all other ways (including #/day)
Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.
Level 5: Greater Poweful belief: A powerful believer may add his charisma modifier and levels in believer as a deflection bonus to his AC. (only works when the believer has an Armor Check Penalty of three or less)
Level 6: Dying Wish. 1/week when believing death is immeninent, a Believer can release a burst of anguish for dying with thier task uncompleted. The blast does 10 damage per point of charisma bonus +10 damage for every two levels in believer they have. It's treated as a burst centered on the believer (who takes no damage from it) with a 15ft radius +5ft/level in believer. Reflex save allowed for 1/2 damage, Spell Resistance applies (caster level for this = levels in Believer +CHA mod+5)
Level 8: Power of the Faithful. 1/day (+1 for every point of charisma bonus a Believer has) a Believer can undergo Righteous Might Caster level = Believer levels.
Bonus Feats at level 1 and level 9.
Comments? helpful hints anyone?
Requirement: Must have a Belief, BAB +4
The Believer
HD: D8
BAB: 3/4
Saves: Fort: Full, Ref: Half Will: Full
Skills: 4+Int mod
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide(Dex), Intimidate (Cha), Knowledge (nobility and royalty / religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), and Sense Motive (Wis), Survival (Wis), Use Magic Device (Cha)
Weapon and Armor Proficiencies: A believer is proficient in all armor and shields (except tower shields) and all simple and martial weapons.
Abilities:
Level 2: Poweful belief. A believer may add a value up to the lesser of his Charisma bonus and his levels in Believer to his Will, Reflex and Fortitude saves (OVERLAPS PALADIN BONUS TO SAVES)
Level 4: Smite Anti-Belief. Anyone going against thier belief, can be smote by Smite Anti-Belief (this is identical to a paladin's smite evil in all other ways (including #/day)
Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.
Level 5: Greater Poweful belief: A powerful believer may add his charisma modifier and levels in believer as a deflection bonus to his AC. (only works when the believer has an Armor Check Penalty of three or less)
Level 6: Dying Wish. 1/week when believing death is immeninent, a Believer can release a burst of anguish for dying with thier task uncompleted. The blast does 10 damage per point of charisma bonus +10 damage for every two levels in believer they have. It's treated as a burst centered on the believer (who takes no damage from it) with a 15ft radius +5ft/level in believer. Reflex save allowed for 1/2 damage, Spell Resistance applies (caster level for this = levels in Believer +CHA mod+5)
Level 8: Power of the Faithful. 1/day (+1 for every point of charisma bonus a Believer has) a Believer can undergo Righteous Might Caster level = Believer levels.
Bonus Feats at level 1 and level 9.
Comments? helpful hints anyone?