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Raum
2006-02-08, 09:09 PM
Hand of Vishnu, Jagganath

Legend says Vishnu, a great god of prehistoric times, fathered two sons, Jagganath and Juggernaut. It goes on to say these two sons became great warrior deities, fighting together in countless battles against their father's foes. Even the greatest warrior gods feared to face the sons of Vishnu in battle. The two brothers continued to defend each other for centuries, until they met Selene. Both fell to Selene's beauty. Jealousy tore the brothers apart. Wronged and betrayed by Juggernaut, Jagganath swore vengeance and forced his followers to swear the same oath and the two brothers warred.

Bereft of his sons' support, Vishnu and his court were betrayed and destroyed one by one. At the end, Selene betrayed the brothers to each other and saw them both destroyed. All that is left of Vishnu's once powerful pantheon are the two warring organizations which used to be the priesthoods of Jagganath and Juggernaut. Bereft of divine power, the two organizations recruit and train warriors to continue a war begun by brothers millenia past.

Hit Die: d8

Requirements
Base Attack Bonus: +6
Feats: Cleave, Spring Attack, either Improved Bull Rush or Improved Overrun
Special: The character must successfully overrun or bull rush an opponent at least one size category larger than himself.

Class Skills
The jagganath's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Cha), and Swim (Str).
Skill points at each level: 2 + Int modifier

Class Features
All of the following are class features of the jagganath prestige class.

Weapon and Armor Proficiency
Jagganaths are proficient with all simple and martial weapons, with all types of armor, and with shields.

Unstoppable (Ex)
A jagganath may become an unstoppable force a certain number of times per day. While unstoppable he may move up to his base speed and still make a full round attack. The jagganath is subject to attacks of opportunity while moving. While unstoppable a jagganath may not use skills or abilities that involve concentration or require him to remain still, such as Move Silently, Hide, or Search. A jagganath can not become unstoppable while under the effect of a rage or frenzy ability.
A jagganath can become unstoppable only once per encounter. The unstoppable effect lasts one round per jagganath level plus one round per point of Constitution modifier. When the effect wears off, the jagganath becomes fatigued until he recovers from fatigue normally.

Oath of Vengeance (Su)
Each Jagganath must swear an oath of vengeance against all who claim allegiance to the betrayer Juggernaut. As a sign of his oath, the order tattoos a clenched fist on the back of his right hand. The jagganath gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against followers of Juggernaut. Likewise, he gets a +2 bonus on weapon damage rolls against them.

{table]
Level
BAB
Fort
Ref
Will
Special
1
+1
+2
+2
+0
Unstoppable 1/day, Oath of Vengeance
2
+2
+3
+3
+0
Overpowering +1
3
+3
+3
+3
+1
Unstoppable 2/day
4
+4
+4
+4
+1
Fast Movement, Overpowering +2
5
+5
+4
+4
+1
Unstoppable 3/day
6
+6
+5
+5
+2
Defensive Roll, Overpowering +3
7
+7
+5
+5
+2
Unstoppable 4/day
8
+8
+6
+6
+2
Speed of Wind, Overpowering +4
9
+9
+6
+6
+3
Unstoppable 5/day
10
+10
+7
+7
+3
Larger than Life
[/table]

Overpowering (Ex)
Beginning at level two and increasing every other level, jagganaths gain a circumstance bonus to strength checks for bull rush, overrun, and trip attempts. The bonus is +1 at second level and increases every other level to a maximum bonus of +4 at level eight.

Fast Movement (Ex)
A fourth level jagganath gains a +10' enhancement to his speed.

Defensive Roll (Ex)
The jagganath can roll with a potentially lethal blow to take less damage from it than he otherwise would. Once per day, when he would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the jagganath can attempt to roll with the damage. To use this ability, the jagganath must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, he takes only half damage from the blow; if it fails, he takes full damage. He must be aware of the attack and able to react to it in order to execute her defensive roll—if he is denied his Dexterity bonus to AC, he can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the evasion ability does not apply to the defensive roll.

Speed of Wind (Su)
At level eight, a jagganath gains the ability to enhance his speed. He may use a standard action to gain a speed enhancement for one round per class level. This ability works as the Haste spell and he may do this once per day.

Larger than Life (Ex)
A tenth level jagganath makes bull rush,overrun, and trip attempts as if he were one size larger.
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This is the complement to the Juggernaut (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1139445738 ).

Differences in the histories are intentional...it has been a long time and the two organizations don't get together to compare legends much. :)

Spuddly
2006-02-08, 10:07 PM
Maybe change the oath of vengeance stats? As it is, they practically cancel each other out.